Oliver Brakmann
ccd6540e13
Port nod01 to New Lua
2014-08-23 22:14:17 +02:00
Matthias Mailänder
bc4c344cb0
Merge pull request #6284 from obrakmann/gdi01-touchup
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More Lua API enhancements
2014-08-23 16:28:36 +02:00
Oliver Brakmann
e434011487
Adjust gdi01 to use new functions
2014-08-23 16:21:40 +02:00
Matthias Mailänder
7cb7685d62
Merge pull request #6266 from huwpascoe/uiscaling
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Cursor Doubling
2014-08-23 16:14:13 +02:00
UberWaffe
a1e51b71d6
AI Support Power Meta Data implemented.
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Changes included:
Decision can be defined for the AI support powers, governing their targeting.
Each decision can be made up of multiple considerations.
2014-08-23 12:01:30 +02:00
Matthias Mailänder
60a3196bb2
Merge pull request #6301 from Phrohdoh/TibSunFixes
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Tiberian Sun visual fixes.
2014-08-23 11:19:31 +02:00
Matthias Mailänder
152aad9cf9
Merge pull request #6315 from MustaphaTR/d2k-three-orni
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D2k - 3 Ornithopter
2014-08-23 11:00:56 +02:00
Mustafa Alperen Seki
c6196ceb43
Update atreides.yaml
2014-08-23 11:35:52 +03:00
Mustafa Alperen Seki
3ae9c1d796
Added 3 orni.
2014-08-23 11:34:51 +03:00
Matthias Mailänder
6bb392be11
Merge pull request #6303 from obrakmann/fix6263
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Fixed invulnerable infantry
2014-08-23 10:28:15 +02:00
Matthias Mailänder
97cb527a8f
Merge pull request #6306 from obrakmann/fix6298
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Add creeps to scripted missions
2014-08-23 10:07:47 +02:00
Paul Chote
db1df48466
Increase falloff accuracy for large damage amounts.
2014-08-23 17:14:12 +12:00
Paul Chote
fa3e7b5e1b
Convert versus to integers.
2014-08-23 17:14:12 +12:00
Taryn Hill
4abee8682f
Visual fixes for TS structures and units.
2014-08-22 19:01:01 -05:00
Christopher Grant
774c8121c2
Fixed invulnerable infantry
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Closes #6263
2014-08-23 00:04:16 +02:00
Oliver Brakmann
5325fa7bae
Add creeps to scripted missions
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Fixes #6298
2014-08-23 00:00:40 +02:00
huwpascoe
baecedc7b8
Cursor Doubling
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Cursor now doubles with pixel doubling, enabled by a new checkbox in the
settings menu.
2014-08-21 20:08:38 +01:00
WolfGaming
d619fbfbbe
Added a trait that removes an actor when prereqs are met, with delay.
2014-08-21 18:42:37 +00:00
obrakmann
87e4d6b422
Merge pull request #6079 from reaperrr/rof-modifier
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Adds ReloadDelay modifier & renames ROF to ReloadDelay
2014-08-21 00:27:39 +02:00
reaperrr
d6ef37a750
ReloadModifier & ROF -> ReloadDelay yaml changes
2014-08-19 02:59:50 +02:00
Paul Chote
520df8242d
Merge pull request #6217 from Mailaender/starting-units-classname
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Fixed lobby start unit notifications not showing class names
2014-08-19 10:15:12 +12:00
Matthias Mailänder
fa2b2bea0b
beautify starting unit notification when joining server
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move LobbySettingsNotification into it's own ServerTrait
2014-08-17 07:39:34 +02:00
Matthias Mailänder
da7caa6105
Merge pull request #6183 from UberWaffe/6030Fix_UpgradeRules
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Closes #6177
Closes #6222
Closes #6240
Closes #6245
2014-08-16 18:07:56 +02:00
Matthias Mailänder
df09d16a1c
Merge pull request #6218 from pchote/percentmods
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Change attribute modifiers to use integers.
2014-08-16 17:28:37 +02:00
UberWaffe
256f6bdd7b
Fixed custom weapon rules in maps.
2014-08-16 10:58:04 +02:00
UberWaffe
390ca380bd
Fixed Warhead ValidTargets and InvalidTargets.
2014-08-16 10:58:02 +02:00
Paul Chote
46e133d2c6
Merge pull request #6257 from Mailaender/d2k-light-offset
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Fixed sprite offset for light vehicle factory roofs
2014-08-16 12:18:15 +12:00
Paul Chote
c80a12f99c
Merge pull request #5937 from reaperrr/explosions2
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Implements more sophisticated explosion animation/sound system
2014-08-16 01:58:11 +12:00
Matthias Mailänder
d3fbed8faa
fix offset for light vehicle factories
2014-08-15 06:17:58 +02:00
reaperrr
42acb78aba
Fixes D2k heavy factory roof displaying below exiting units.
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Closes #6236 .
2014-08-13 14:19:21 +02:00
Paul Chote
7fb31dd3aa
Upgrade mod rules.
2014-08-12 11:47:01 +12:00
Paul Chote
c5519a7f3b
Merge pull request #6220 from obrakmann/fix6211
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Make background of FMVPlayers in TD and RA black
2014-08-12 11:16:55 +12:00
havok13888
9ea169b2c8
5936 Advanced Power Plant have a different layout in the original
2014-08-10 23:06:11 -05:00
Oliver Brakmann
0d85b7ee71
Make FMVPlayer in RA use a completely black background
2014-08-10 12:38:55 +02:00
Oliver Brakmann
1aafe0d4b3
Make FMVPlayer in TD use a completely black background
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Fixes #6211 .
2014-08-10 12:38:54 +02:00
Paul Chote
780fd0df29
Merge pull request #6215 from Mailaender/poland-raid-bots
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Disabled bots on maps with separate land masses between destructible bridges
2014-08-10 12:30:03 +12:00
Matthias Mailänder
24a3fd3196
show a user friendly description of the starting unit template
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closes #6209
2014-08-09 13:34:03 +02:00
Curtis Shmyr
381505cd19
Merge pull request #6189 from UberWaffe/6066_CratePrerequisites
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6066 Crate Prerequisites
2014-08-08 23:14:58 -06:00
Matthias Mailänder
ca79ea9666
disallow bots on burlesca
2014-08-09 05:43:09 +02:00
Matthias Mailänder
e150172d0f
disallow bots on poland raid
2014-08-09 05:40:51 +02:00
ScottNZ
578b587679
Let ra apc and minelayers crush infantry too
2014-08-09 13:37:46 +12:00
ScottNZ
bfc4adf0c7
Make ra light tanks be able to crush infantry to improve usefulness
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and be consistent with the rest of the ra tanks and ra1's light tank
2014-08-09 13:08:50 +12:00
UberWaffe
9756132006
Update mods (only d2k and RA affected) crate actions to take tech levels and prerequisites into account.
2014-08-08 17:00:04 +02:00
Oliver Brakmann
00fcf5f969
Convert gdi01 to new Lua
2014-08-08 13:35:50 +02:00
Oliver Brakmann
dc33e0e1b0
Make necessary changes to existing maps
2014-08-08 13:35:50 +02:00
Oliver Brakmann
819eb64011
Add end game dialog
2014-08-08 13:35:49 +02:00
Oliver Brakmann
8cec848a0f
Add a mission objectives GUI panel
2014-08-08 13:35:49 +02:00
Oliver Brakmann
2c22e5099f
Copy checkbox markings from TD to the other mods
2014-08-08 13:35:49 +02:00
Oliver Brakmann
cca6646927
Add mission objectives to Lua interface
2014-08-08 13:35:43 +02:00
Oliver Brakmann
6e3000ab0e
Make Conquest- and StrategicVictoryConditions use objectives backend
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Note: 3rd party KotH maps will need to be modified to work correctly
with this change. Previously, StrategicVictoryConditions was a
supplement to ConquestVictoryConditions. After this change, each works
by itself. So KotH maps will need to remove the ConquestVictoryConditions
trait from the player definitions, or both victory conditions will have
to be satisfied to win the game.
2014-08-07 16:56:17 +02:00