Commit Graph

4854 Commits

Author SHA1 Message Date
Oliver Brakmann
ccd6540e13 Port nod01 to New Lua 2014-08-23 22:14:17 +02:00
Matthias Mailänder
bc4c344cb0 Merge pull request #6284 from obrakmann/gdi01-touchup
More Lua API enhancements
2014-08-23 16:28:36 +02:00
Oliver Brakmann
e434011487 Adjust gdi01 to use new functions 2014-08-23 16:21:40 +02:00
Matthias Mailänder
7cb7685d62 Merge pull request #6266 from huwpascoe/uiscaling
Cursor Doubling
2014-08-23 16:14:13 +02:00
UberWaffe
a1e51b71d6 AI Support Power Meta Data implemented.
Changes included:
Decision can be defined for the AI support powers, governing their targeting.
Each decision can be made up of multiple considerations.
2014-08-23 12:01:30 +02:00
Matthias Mailänder
60a3196bb2 Merge pull request #6301 from Phrohdoh/TibSunFixes
Tiberian Sun visual fixes.
2014-08-23 11:19:31 +02:00
Matthias Mailänder
152aad9cf9 Merge pull request #6315 from MustaphaTR/d2k-three-orni
D2k - 3 Ornithopter
2014-08-23 11:00:56 +02:00
Mustafa Alperen Seki
c6196ceb43 Update atreides.yaml 2014-08-23 11:35:52 +03:00
Mustafa Alperen Seki
3ae9c1d796 Added 3 orni. 2014-08-23 11:34:51 +03:00
Matthias Mailänder
6bb392be11 Merge pull request #6303 from obrakmann/fix6263
Fixed invulnerable infantry
2014-08-23 10:28:15 +02:00
Matthias Mailänder
97cb527a8f Merge pull request #6306 from obrakmann/fix6298
Add creeps to scripted missions
2014-08-23 10:07:47 +02:00
Paul Chote
db1df48466 Increase falloff accuracy for large damage amounts. 2014-08-23 17:14:12 +12:00
Paul Chote
fa3e7b5e1b Convert versus to integers. 2014-08-23 17:14:12 +12:00
Taryn Hill
4abee8682f Visual fixes for TS structures and units. 2014-08-22 19:01:01 -05:00
Christopher Grant
774c8121c2 Fixed invulnerable infantry
Closes #6263
2014-08-23 00:04:16 +02:00
Oliver Brakmann
5325fa7bae Add creeps to scripted missions
Fixes #6298
2014-08-23 00:00:40 +02:00
huwpascoe
baecedc7b8 Cursor Doubling
Cursor now doubles with pixel doubling, enabled by a new checkbox in the
settings menu.
2014-08-21 20:08:38 +01:00
WolfGaming
d619fbfbbe Added a trait that removes an actor when prereqs are met, with delay. 2014-08-21 18:42:37 +00:00
obrakmann
87e4d6b422 Merge pull request #6079 from reaperrr/rof-modifier
Adds ReloadDelay modifier & renames ROF to ReloadDelay
2014-08-21 00:27:39 +02:00
reaperrr
d6ef37a750 ReloadModifier & ROF -> ReloadDelay yaml changes 2014-08-19 02:59:50 +02:00
Paul Chote
520df8242d Merge pull request #6217 from Mailaender/starting-units-classname
Fixed lobby start unit notifications not showing class names
2014-08-19 10:15:12 +12:00
Matthias Mailänder
fa2b2bea0b beautify starting unit notification when joining server
move LobbySettingsNotification into it's own ServerTrait
2014-08-17 07:39:34 +02:00
Matthias Mailänder
da7caa6105 Merge pull request #6183 from UberWaffe/6030Fix_UpgradeRules
Closes #6177
Closes #6222
Closes #6240
Closes #6245
2014-08-16 18:07:56 +02:00
Matthias Mailänder
df09d16a1c Merge pull request #6218 from pchote/percentmods
Change attribute modifiers to use integers.
2014-08-16 17:28:37 +02:00
UberWaffe
256f6bdd7b Fixed custom weapon rules in maps. 2014-08-16 10:58:04 +02:00
UberWaffe
390ca380bd Fixed Warhead ValidTargets and InvalidTargets. 2014-08-16 10:58:02 +02:00
Paul Chote
46e133d2c6 Merge pull request #6257 from Mailaender/d2k-light-offset
Fixed sprite offset for light vehicle factory roofs
2014-08-16 12:18:15 +12:00
Paul Chote
c80a12f99c Merge pull request #5937 from reaperrr/explosions2
Implements more sophisticated explosion animation/sound system
2014-08-16 01:58:11 +12:00
Matthias Mailänder
d3fbed8faa fix offset for light vehicle factories 2014-08-15 06:17:58 +02:00
reaperrr
42acb78aba Fixes D2k heavy factory roof displaying below exiting units.
Closes #6236.
2014-08-13 14:19:21 +02:00
Paul Chote
7fb31dd3aa Upgrade mod rules. 2014-08-12 11:47:01 +12:00
Paul Chote
c5519a7f3b Merge pull request #6220 from obrakmann/fix6211
Make background of FMVPlayers in TD and RA black
2014-08-12 11:16:55 +12:00
havok13888
9ea169b2c8 5936 Advanced Power Plant have a different layout in the original 2014-08-10 23:06:11 -05:00
Oliver Brakmann
0d85b7ee71 Make FMVPlayer in RA use a completely black background 2014-08-10 12:38:55 +02:00
Oliver Brakmann
1aafe0d4b3 Make FMVPlayer in TD use a completely black background
Fixes #6211.
2014-08-10 12:38:54 +02:00
Paul Chote
780fd0df29 Merge pull request #6215 from Mailaender/poland-raid-bots
Disabled bots on maps with separate land masses between destructible bridges
2014-08-10 12:30:03 +12:00
Matthias Mailänder
24a3fd3196 show a user friendly description of the starting unit template
closes #6209
2014-08-09 13:34:03 +02:00
Curtis Shmyr
381505cd19 Merge pull request #6189 from UberWaffe/6066_CratePrerequisites
6066 Crate Prerequisites
2014-08-08 23:14:58 -06:00
Matthias Mailänder
ca79ea9666 disallow bots on burlesca 2014-08-09 05:43:09 +02:00
Matthias Mailänder
e150172d0f disallow bots on poland raid 2014-08-09 05:40:51 +02:00
ScottNZ
578b587679 Let ra apc and minelayers crush infantry too 2014-08-09 13:37:46 +12:00
ScottNZ
bfc4adf0c7 Make ra light tanks be able to crush infantry to improve usefulness
and be consistent with the rest of the ra tanks and ra1's light tank
2014-08-09 13:08:50 +12:00
UberWaffe
9756132006 Update mods (only d2k and RA affected) crate actions to take tech levels and prerequisites into account. 2014-08-08 17:00:04 +02:00
Oliver Brakmann
00fcf5f969 Convert gdi01 to new Lua 2014-08-08 13:35:50 +02:00
Oliver Brakmann
dc33e0e1b0 Make necessary changes to existing maps 2014-08-08 13:35:50 +02:00
Oliver Brakmann
819eb64011 Add end game dialog 2014-08-08 13:35:49 +02:00
Oliver Brakmann
8cec848a0f Add a mission objectives GUI panel 2014-08-08 13:35:49 +02:00
Oliver Brakmann
2c22e5099f Copy checkbox markings from TD to the other mods 2014-08-08 13:35:49 +02:00
Oliver Brakmann
cca6646927 Add mission objectives to Lua interface 2014-08-08 13:35:43 +02:00
Oliver Brakmann
6e3000ab0e Make Conquest- and StrategicVictoryConditions use objectives backend
Note: 3rd party KotH maps will need to be modified to work correctly
with this change.  Previously, StrategicVictoryConditions was a
supplement to ConquestVictoryConditions.  After this change, each works
by itself.  So KotH maps will need to remove the ConquestVictoryConditions
trait from the player definitions, or both victory conditions will have
to be satisfied to win the game.
2014-08-07 16:56:17 +02:00