Commit Graph

2058 Commits

Author SHA1 Message Date
Scott_NZ
ccfcf0a1ee Have the minimum difference between attack frames in Allies 03 be lower for 2 players 2013-01-08 22:42:46 +13:00
Scott_NZ
ec423db4e5 Don't hog the CPU trying to path to the enemy base in Allies 03, to line up with Allies 02 2013-01-08 22:42:45 +13:00
Scott_NZ
4c7f215559 Rename 'economic' to 'economy' in stats panel 2013-01-08 22:42:45 +13:00
Scott_NZ
4c729ca5ed Refactored GraphWidget to LineGraphWidget 2013-01-08 22:42:44 +13:00
Scott_NZ
a78f8865b8 Moved the graph widget into OpenRA.Game - it doesn't really have any dependencies on the RA mod 2013-01-08 22:42:44 +13:00
Scott_NZ
d5b37d4343 Cleanup, refactoring of stats graph widget. 2013-01-08 22:42:44 +13:00
Scott_NZ
e424883857 Improve graph. Add things like scales/axis labelling. 2013-01-08 22:42:43 +13:00
Scott_NZ
b6e8c9c9ea Start implementing graphs for the stats panel 2013-01-08 22:42:43 +13:00
Scott_NZ
ed9bb72dbe Add more things to the Combat tab 2013-01-08 22:42:43 +13:00
Scott_NZ
9753808936 Renamed OrderCounter to PlayerStatistics. Simplify income to simply earned/min. 2013-01-08 22:42:43 +13:00
Scott_NZ
82fdbc4bc6 Move OrderCounter into Orders subnamespace 2013-01-08 22:42:42 +13:00
Scott_NZ
d7f3b81e4c Add Map Control statistic 2013-01-08 22:42:42 +13:00
Scott_NZ
36f349ecba Add Order counter for rough APM estimation. Rename Support to Production and move the production icons there 2013-01-08 22:42:42 +13:00
Scott_NZ
30a374b9e9 Add total earned/spent tracking 2013-01-08 22:42:42 +13:00
Scott_NZ
2a0b9a8596 Display support powers 2013-01-08 22:42:41 +13:00
Scott_NZ
9a9324946f Add dropdown for economic information 2013-01-08 22:42:41 +13:00
Scott_NZ
babf1556e3 Refactor the stats YAML and logic to more easily support swapping in data 2013-01-08 22:42:41 +13:00
Scott_NZ
bb1c87b084 Add clocks and text overlays for the production icons 2013-01-08 22:42:41 +13:00
Scott_NZ
1c584fb158 Consolidate the production icons into a single widget. Add income tracking for players. 2013-01-08 22:42:40 +13:00
Scott_NZ
83e1855919 Add indication of what players are building 2013-01-08 22:42:40 +13:00
Scott_NZ
4bc04769ec Subscribe to click event directly in the setup method 2013-01-08 22:42:40 +13:00
Scott_NZ
178358c29a Fixed Stats panel player selection silliness 2013-01-08 22:42:40 +13:00
Scott_NZ
9b493ad9e7 Remove unused usings 2013-01-08 22:42:39 +13:00
Scott_NZ
d7d5baae0e Add an observer stats panel 2013-01-08 22:42:39 +13:00
Scott_NZ
07d5ba8405 Remove Soviet econ hacks and power checks in Allies 02. 2013-01-08 22:42:39 +13:00
Scott_NZ
a5141f9908 proc.nofreeactor was causing harv to not unload properly. Just spawn a normal proc after we've changed the owner of the Allied base. 2013-01-08 22:42:38 +13:00
Scott_NZ
d15fb82b08 Allies 02 SP mode bug fixes 2013-01-08 22:42:38 +13:00
Scott_NZ
947b27a227 Make Allies 02 work in SP mode 2013-01-08 22:42:38 +13:00
Scott_NZ
b49110bf5c Ignore spies if they are disguised in Allies 03 2013-01-08 22:42:38 +13:00
Scott_NZ
8578958e40 Difficulty/balance changes 2013-01-08 22:42:37 +13:00
Scott_NZ
608bf9ada1 Have the mggs come offmap, we don't want the player building too many. 2013-01-08 22:42:37 +13:00
Scott_NZ
4373831317 Remove econ hacks in Allies 03 and have the Soviets actually build their yaks. 2013-01-08 22:42:37 +13:00
Scott_NZ
aa78d63d72 Increased minimum attack increment 2013-01-08 22:42:36 +13:00
Scott_NZ
1660c4fe7c Reduce some code duplication 2013-01-08 22:42:36 +13:00
Scott_NZ
e643f12371 Attempted fix for Allies 03 crash (#2471) 2013-01-08 22:42:36 +13:00
Scott_NZ
339c0bc520 Fix weird plane spawn/management logic. Have Soviets ignore units that are concealed by gap generators 2013-01-08 22:42:36 +13:00
Scott_NZ
1f8fd404e5 Much better yak management. Map improvements. 2013-01-08 22:42:35 +13:00
Carko
e10920d4ea Added the spawnpoint map tooltip that displays players name in the lobby (closes #2024) 2013-01-08 22:22:25 +13:00
Carko
70cf48dcaf Added a power bin tooltip that shows provided and drained power 2013-01-08 22:08:12 +13:00
Carko
88959b2e6c Changed scroll velocity in the map chooser to be better suited for mouse scrolling 2013-01-03 11:37:59 +13:00
Carko
f256742a0d Fixed repairing landed airplanes (most likely #2365)
When an airplane was landed and ordered to another airstrip or service depot, the aproach distance was not properly calculated since it was not taken into effect that its current altitude is zero.
2013-01-03 11:36:11 +13:00
Chris Forbes
22e2d3d0f4 Merge pull request #2507 from Lookingglass/per-player-shrouds
Per-player shrouds
2012-12-22 12:26:40 -08:00
Chris Forbes
3eed137117 Merge pull request #2526 from Mailaender/strings
made all in-game strings customisable via .yaml files
2012-12-22 12:25:33 -08:00
Matthias Mailänder
39884e16fa customisable text printed on RA support power icons 2012-12-22 18:59:45 +01:00
Matthias Mailänder
f107f8a87b expose strings from build palette widget to chrome yaml
prepare for localisation efforts
2012-12-22 18:25:18 +01:00
Matthias Mailänder
8246b2f35f don't hardcode custom prerequisites anymore
to make those strings translatable
2012-12-22 17:42:57 +01:00
Kenny
f41fb32d60 Introducing per-player shrouds.
- Each player has their own shroud and their visibility does not extend outside of the shroud. 
- Units and buildings can no longer target other units outside of their visibility. Buildings can still be targetted if they have been explored.
- GPS will provide visibility in the fog-of-war.
- Spies that infiltrate radar domes will gain their victim's exploration and reset it on all clients (if the victim does not have GPS)
2012-12-13 15:16:56 -08:00
Matthias Mailänder
842fd8b4e5 update VS project file 2012-11-17 13:16:34 +01:00
Matthias Mailänder
c859fb1186 fix the remaining issues with the ra desert terrain
- extract mix file as it is easier to work with SHPs
- light palette rotator now excludes terrain palette
- water palette rotator now excludes player palette
- use wire fence, sand bags and brick wall from cnc
- draw ressources with player palette (workaround)
- delete all test maps
2012-11-17 13:15:16 +01:00
Matthias Mailänder
f3dc31be40 add PlayerPaletteFromCurrentTileset and desert tileset for RA
some things left to do:
ore, walls and silo/hbox need some work
2012-11-17 13:15:06 +01:00