Commit Graph

146 Commits

Author SHA1 Message Date
Paul Chote
ddd56e6f9b Reveal-map crate 2010-08-15 01:43:24 +12:00
Bob
ae703d50b2 Actor.traits is implementation detail 2010-08-14 17:39:49 +12:00
Paul Chote
7d044a9e1b Remove custom cnc behavior 2010-08-02 20:43:56 +12:00
Bob
b4c84a11f2 changes to allow widgets to be in mods/; moved BuildPaletteWidget into mods/ 2010-07-30 20:15:14 +12:00
Paul Chote
bce9791b56 Fix building repair; Kill GlobalDefaults. 2010-07-30 00:41:55 +12:00
Paul Chote
6fba888d45 Shift Actor.Health onto a trait.
Known regressions:
 - cnc only
 - health bar colors
 - can't repair buildings
2010-07-30 00:33:44 +12:00
Paul Chote
eaa80fab74 Shift Sight onto its own trait. Only cnc for now. 2010-07-28 21:37:43 +12:00
Paul Chote
c6f0b792d3 Do the right thing when stances change 2010-07-27 21:19:17 +12:00
Paul Chote
9a704e69b2 Shift RevealsShroud onto Unit; fix "vehicles don't update shroud" regression in last 2010-07-27 21:19:16 +12:00
Paul Chote
a91ebb4eda Allies share sight 2010-07-27 11:34:28 +12:00
Chris Forbes
56e929014d slightly faster again (map.IsInMap isnt free) -- but be careful 2010-07-26 21:42:11 +12:00
Chris Forbes
e0a5350ed6 slightly faster again 2010-07-26 21:39:23 +12:00
Paul Chote
637fae87cd Remove a bunch of unused stuff. May help pathfinder perf a little. 2010-07-26 20:27:56 +12:00
Paul Chote
305fa03355 Kill Controller 2010-07-26 20:14:35 +12:00
Paul Chote
ac526f9762 Split the radar into multiple bitmaps 2010-07-22 22:54:12 +12:00
Paul Chote
d21e9fe093 Kill ITerrainTypeModifier for explicit updating of a custom layer in the map. Functionally equivalent, but MUCH faster. 2010-07-22 22:22:53 +12:00
alzeih
2f9f539857 big pile of Render refactoring 2010-07-21 18:59:33 +12:00
alzeih
222b29cec6 Bye Bye Chrome! 2010-07-21 17:57:06 +12:00
alzeih
647252b0cb Chrome.rootWidget -> Widget.RootWidget 2010-07-21 16:14:31 +12:00
Chris Forbes
19fda0b98e kill most of GlobalDefaults 2010-07-20 18:26:09 +12:00
Chris Forbes
d5f12dd8ee trim down license spam in all files 2010-07-18 16:48:21 +12:00
Paul Chote
8abc8e03cb Shift player palette definitions onto the player/client. Needs ui; for now everyone is teal. 2010-07-16 20:51:20 +12:00
Bob
281d013c3b move Combat, AttackBase, and associates into mod 2010-07-08 16:38:58 +12:00
Chris Forbes
68b63dc89e ralint: verify voices, support (and still verify) @-form prerequisites. 2010-07-04 14:50:26 +12:00
Chris Forbes
5bec019d55 add RALint checking to nearly everything 2010-07-01 18:57:10 +12:00
Paul Chote
d275c72cb8 Cleaner TileSet init 2010-06-26 13:33:46 +12:00
Paul Chote
08ee425415 Fix some stupid bugs; remove hardcoded references to water/ore/tree terraintypes 2010-06-26 12:02:30 +12:00
Paul Chote
bf6b2da1a8 Unhardcode terrain types. Needs a bit more work re initialization and bridges 2010-06-26 10:55:29 +12:00
Paul Chote
7c3a10396c New crush code, now with less bs 2010-06-25 20:57:06 +12:00
Paul Chote
00b91bd7ad Reimplement ICustomTerrain with far less bs 2010-06-25 19:26:08 +12:00
Paul Chote
29fa9e3aeb Shift movement cost/speed into IMove; regressions in a few areas 2010-06-25 17:05:56 +12:00
Paul Chote
7ac8d0cf59 Units automatically path around known hazards (eg static base defenses). Test using SAM and TRAN.
Todo: Ignore hazards when force-moving; Apply only to known enemy hazards; Implement more hazard classes

Also add a few files I forgot from previous patches
2010-06-25 13:53:37 +12:00
Paul Chote
0aeca2aadc Helicopters use pathfinder 2010-06-24 21:51:22 +12:00
Paul Chote
aff357db0b Actually render resources when shroud is disabled 2010-06-20 18:34:06 +12:00
Chris Forbes
db465e1fdd ActorInitializer, in preparation for next change (bob) 2010-06-19 14:28:30 +12:00
alzeih
1a20249f44 Basic ImageButton for drawing flags 2010-06-13 18:03:17 +12:00
Matthew Bowra-Dean
aa239d172d Log channels, PHP script diffs when told. 2010-06-10 12:50:22 +12:00
Bob
8285c7d158 refactoring Widget 2010-05-29 18:01:36 +12:00
Chris Forbes
7fc5007ac8 moved various other traits 2010-05-20 18:47:22 +12:00
Chris Forbes
b1327378ed moved CrateSpawner 2010-05-20 18:20:19 +12:00
Chris Forbes
e5951b1502 moved bridge support into ra 2010-05-20 18:16:09 +12:00
Chris Forbes
4585addff2 move water & light palette manips into ra 2010-05-20 18:12:13 +12:00
Paul Chote
84980789aa Render ore when gps is enabled 2010-05-15 09:17:10 +12:00
Chris Forbes
7dbd9f1f76 real class for a shake effect instance, rather than tuple 2010-05-12 18:48:02 +12:00
Chris Forbes
f0e5b9728f unfail slightly player color handling 2010-05-12 17:39:30 +12:00
Boomer
bd72146548 Building hotkeys 2010-05-11 17:34:58 +12:00
Chris Forbes
5c7a545855 new map dialog; not quite wired yet 2010-05-10 20:23:11 +12:00
Chris Forbes
63b150f3fd revamp ore growth for massive simplification - pure SeedsResource-based 2010-05-01 15:27:42 +12:00
Chris Forbes
66b1974237 unbreak AcceptSmudge on terraintypes again. 2010-04-30 10:49:34 +12:00
Chris Forbes
cc2a18d5cb reveal start positions of allies 2010-04-29 16:51:48 +12:00