Chris Forbes
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cda22ba7be
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added Name to Sequence
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2009-11-03 19:03:42 +13:00 |
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Chris Forbes
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0618fb6987
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harvest activity
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2009-11-03 18:54:44 +13:00 |
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Chris Forbes
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d2ddd40902
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harvest order wired into harvester. crashes with noti since the matching activity is noti.
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2009-11-03 18:21:02 +13:00 |
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Chris Forbes
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2fe3618b23
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removed ScreenSpaceTurretOffset bs. if you want a screenspace offset, it's the 3rd and 4th elements of the PrimaryOffset / SecondaryOffset
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2009-11-03 18:00:10 +13:00 |
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Bob
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3ada04ac8a
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Planes, kinda. They don't fly.
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2009-11-02 21:47:33 +13:00 |
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Bob
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ddc91ddafa
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Moved Activity and friends into separate files.
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2009-11-02 20:22:12 +13:00 |
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Bob
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1d7798d40c
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Buildings with special rendering now skip their make animation. Removed IsMapActor; make-skipping is now controlled by a global in Game.
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2009-11-02 00:59:53 +13:00 |
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Chris Forbes
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e62a0bc717
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#67 fixed: spinners work again
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2009-11-01 22:30:28 +13:00 |
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Chris Forbes
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f4a5c9069b
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deploy mcv now requires clear space
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2009-11-01 21:29:05 +13:00 |
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Chris Forbes
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98e64fc446
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fixes #72
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2009-11-01 19:57:03 +13:00 |
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Chris Forbes
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4336c2af35
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skip 'make' animation for mapunits
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2009-11-01 19:09:18 +13:00 |
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Chris Forbes
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f9fb04372c
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lots of stuff: harvester, acceptsore, half-destroyed buildings, building sounds
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2009-11-01 18:51:15 +13:00 |
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Chris Forbes
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4ada055f06
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more infantry tweaks; sidebar mouseover shows desc & prices now
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2009-11-01 15:06:21 +13:00 |
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Chris Forbes
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db810105da
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slightly nicer infantry behavior
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2009-11-01 14:18:58 +13:00 |
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Chris Forbes
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783b9e9f5f
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infantry squads; a bit tight at the moment.
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2009-11-01 13:15:23 +13:00 |
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Chris Forbes
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a903cb2cbe
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added ToString to int2 so it works nicely in debugger; fixed #49 map buildings
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2009-10-31 19:02:51 +13:00 |
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Chris Forbes
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8cd7106e4f
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recoil!
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2009-10-31 18:42:49 +13:00 |
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Chris Forbes
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4201f40f6b
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multiple turrets; turret offsets
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2009-10-31 14:46:04 +13:00 |
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Bob
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6306690730
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Killed that fail TechTree, and added a new one to Rules.
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2009-10-30 09:04:33 +13:00 |
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Chris Forbes
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7a5d75c393
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bib is removed from smudge on building death
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2009-10-29 22:31:41 +13:00 |
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Bob
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be39cdd054
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map.Offset is no long necessary in so many places. (removed BS where world-coords != map-coords)
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2009-10-29 22:10:54 +13:00 |
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Chris Forbes
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066ce1a203
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explosions are more or less correct now
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2009-10-29 22:04:04 +13:00 |
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Bob
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c0cb248bc1
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Restructuring orders.
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2009-10-28 22:06:39 +13:00 |
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Bob
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cc1be5b31c
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Perf fixes for low unit-counts. Added sanity checks - not enabled by default.
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2009-10-28 19:43:04 +13:00 |
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Bob
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9f237f2530
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Fixes for small bugs.
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2009-10-28 18:45:50 +13:00 |
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Bob
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222b72a679
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Repath around blocking units or structures.
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2009-10-28 17:59:09 +13:00 |
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Chris Forbes
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58f9347cb7
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fixed attack causing units to vanish
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2009-10-27 17:58:57 +13:00 |
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Chris Forbes
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0e32b5ca18
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hacked around weird disappearing behavior for single units. group behavior is still pretty thoroughly borked
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2009-10-27 08:40:55 +13:00 |
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Chris Forbes
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ff26bd38c7
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added pathing debug
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2009-10-27 08:22:54 +13:00 |
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Chris Forbes
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01a3fc5c62
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move to range actually uses weapon's range now
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2009-10-27 00:32:11 +13:00 |
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Chris Forbes
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b4d75f6195
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oops. a slight pathfinder cock-up.
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2009-10-27 00:24:09 +13:00 |
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Chris Forbes
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25ca8e3057
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fixed fixme
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2009-10-27 00:08:14 +13:00 |
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Bob
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98bcfe3bce
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Oops
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2009-10-26 23:57:30 +13:00 |
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Bob
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5ebf64f803
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Separating Turret-specific parts out of AttackTurreted.
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2009-10-26 23:55:47 +13:00 |
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Bob
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3ef0f90b00
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Added attack order. Cursor is currently incorrect.
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2009-10-26 23:25:35 +13:00 |
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Bob
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65f7f8c145
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Fixed bug where units left influence behind in some circumstances.
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2009-10-26 22:08:12 +13:00 |
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Chris Forbes
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0d62318688
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most of the support for boats
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2009-10-26 21:52:13 +13:00 |
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Bob
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384a3ee2e9
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renamed in Mobile.CurrentAction: "Action" -> "Activity"
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2009-10-26 18:57:12 +13:00 |
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Bob
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20fed17306
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Refactored Mobile.MoveTo
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2009-10-26 16:38:17 +13:00 |
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Chris Forbes
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6d1826245f
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unit movement debug overlay + working blocking. still needs repath in some cases.
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2009-10-26 14:06:06 +13:00 |
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Chris Forbes
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b0cf14b3eb
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tidy
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2009-10-26 13:44:31 +13:00 |
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Chris Forbes
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2058134380
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unit/unit blocking works sensibly for first-half; a few glitches due to second-half
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2009-10-26 13:04:16 +13:00 |
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Chris Forbes
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482273f604
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moved directions to a shared place; fixed pathfinder to use the appropriate movement type
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2009-10-26 10:46:41 +13:00 |
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Chris Forbes
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021e41a5bf
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unit influence blocks building
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2009-10-24 22:39:07 +13:00 |
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Bob
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5086f6ab51
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Fixed bug where unit would occasionally "disappear" or face in an odd direction.
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2009-10-24 20:48:36 +13:00 |
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Chris Forbes
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f6ae86bb53
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fixed order canceling
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2009-10-24 20:41:38 +13:00 |
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Bob
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0956748116
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Merged
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2009-10-24 19:49:27 +13:00 |
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Bob
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78c9ae53df
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On orders, the mouse button is now considered part on issuing the order, not resolving it.
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2009-10-24 19:42:54 +13:00 |
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Chris Forbes
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801c47daa6
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war factory behavior is sortof sane, if glitchy
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2009-10-24 19:41:16 +13:00 |
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Chris Forbes
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4aa172a7a7
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war factory incredible hack
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2009-10-24 19:28:16 +13:00 |
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