Paul Chote
4db2cf6b2b
Propagate race to produced actors.
2014-06-26 23:14:14 +12:00
Paul Chote
7b3a0ebeb5
Tidy production traits.
2014-06-26 23:14:10 +12:00
RoosterDragon
22abf9b4c4
Remove and sort usings.
2014-06-18 21:43:35 +01:00
ScottNZ
dbffce81a6
Remove unused usings
2014-06-15 22:16:40 +12:00
Paul Chote
3ee54fd00a
Restore the blinking ready text in TD.
2014-06-14 22:37:44 +12:00
deniz1a
1821c52db0
Make "Ready" text alternate between red and white
...
Make color of "Ready" text alternate between red and white.
Made the code cleaner.
Whitespace correction.
Whitespace correction again.
Change color from red to green and make it moddable
Use enum for ReadyTextStyle
Use enum for cnc
Made variables public and simplified if statements
fix enum
fix enum and )
ReadyText settings in ra yaml
ReadyText settings in cnc yaml
Move values from code to ra yaml
Move values from code to cnc yaml
revert code changes cnc
revert code changes ra
move around a bit in ra yaml
move around a bit in cnc yaml
Add values to d2k yaml
2014-06-10 12:00:57 +03:00
RoosterDragon
0ea3509ee4
Added MinBy, MaxBy, MinByOrDefault and MaxByOrDefault methods and replaced calls of the style OrderBy[Descending]().First[OrDefault]() which is not as performant.
2014-05-23 08:23:42 +01:00
Pavlos Touboulidis
b560268495
Change animations to use the proper SequenceProvider
...
Remove references to the global "Game" and use the SequenceProvider
of the current world/map.
2014-05-17 14:33:16 +03:00
Pavlos Touboulidis
63ec6d60e7
Refactoring to remove static Rules & SequenceProvider
2014-05-17 14:32:03 +03:00
Sebastien Kerguen
a7c77d4155
Fixes the speed of the blinking READY text (in RA & TD).
2014-04-24 20:22:22 +02:00
Paul Chote
1a69118f02
Make the ready overlay blink. Fixes #3032 .
2014-04-22 23:49:24 +12:00
Paul Chote
1b2a90c00c
Migrate to System.Lazy.
2014-04-09 20:20:41 +12:00
Paul Chote
6881dcc710
Fix UI rendering of offset sprites.
2013-12-01 09:49:27 +13:00
ScottNZ
42a4d30162
Set up English translation for requires/on-hold/ready texts
2013-10-14 19:38:21 +13:00
Matthias Mailänder
376a6c7a5d
read the production icons from sequences
...
this allows d2k to read them from DATA.R8 without trouble
2013-08-17 23:31:22 +02:00
Matthias Mailänder
d278bc84d1
StyleCop clean Cnc DLL
2013-08-07 15:42:34 +02:00
Paul Chote
5580ad4663
Fix C&C sidebar cursor/world cursor interaction. Fixes #2989 .
2013-04-08 20:16:09 +12:00
Matthias Mailänder
c3b959846c
customisable Ready/Hold text for CnC mod
...
make those strings also translatable
2012-12-22 19:21:05 +01:00
Chris Forbes
757c9ca63c
Fixed 2387 - dont shade possible build items in cnc just because something else is building
2012-09-23 17:45:13 +12:00
Matthias Mailänder
36fbddbb5c
fix d2k production queues
...
ClassicProductionQueue gets support for new notification system
d2k now uses the ClassicProductionQueue system to avoid spamming
Starport has cheaper threshold prices
adds a new production queue but has long delivery times
also no starport price fluctuation to improve balancing
2012-07-20 23:05:28 +02:00
Chris Forbes
c30d46c014
#2051 fixed -- Widget.Get() throws by default
2012-04-27 19:39:07 +12:00
Chris Forbes
bf5be88c75
rename Ui.RootWidget to just Ui.Root
2011-12-13 23:46:58 +13:00
Chris Forbes
ed429a3b30
split Widget static bits into Ui static class
2011-12-13 23:38:59 +13:00
Chris Forbes
c8122a13ff
tidy in ProductionPaletteWidget
2011-10-21 23:00:23 +13:00
Chris Forbes
6010034b4a
remove ObjectCreator.Param and all associated nonsense
2011-10-21 18:16:07 +13:00
Chris Forbes
bc6af1841b
fix indents everywhere
2011-10-18 15:10:17 +13:00
Chris Forbes
55036cd58c
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00
Paul Chote
a4814b82c8
Display cost/power tooltip labels in red if there are insufficient funds/power. Fixes #1076 .
2011-07-27 17:38:37 +12:00
Paul Chote
725b0cda40
Fix Production Palette audio (Bug #1004 ).
2011-07-15 21:31:46 +12:00
Paul Chote
47ba4cb285
Add click sounds to ingame buttons
2011-07-14 21:00:45 +12:00
Paul Chote
2049030ad4
Show remaining build time, remove unnecessary calculations from production palette
2011-07-14 20:29:13 +12:00
Paul Chote
c965899b8c
Better support for dynamic tooltip sizes
2011-07-14 20:29:12 +12:00
Paul Chote
7c72c1564e
Add tooltip hook to SupportPowers; save some batches.
2011-07-14 20:29:12 +12:00
Paul Chote
ca77f20f19
Save batches in ProductionPalette
2011-07-14 20:29:12 +12:00
Paul Chote
b4489028de
Polish button tooltips. Add tooltips/hotkeys for menu/sell/repair
2011-07-14 20:29:11 +12:00
Paul Chote
460451c402
Start implementing new tooltip bits. Test tooltips added for buttons and production palette.
2011-07-14 20:29:11 +12:00
Paul Chote
1114293035
Apply consistent widget method names. Semantic change: Widgets that want to tick when !Visible must override TickOuter() instead of Tick().
2011-07-14 20:29:02 +12:00
Paul Chote
f96840df36
Rewrite production palette. Tooltips will be reimplemented later.
2011-07-03 06:20:02 +12:00
Paul Chote
d5e63538ad
Port production palette from ui2 branch. Needs reworking. Unfinished.
2011-07-02 07:32:34 +12:00