Matthias Mailänder
0a82bfe552
format TODO: uniformly to auto-generate task list in MonoDevelop
2013-03-27 09:45:17 +01:00
Matthias Mailänder
e795ab9174
Merge pull request #2770 from pchote/turret-cleanup
...
Weapon / Turret refactoring
2013-03-26 14:38:56 -07:00
Matthias Mailänder
28f24cd03a
Merge pull request #2801 from Mailaender/hotkey-cleanup
...
Remove inconsistencies that crash C&C mod
2013-03-26 14:28:49 -07:00
Paul Chote
0167bbfbaa
Move weapon/turret definitions out of AttackBase.
...
Weapons are now defined with the Armament trait
and turret parameters live in Turreted.
This has the side effect of allowing any number
and distribution of weapons and turrets.
2013-03-24 11:58:45 +13:00
Matthias Mailänder
c731a7960e
embed the previously manually edited outdated documentation
...
from https://github.com/OpenRA/OpenRA/wiki/Trait-Documentation
2013-03-20 21:20:27 +01:00
Matthias Mailänder
57d85e2c97
fixes #2785 don't crash when last player leaves game in cnc
2013-03-20 12:44:47 +01:00
Matthias Mailänder
e9602ca4e9
pull cnc sell/repair button hotkeys from settings
2013-03-20 12:06:51 +01:00
Scott_NZ
2722fc5434
Pause the game when users navigate to the options menu in SP mode
2013-03-17 21:14:49 +13:00
Chris Forbes
2dd53e6d99
Merge pull request #2612 from Mailaender/burning-trees
...
Destructible trees for both CnC and RA mod
2013-03-11 13:16:49 -07:00
Matthias Mailänder
17d032b190
destructible trees for both CnC and RA mod
...
- move DeadBuildingState to OpenRA.Mods.RA
- don't loop sequences with length > 1
2013-03-10 10:08:59 +01:00
Matthias Mailänder
ba8c9bb1b1
added hidden audio settings to ra/d2k GUI
...
- video volume
- map music (was shellmap music)
- sound engine
2013-03-10 09:34:15 +01:00
Matthias Mailänder
71b1cf9cb2
move Nod01 to cnc-classic mod; fix FMV, music; avoid menu crash
2013-03-08 09:40:11 +01:00
Dan9550
20737415fa
started work on NOD_01
2013-03-08 09:40:11 +01:00
Matthias Mailänder
6e9ac71168
fix GDI01 FMV problems and gunboat crash
...
- show video not only the sound
- start the game after video playback
- don't crash after the win/loose movies are played
- don't crash when moving the gunboat
2013-03-08 09:40:11 +01:00
Matthias Mailänder
82568376a0
move GDI01 to classic mod and fix crash on startup
2013-03-08 09:40:10 +01:00
Chris Forbes
c21b60f555
Merge pull request #2675 from Mailaender/simple-hotkey-config
...
user-configurable hotkey via in-game settings
2013-03-02 00:01:01 -08:00
Paul Chote
000a5eaa56
Pass WorldRenderer to IRenderModifiers and replace more palette lookups.
2013-02-24 15:45:03 +13:00
Paul Chote
885eec7444
Move effects to WorldRenderer palette lookup.
2013-02-24 15:43:20 +13:00
Paul Chote
f0ba0ce2e8
Wrap palette references with a PaletteRef object.
2013-02-24 15:43:15 +13:00
Paul Chote
db7887687b
Remove hardcoded list of palette mod exclusions.
2013-02-22 15:04:41 +13:00
Paul Chote
f593807617
Rework color picker palette modification.
...
The old method had the lobby code dig around inside
the palette modification machinery, which was a giant
hack preventing necessary streamlining.
2013-02-22 15:04:41 +13:00
Matthias Mailänder
1f99b1ec8e
make hotkey user-configurable via in-game settings
2013-02-09 14:08:36 +01:00
Matthias Mailänder
d52394bb47
add classic left-click orders
2013-01-18 10:57:40 +13:00
Chris Forbes
3eed137117
Merge pull request #2526 from Mailaender/strings
...
made all in-game strings customisable via .yaml files
2012-12-22 12:25:33 -08:00
Matthias Mailänder
c3b959846c
customisable Ready/Hold text for CnC mod
...
make those strings also translatable
2012-12-22 19:21:05 +01:00
Matthias Mailänder
8246b2f35f
don't hardcode custom prerequisites anymore
...
to make those strings translatable
2012-12-22 17:42:57 +01:00
Scott_NZ
0c6daf191c
Add button highlighting/glow effect, to be used for the objective button when the objectives update
2012-10-02 21:52:43 +13:00
Chris Forbes
3e81a4bd70
remove PowerBarWidget entirely
2012-09-25 19:51:03 +12:00
Chris Forbes
84f7aa56e1
make ResourceBarWidget generic
2012-09-25 19:44:20 +12:00
Chris Forbes
c42f270ce0
move all databinding for the silobar into ui logic
2012-09-25 19:39:33 +12:00
Chris Forbes
af31ae4931
tidy up SiloBarWidget to be almost completely independent of ore
2012-09-25 19:27:33 +12:00
Chris Forbes
8b6308d3a2
reduce differences between PowerBarWidget and SiloBarWidget
2012-09-25 18:56:24 +12:00
Chris Forbes
757c9ca63c
Fixed 2387 - dont shade possible build items in cnc just because something else is building
2012-09-23 17:45:13 +12:00
Matthias Mailänder
70a5333b40
fixes #2363
...
typo leading to a crash when clicking a disabled tab
2012-08-22 12:40:38 +12:00
Matthias Mailänder
36fbddbb5c
fix d2k production queues
...
ClassicProductionQueue gets support for new notification system
d2k now uses the ClassicProductionQueue system to avoid spamming
Starport has cheaper threshold prices
adds a new production queue but has long delivery times
also no starport price fluctuation to improve balancing
2012-07-20 23:05:28 +02:00
Chris Forbes
3dc39b2c9d
fixed #2167 -- silly inconsistency between InfDeath and dieN sequence numbering
2012-07-02 09:42:20 +12:00
Chris Forbes
c2029e9d5c
fixed #2166 - filtering of passengers to show with RenderCargo
2012-07-01 18:22:19 +12:00
Matthias Mailänder
7a578a0679
notifications (formerly EVAalerts) centralized and race specific
...
outsourced into notifications.yaml
triggered with PlayNotification(...)
(v2: less redundant code for PlayVoice/Notifications)
added harvester under attack and battlecontrol terminated
2012-07-01 14:39:30 +12:00
Chris Forbes
0a4669b925
Add SimpleTeleport for non-chrono jumps (used in scripts etc)
2012-07-01 14:05:21 +12:00
Chris Forbes
109546d20f
fixed #2286 - chrono kills passengers on return too
2012-07-01 13:31:04 +12:00
Matthias Mailänder
9115fc4397
fixes #2157
...
Tooltip descriptions now showup in CnC.
2012-06-29 09:06:15 +12:00
James Dunne
aac78773f4
Upgraded to VS2010
2012-06-26 20:39:56 -05:00
James Dunne
9c49143534
New types for cell and pixel coordinate position/vectors.
2012-06-21 15:36:59 -05:00
Curtis Shmyr
bd29d382c7
fix #2080 - added option to toggle shellmap in CNC
2012-05-26 18:40:55 +12:00
Chris Forbes
ff32864b47
#2160 fixed - RenderCargo support for relative altitude
2012-05-22 19:42:51 +12:00
Chris Forbes
e9656795a2
RenderCargo depends on IMove on the containing actor
2012-05-22 19:24:53 +12:00
Chris Forbes
3fbb81b4fc
remove more spurious trait lookups in RenderCargo
2012-05-22 19:19:49 +12:00
Chris Forbes
442138e1f8
clean up spurious trait lookup in RenderCargo
2012-05-22 19:18:28 +12:00
Chris Forbes
c30d46c014
#2051 fixed -- Widget.Get() throws by default
2012-04-27 19:39:07 +12:00
Chris Forbes
dadc496c19
beef up OpenRA.FileFormats.Set a little; use it in CncMenuPaletteEffect rather than making new List<string> every frame
2012-04-25 21:43:00 +12:00