Matthias Mailänder
960248fe44
freeze animations during pause to visualize it better
2014-07-06 08:24:08 +02:00
Matthias Mailänder
87fd576b26
use TickRender() for RenderSprites and PaletteModifier
2014-07-06 08:24:08 +02:00
Paul Chote
cc14f5ef17
Don’t try to render the repair indicator if there are no repairers. Fixes #5823
2014-07-06 10:05:56 +12:00
Paul Chote
8743f39a79
Merge pull request #5814 from Mailaender/vamos-vamos
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Fixed units not moving to the RallyPoint
2014-07-05 20:00:47 +12:00
Matthias Mailänder
5e7e677ca9
fix shadow sprite not being rendered on the ground
2014-07-05 09:13:52 +02:00
Matthias Mailänder
8cdd7dce6c
make the fallrate customizable
2014-07-05 09:13:52 +02:00
Matthias Mailänder
4a7687d7e4
add a customizable parachute shadow
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closes #3335
2014-07-05 09:13:52 +02:00
Matthias Mailänder
18a77e0039
make the parachute palettes configurable
2014-07-05 09:13:52 +02:00
Matthias Mailänder
ef01fb289b
make the parachute animation optional
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instead of hard-coding default sprite sequences
2014-07-05 09:13:52 +02:00
Matthias Mailänder
ff1be8daea
merge ParachuteAttachment and Parachutable
2014-07-05 09:13:52 +02:00
Matthias Mailänder
1e2e7bcf42
StyleCop
2014-07-05 09:00:20 +02:00
Ishan Bhargava
16df8322c6
Added repair bonus for multiple players
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More than one player can now contribute to repairing a building.
Base repair amount is multiplied by value of array
Players who can't afford to contribute are ignored
Repair indicator cycles between each player's color.
2014-07-04 10:40:26 +12:00
Paul Chote
9487f49cd5
Replace WPos.ToCPos -> Map.CellContaining.
2014-06-27 23:30:40 +12:00
Paul Chote
7b52fa52b6
Replace CPos.CenterPosition -> Map.CenterOfCell.
2014-06-27 23:30:40 +12:00
Paul Chote
5560f276ca
Map: Rename IsInMap -> Contains.
2014-06-27 22:07:03 +12:00
Matthias Mailänder
8bff7baf4b
destroy missiles leaving the map
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fixes #5582
2014-06-21 13:28:09 +02:00
RoosterDragon
909c5c7037
Some minor cleanup in TraitDictionary and affected callsites.
2014-06-17 22:10:41 +01:00
ScottNZ
dbffce81a6
Remove unused usings
2014-06-15 22:16:40 +12:00
Pavlos Touboulidis
c282fa1077
Move GetTerrainIndex/Info from WorldUtils to Map
2014-06-13 13:57:32 +03:00
Pavlos Touboulidis
092352729f
Change terrain type from string based dictionaries to arrays
2014-06-13 11:20:54 +03:00
Deniz Ayıkol
5055764e04
Make repair animation pause if player has no money.
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use anim.Paused
removed the using line
2014-06-04 22:15:18 +03:00
Matthias Mailänder
1700a36286
avoid InvalidOperation and NullReferenceException
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fixes #5522
2014-06-02 09:27:36 +02:00
Paul Chote
e1501d5b7c
Add clock overlay to support power beacons.
2014-05-31 18:41:02 +12:00
Pavlos Touboulidis
b560268495
Change animations to use the proper SequenceProvider
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Remove references to the global "Game" and use the SequenceProvider
of the current world/map.
2014-05-17 14:33:16 +03:00
Pavlos Touboulidis
63ec6d60e7
Refactoring to remove static Rules & SequenceProvider
2014-05-17 14:32:03 +03:00
reaperrr
bbf2364bba
Fixes AI units hunting down Missile Silo/Temple of Nod after being damaged by nuke
2014-05-16 17:43:22 +02:00
reaperrr
9f0f11db54
Make TeslaZap color palette customizable.
2014-05-03 15:19:36 +02:00
reaperrr
a422f03c0a
Makes CrateEffect color palette customizable.
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CrateAction can now define a custom Palette, levelup effect of GainsExperience uses ChevronPalette.
2014-04-28 21:03:59 +02:00
reaperrr
6ae4b74535
Makes rank chevron palette customizable.
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Adds levelup crate-effect and art.
2014-04-24 19:25:30 +02:00
reaperrr
9115395fb8
GravityBomb palette can now be customized the same way as for Bullets and Missiles.
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Update CHANGELOG.
Also mentioned Bullets and Missiles since it seems there wasn't an entry for that before.
2014-04-18 23:53:03 +02:00
Paul Chote
3ad35cb803
Support indefinite beacon duration for support powers that remove the beacon on completion.
2014-04-18 18:55:34 +12:00
Paul Chote
51363fd724
Make nuke flight time independent from map size.
2014-04-18 18:55:34 +12:00
reaperrr
c9b162ec3c
Added ExplosionPalette and WaterExplosionPalette traits to Warheads.
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This is needed for TS water splashes, for example (they use unit*.pal instead of anim.pal).
Defaults to "effect".
2014-04-18 01:23:09 +02:00
Paul Chote
4935266945
Merge FileFormats dll into Game and reorganise namespaces.
2014-04-17 01:20:47 +12:00
Matthias Mailänder
9c499cc9e5
Merge pull request #5082 from pchote/dotnetfour
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Upgrade to .NET 4.0
2014-04-11 09:17:50 +02:00
Paul Chote
1b2a90c00c
Migrate to System.Lazy.
2014-04-09 20:20:41 +12:00
Chicken man
e6c0a00604
Closes #4463 . Added Shrapnel, as well as variable velocity and arc for bullets
2014-04-07 17:09:52 -04:00
Paul Chote
94e30503a7
Allow support powers to define a poster image for beacons.
2014-03-20 22:13:11 +13:00
Curtis Shmyr
f8f60e52bc
Replace Spy* with Disguise* for certain classes
2014-03-15 14:20:57 -06:00
Paul Chote
91ea2d978f
Don't render GravityBombs that are obscured by fog.
2014-03-13 00:59:36 +13:00
ScottNZ
2a8efde8e6
Add map beacons and radar pings
2014-02-22 00:07:53 +13:00
reaperrr
0763fc0167
Added HitAnimPalette trait to LaserZap projectile, LaserZap HitAnim can now use other palettes than the default effect palette.
2014-01-06 18:14:19 +01:00
reaperrr
26013c21f9
Added descriptions for LaserZap Color and HitAnim traits
2014-01-06 18:11:34 +01:00
Matthias Mailänder
027a281ae3
define torpedoes in a more generic way
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fixes #3252 and closes #2097
2014-01-04 09:39:43 +01:00
Matthias Mailänder
4b43bb1cad
replace misleading Underwater bool with what it really does
2014-01-04 09:39:43 +01:00
Paul Chote
ecdae4cbbe
Convert weapons to world coords.
2013-12-26 19:45:12 +13:00
Paul Chote
aa2f865d5d
Convert Altitude to world coords.
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Removes the obsolete AltitudeInit: use CenterPositionInit instead.
2013-12-26 17:25:07 +13:00
Paul Chote
393b1bbc0a
Remove ContrailFader when complete. Fixes #4302 .
2013-12-13 22:36:30 +13:00
Paul Chote
708c549d27
Improve rank chevron positioning. Closes #4196 .
2013-12-08 21:12:25 +13:00
Matthias Mailänder
da235d7aee
.IsDead() includes the .Destroyed check
2013-11-17 23:32:32 +01:00