reaperrr
cee5ec4754
Give large D2k missiles a ballistic flight curve
2016-05-15 16:38:34 +02:00
reaperrr
2c7fe90532
Use 'true' instead of 'yes' on all D2k booleans
2016-05-15 16:38:02 +02:00
reaperrr
974eb5aa86
Fix facings of D2k grenadier stand sequence
2016-05-15 16:34:58 +02:00
Matthias Mailänder
0d500f4bb2
Merge pull request #11270 from reaperrr/fix-td-fieldcrash
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Make FrozenUnderFog footprint include '_'
2016-05-15 15:40:08 +02:00
reaperrr
95a927a181
Merge pull request #11272 from r34ch/cold-front-fix
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Cold front fix
2016-05-15 15:17:16 +02:00
reaperrr
e59c7a8b1f
Make FrozenUnderFog count passable footprint cells
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To avoid crashing on actors with only passable footprint cells.
2016-05-15 14:56:08 +02:00
Matthias Mailänder
b4cbb52d27
Merge pull request #11206 from evgeniysergeev/spatial
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SpatiallyPartitioned fixup for d2
2016-05-15 14:46:53 +02:00
reaperrr
c201558023
Merge pull request #10714 from Mailaender/import-rules
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Added basic RA2/TS mod rules importers
2016-05-15 14:46:24 +02:00
Matthias Mailänder
060eca8c50
Merge pull request #11288 from reaperrr/fix-reloading-sound
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Play reload sounds only to owner
2016-05-15 14:20:41 +02:00
reaperrr
794db5a2f1
Play reload sounds only to owner
2016-05-15 13:53:21 +02:00
Matthias Mailänder
b9ed065328
add captureable, infantry emitting on sell and transformation
2016-05-15 11:46:46 +02:00
Matthias Mailänder
6b1dc60d2e
invisible, 0x0 foundation and sprite image auto-detection
2016-05-15 11:46:46 +02:00
Matthias Mailänder
26c0f1ebc0
terrain palette auto detection
2016-05-15 11:46:46 +02:00
Matthias Mailänder
ee482fee29
very basic building and tree support
2016-05-15 11:46:46 +02:00
Matthias Mailänder
0fc73cbe3c
Merge pull request #11280 from Biofreak1987/nod08a
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Add nod08a
2016-05-15 09:35:18 +02:00
Biofreak1987
e9195d3a36
Add nod08a
2016-05-15 09:04:17 +02:00
abcdefg30
2865c833eb
Merge pull request #11281 from Biofreak1987/nod07fix
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Replace nod07 music and fix codestyle
2016-05-14 20:51:09 +02:00
Biofreak1987
53d08e9376
Replace nod07 music and fix codestyle
2016-05-14 20:08:58 +02:00
Oliver Brakmann
3e8309974a
Merge pull request #11278 from reaperrr/gps-fixup
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Hotfix for GpsPower
2016-05-14 17:14:31 +02:00
reaperrr
7e312bab0a
Hotfix for GpsPower
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Radar namespace was created after the last rebase of #11018 .
2016-05-14 16:43:42 +02:00
reaperrr
b9c026d545
Merge pull request #11018 from Mailaender/gps-disable
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Fixed GPS power not taking tech center disablement into account
2016-05-14 16:31:34 +02:00
Matthias Mailänder
61385fabd1
Merge pull request #11257 from HenrytheSlav/c4lockup
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Buildings get locked by Demolishable activity before their destruction
2016-05-14 13:50:35 +02:00
D'Arcy Rush
0e5dd08c21
Remove erroneous ore cells from dual-cold-front.oramap
2016-05-14 12:07:24 +01:00
D'Arcy Rush
8ebd885145
Rename cold-front 1v1 to match ingame name
2016-05-14 12:04:07 +01:00
HenrytheSlav
a9bb79c0a8
Buildings get locked by Demolishable activity nefore their destruction
2016-05-14 11:23:21 +02:00
Matthias Mailänder
531570fdb7
Merge pull request #11271 from cjshmyr/slnfix
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Fix nod07b Lua script paths
2016-05-14 08:43:49 +02:00
Curtis Shmyr
1144803767
Fix nod07b Lua script paths
2016-05-13 17:56:07 -06:00
reaperrr
f31ea658ef
Merge pull request #11148 from pchote/improve-scroll-input
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Expose separate middle and right mouse scroll config.
2016-05-13 22:44:18 +02:00
Matthias Mailänder
54c30175e2
Merge pull request #11253 from HenrytheSlav/demotruck_air_nerf
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Reduce effectiveness of demo truck against air targets
Closes #10865
2016-05-13 18:59:18 +02:00
Matthias Mailänder
67d04b26fd
Merge pull request #11254 from HenrytheSlav/harv_selfheal
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Add slow selfealing to the harvester (RA mod)
2016-05-13 18:56:34 +02:00
Oliver Brakmann
7abe20ac43
Merge pull request #11250 from abcdefg30/byeInitAct
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Remove the last relicts of InitialActivity
2016-05-11 20:57:44 +02:00
evgeniysergeev
7e7b3f505d
SpatiallyPartitioned fixup for d2
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BoundsToBinRowsAndCols fixup for negative width or height
Using Math.Min and Math.Max utils instead of '?:'
2016-05-10 22:39:46 +03:00
HenrytheSlav
4c97bd1323
Add slow selfealing to the harvester (RA mod)
2016-05-10 21:17:01 +02:00
HenrytheSlav
aedd135c45
Reduce effectiveness of demo truck against air targets
2016-05-10 20:52:40 +02:00
abcdefg30
304c9b9ed1
Remove the last relicts of InitialActivity
2016-05-10 18:33:57 +02:00
abcdefg30
34a2033350
Merge pull request #11249 from cjshmyr/arty
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Reduce RA Artillery range from 14 to 12 cells
2016-05-10 18:11:21 +02:00
abcdefg30
22ee4d1f39
Merge pull request #11186 from Mailaender/map-import-tileset
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Made the legacy map import more robust
2016-05-10 18:03:16 +02:00
Matthias Mailänder
43eed07fae
Merge pull request #11245 from reaperrr/fix-gtwr-make
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Skip TD guard tower make anim frames containing yellow color
2016-05-09 20:43:47 +02:00
Matthias Mailänder
15a58378cb
Merge pull request #11242 from Mailaender/ts-ai
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Update the Tiberian Sun AI
2016-05-09 19:59:28 +02:00
reaperrr
9b16ac6bf1
Skip TD guard tower make frames 18 and 19
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Those frames are yellow but not remapable. Skipping them is easier than fixing the art.
2016-05-08 21:03:22 +02:00
Matthias Mailänder
aea521815c
Update the Tiberian Sun AI.
2016-05-08 20:19:41 +02:00
reaperrr
bd2a24af55
Merge pull request #11223 from Mailaender/missile-dead
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Cleaned up logically dead Missile code.
2016-05-08 14:09:27 +02:00
abcdefg30
4fbb3334bf
Merge pull request #11238 from obrakmann/fix-globalchat-nre
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Fix a spurious NRE in GlobalChat
2016-05-08 14:02:12 +02:00
reaperrr
eb6157f81e
Merge pull request #11197 from pchote/add-sysinfo-opt-out-prompt
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Add sysinfo opt out prompt
2016-05-08 13:10:55 +02:00
Oliver Brakmann
d049413c26
Fix a spurious NRE in GlobalChat
2016-05-08 12:35:50 +02:00
Matthias Mailänder
763c097498
Merge pull request #11235 from Biofreak1987/nod07b
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TD Campaign: Add nod07b - "Sick And Dying (b)
2016-05-08 12:03:39 +02:00
Biofreak1987
b14080cff4
Add nod07b
2016-05-07 17:56:25 +02:00
Paul Chote
bd7e53bec4
Merge pull request #11234 from obrakmann/fix11218-spawnactorondeath-dispose-race
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Fix trait lookup of destroyed actor in SpawnActorOnDeath
2016-05-07 15:58:20 +01:00
Matthias Mailänder
5462097c42
Merge pull request #11205 from reaperrr/rangelimit-wdist
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Refactored Missile.RangeLimit to be a WDist value
2016-05-07 15:10:49 +02:00
Oliver Brakmann
35dfb54459
Fix trait lookup of destroyed actor in SpawnActorOnDeath
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The sequence of events leading to that crash looks like this:
1. Truk enters a building.
2. `Enter.FindAndTransitionToNextState()` is running, and since `DonateSupplies` uses `EnterBehaviour.Dispose`, `Actor.Dispose()` runs for the actor, queueing a FrameEndTask.
3. Truk is then killed:
* `Health.InflictDamage()` first calls `SpawnActorOnDeath.Killed()`, which queues a FrameEndTask during which some trait lookups happen.
* `Health.InflightDamage()` then calls `Actor.Dispose()` as well, queueing another FrameEndTask (which will never run, the game crashes before).
4. After the tick, the first FrameEndTask disposes of the actor. The second FrameEndTask would spawn the crate from the truk, but the trait lookups then fail and throw an exception.
2016-05-07 14:21:41 +02:00