RoosterDragon
69c409c20d
Speed up depth sorting of renderables.
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The OrderBy overload that takes an int generating key selector is faster than the one that requires a custom comparer. We extract a function from the ScreenZPosition function that determines the Z position of a WPos with an offset, but does not account for the tileset height. For the ordering function this is fine as only the relative magnitude of the comparison keys matter, so we don't need to spend time adjusting for the tileset height, as that won't affect the sort.
2015-01-07 18:22:38 +00:00
Matthias Mailänder
1b0e3a7a7f
StyleCop clean OpenRA.Mods.RA
2015-01-04 17:02:46 +01:00
Hellhake
b6410bc1e0
Fix StyleCop warnings in OpenRA.Mods.RA
2015-01-02 14:39:49 +01:00
reaperrr
2054e41552
Dissolve Render namespace
2014-12-26 21:38:47 +01:00
reaperrr
d58807cdb8
Dissolve RA.Buildings namespace.
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Move a handfull related, loose traits to RA.Traits as well.
2014-12-26 21:38:46 +01:00
reaperrr
2d7c1a3394
Rename CommonTraitsInterfaces to TraitsInterfaces, move to Traits namespace
2014-12-19 13:18:36 +01:00
reaperrr
4bf50c9153
Move more traits from Mods.RA to Mods.Common
2014-12-14 17:11:50 +01:00
reaperrr
7470391c5d
Move RA World traits, FrozenUnderFog Modifier and various other traits into Traits
2014-12-03 12:52:17 +01:00
penev92
623642f9d5
Moved RenderSprites.cs from Mods.RA to Common
2014-11-02 18:33:47 +02:00
steelphase
f948bf0d1b
Add Mod.Common Graphics
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Moved Graphics to Mod.Common
2014-09-21 01:34:35 -04:00
Paul Chote
7fb106e54a
Introduce actor previews for PBOG and the editor.
2014-08-03 22:23:47 +12:00
atlimit8
0a9f54e0ab
Makes LineBuild logic require building dimensions of 1x1
2014-07-31 16:47:44 -05:00
Paul Chote
0884722c4b
Change IOrderGenerator.RenderAfterWorld to return Renderables.
2014-07-25 21:14:39 +12:00
Paul Chote
da6ecbf92e
Change IPostRenderSelection and IPlaceBuildingDecoration to return renderables.
2014-07-25 21:14:39 +12:00
Paul Chote
802b6a652c
Revert "new PauseState to differentiate game and editor pausing"
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This reverts commit d1e18cad7a .
2014-07-08 10:42:00 +12:00
Matthias Mailänder
cde7ec1948
disallow building placement when the game is paused
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touches the most glitchy case of #3277
2014-07-06 09:39:16 +02:00
Paul Chote
d7f1b1c9e2
Remove CVec -> WVec conversion.
2014-06-27 23:30:41 +12:00
Paul Chote
9487f49cd5
Replace WPos.ToCPos -> Map.CellContaining.
2014-06-27 23:30:40 +12:00
Paul Chote
7b52fa52b6
Replace CPos.CenterPosition -> Map.CenterOfCell.
2014-06-27 23:30:40 +12:00
Paul Chote
4db2cf6b2b
Propagate race to produced actors.
2014-06-26 23:14:14 +12:00
Paul Chote
7d24053f52
Introduce Order.SuppressVisualFeedback to cleanly disable flashes.
2014-06-26 23:14:13 +12:00
Matthias Mailänder
75e19ca281
use ToLowerInvariant everywhere
2014-06-01 11:24:39 +02:00
Pavlos Touboulidis
b560268495
Change animations to use the proper SequenceProvider
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Remove references to the global "Game" and use the SequenceProvider
of the current world/map.
2014-05-17 14:33:16 +03:00
Pavlos Touboulidis
63ec6d60e7
Refactoring to remove static Rules & SequenceProvider
2014-05-17 14:32:03 +03:00
Paul Chote
e6c041e53f
Fix PBOG and Building to support concrete placement.
2014-03-18 15:28:49 +13:00
Matthias Mailänder
e0e3f1155a
avoid additional layers of abstraction
2013-11-02 18:12:46 +01:00
Matthias Mailänder
b1c3ac20bf
brought back the MoveFlash
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closes #2592
2013-11-02 18:03:49 +01:00
Paul Chote
0b560bfc6e
Move more viewport lookups to WorldRenderer.
2013-10-05 21:01:21 +13:00
Paul Chote
3002c4b77d
Use SpriteRenderables for tile overlays.
2013-09-27 15:41:33 +12:00
Paul Chote
4754cbb768
Replace IOrderGenerator.RenderBeforeWorld with world-sorted .Render.
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Range circles have been moved to RenderAfterWorld for now.
2013-08-11 00:25:54 +12:00
Paul Chote
805b4b6258
Change IRenderable.WithPos -> OffsetBy.
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This is more appropriate for the actual use cases.
Fixes #3621 .
2013-08-03 11:16:52 +12:00
Paul Chote
0c35e49239
Remove PPos from range circle drawing.
2013-07-20 15:34:28 +12:00
Paul Chote
39e699d119
Convert BaseProvider range check to world coords.
2013-07-08 21:52:24 +12:00
Paul Chote
7beef85a64
Use PaletteReferences everywhere.
2013-06-15 19:16:08 +12:00
Paul Chote
ca5f2c3785
Split Renderable into an IRenderable interface and SpriteRenderable implementation.
2013-05-17 18:12:28 +12:00
Paul Chote
462478afdf
Convert building rendering to world coordinates.
2013-05-17 18:12:27 +12:00
Paul Chote
d103a187f6
Make the guts of Renderable private.
2013-05-17 18:12:26 +12:00
Matthias Mailänder
b818f85b38
per tileset configurable selection overlays
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don't use a white one for more contrast on snow, closes #2050
2013-04-20 23:00:11 +02:00
Paul Chote
72a9954491
Simplify PaletteReference interface.
2013-02-26 09:35:40 +13:00
Paul Chote
ce39c79477
Apply consistent formatting to PBOG (no code changes).
2013-02-26 09:32:16 +13:00
Paul Chote
6fc4807a10
Remove PaletteReference.FromName from PBOG.
2013-02-26 09:31:19 +13:00
Paul Chote
48d713aafd
Pass a PaletteReference to RenderPreview.
2013-02-24 15:43:20 +13:00
Paul Chote
f0ba0ce2e8
Wrap palette references with a PaletteRef object.
2013-02-24 15:43:15 +13:00
Matthias Mailänder
7a578a0679
notifications (formerly EVAalerts) centralized and race specific
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outsourced into notifications.yaml
triggered with PlayNotification(...)
(v2: less redundant code for PlayVoice/Notifications)
added harvester under attack and battlecontrol terminated
2012-07-01 14:39:30 +12:00
James Dunne
9c49143534
New types for cell and pixel coordinate position/vectors.
2012-06-21 15:36:59 -05:00
Chris Forbes
bc6af1841b
fix indents everywhere
2011-10-18 15:10:17 +13:00
Chris Forbes
55036cd58c
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00
Chris Forbes
67b4ef3084
#1108 changed BuildingInfo.WaterBound to a list of terraintypes. makes it possible to have buildings with custom terrain requirements
2011-08-17 07:52:35 +12:00
Paul Chote
c84f53c10d
Extract tile overlays into a shp instead of rolling our own in code; Remove UIOverlay. Fixes #1061 .
2011-07-27 21:48:32 +12:00
Paul Chote
d9174b7e3b
Kill RenderSimple.OverrideTileset/OverrideImage.
2011-07-27 13:36:48 +12:00