Matthew Bowra-Dean
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26098df2a1
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Added mod metadata listing to OpenRA.Utility
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2010-10-16 18:48:41 +13:00 |
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Matthew Bowra-Dean
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9ac9d83745
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Moved Mod class into OpenRA.FileFormats. Added OpenRA.Utility project, a CLI program for utility actions on a game install.
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2010-10-16 18:48:41 +13:00 |
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Chris Forbes
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51edd5a3f4
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#314 reduce effectiveness of GUN vs unarmored, 30% -> 20%
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2010-10-16 17:19:04 +13:00 |
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Paul Chote
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fc07f90f91
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Fix editor
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2010-10-16 12:06:29 +13:00 |
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Paul Chote
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b64dcbf502
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Fix HackyAI in cnc
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2010-10-16 11:49:27 +13:00 |
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Paul Chote
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5694c113be
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undo testing changes
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2010-10-16 09:56:01 +13:00 |
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Paul Chote
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01cf5c21a7
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Add `roof' to lst
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2010-10-16 09:56:01 +13:00 |
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Paul Chote
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4206d2e131
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Add Katzsmile's transport remake; make it controllable on GDI01 while testing.
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2010-10-16 09:56:01 +13:00 |
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Paul Chote
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83968553aa
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Allow maps to override and enforce race/colour selection
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2010-10-16 09:56:01 +13:00 |
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Paul Chote
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aa2aba1250
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Allow map slots to disallow bots
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2010-10-16 09:56:00 +13:00 |
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Chris Forbes
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bba9c4b976
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#313 fixed -- there's unsynced code that runs in Tick, too.
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2010-10-16 09:48:39 +13:00 |
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Chris Forbes
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999eef2ec9
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#157 explosions weren't taking altitude into account
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2010-10-16 09:30:32 +13:00 |
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Chris Forbes
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f28c8903aa
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#297 planes get stuck on map edge -- fixed
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2010-10-16 09:09:39 +13:00 |
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Chris Forbes
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f58eabe667
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fix base cycling (and free mcv logic) for cnc
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2010-10-15 18:51:25 +13:00 |
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Chris Forbes
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86695dfe29
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#299 Updated version of 'The Sentinel' 1v1 map
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2010-10-15 18:48:39 +13:00 |
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Chris Forbes
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9ae452e8d6
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make GiveMcvCrateAction less stupid, if the GiveUnitCrateAction says it can't do it.
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2010-10-15 18:38:09 +13:00 |
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Chris Forbes
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3e547102d2
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#217 avoid dumping tanks in the sea, and ships on dry land
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2010-10-15 18:36:34 +13:00 |
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pdovy
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e883e63c87
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fixed bug where cloakable units were not targetable when uncloaked. removed ITargetable interface in favor of using the Targetable trait. fixed warnings in child classes of Targetable.
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2010-10-15 18:13:01 +13:00 |
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Caleb Anderson
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a904047a16
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Toggle-able teamchat on shift-enter
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2010-10-15 18:07:36 +13:00 |
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Chris Forbes
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ad1af792e6
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add CashTrickler trait, to support oil derricks, etc
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2010-10-15 17:56:28 +13:00 |
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Chris Forbes
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6c9527d9dc
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#304 engineer goldwrench cursors were backwards
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2010-10-15 17:44:18 +13:00 |
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Chris Forbes
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da2d461aa8
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use fixed missile silo icon
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2010-10-15 17:36:56 +13:00 |
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Paul Chote
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49bfd69707
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Fix voice crash on adding a 3rd side (thanks raminator for finding this)
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2010-10-15 12:33:15 +13:00 |
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Paul Chote
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2a02df9411
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Fix crash on fmv completion
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2010-10-15 00:03:15 +13:00 |
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Paul Chote
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185ba80e99
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Fix FMV player widget display
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2010-10-14 23:30:48 +13:00 |
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Paul Chote
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127cbf3f96
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Start pulling out useful scripting components - stalled by widget changes having broken the fmv player.
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2010-10-14 22:16:18 +13:00 |
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Paul Chote
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4bdf675def
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Mute shellmap combat
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2010-10-14 20:03:36 +13:00 |
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Paul Chote
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9c944924de
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Fix a pile of compile warnings and debug log spam. Fix <playername> (Dead) in chat
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2010-10-14 19:40:00 +13:00 |
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Paul Chote
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28f79533eb
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Customisable mcv crates
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2010-10-14 19:27:43 +13:00 |
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Paul Chote
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5a834c9500
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Add mcv, napalm, nuke crates to cnc. Reduce levelup and cash shares.
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2010-10-14 19:27:43 +13:00 |
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Chris Forbes
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3255218d5c
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#298 MINE overlaps units wrong -- fixed
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2010-10-14 19:22:16 +13:00 |
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Chris Forbes
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9befe377d5
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fix invisible crates in cnc (where did that patch go?)
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2010-10-14 19:15:37 +13:00 |
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Chris Forbes
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f39b4f0750
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fix putting units back into badr/c17 and cursors
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2010-10-14 18:09:59 +13:00 |
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Chris Forbes
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1794625cea
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#284 double-destroy in same frame fixed
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2010-10-14 18:02:15 +13:00 |
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Chris Forbes
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42092fe6dd
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fix #291
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2010-10-14 14:41:43 +13:00 |
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Chris Forbes
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1a451fe813
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fix crash in TiberiumRefineryDockAction.CancelDock
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2010-10-13 22:17:55 +13:00 |
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Paul Chote
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0e845a9f3a
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Make tundra slightly less boring
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2010-10-13 21:44:14 +13:00 |
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Chris Forbes
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2a3c149769
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rename oasis map, since that wasn't what it was.
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2010-10-13 21:18:26 +13:00 |
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Chris Forbes
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7cfcd94e23
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#181, #286 fixed -- sharedrandom seed from server is now used.
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2010-10-13 21:00:27 +13:00 |
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Chris Forbes
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247a8c9717
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add Tiberian's TD map: 'The Sentinel (1v1)'
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2010-10-13 20:52:40 +13:00 |
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Chris Forbes
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4afd8ad783
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#289 lobby title should show servername -- fixed
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2010-10-13 20:45:03 +13:00 |
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Paul Chote
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dca77956cb
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Revert to saving only non-default settings.
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2010-10-13 19:57:53 +13:00 |
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Paul Chote
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22c6c3b3f6
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Remove the default westwood maps from cnc.
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2010-10-13 19:57:52 +13:00 |
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Paul Chote
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1e8e5c8f5c
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Remove aftermath mod - it has bitrotted beyond all usefulness.
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2010-10-13 19:57:52 +13:00 |
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Paul Chote
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c0fcc862d6
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Add some more mod metadata for beedee. Todo: enforce dependencies and standalone during game init.
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2010-10-13 19:57:52 +13:00 |
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Paul Chote
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5a3ccdf0c5
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fix ssm launcher rockets
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2010-10-13 19:57:52 +13:00 |
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Paul Chote
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1bd802c386
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Add tech building definitions to cnc; noncapturable map decorations until they have behavior implemented.
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2010-10-13 19:57:52 +13:00 |
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Paul Chote
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3a4e2abedd
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Fix snow theatre
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2010-10-13 19:57:18 +13:00 |
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Paul Chote
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f13343ef2e
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Fix tilesets colours for snow and blue tib, fix unit speed over tib, fix lst pathability.
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2010-10-13 19:57:18 +13:00 |
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Paul Chote
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2b1ac6a60f
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WIP 1v1 map
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2010-10-13 19:57:18 +13:00 |
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