Chris Forbes
e25878e78d
ai: dont build defenses if in low power; dont build random stuff if no power-producing item is available on the same queue
2010-11-02 07:51:07 +13:00
Chris Forbes
002cc4842a
start reducing duplication in HackyAI
2010-11-02 07:27:31 +13:00
Chris Forbes
eac548ac8b
disable bot debug by default
2010-11-01 20:38:28 +13:00
Chris Forbes
3fc4d1b219
fix cnc crashing on startup
2010-11-01 20:31:12 +13:00
Chris Forbes
80e3b8be0d
more cleanups
2010-11-01 20:28:28 +13:00
Chris Forbes
fa35f6caa4
cleanups
2010-11-01 20:25:03 +13:00
Chris Forbes
526cf6059a
remove Misc.cs; put its contents in sensible places.
2010-11-01 20:15:32 +13:00
Caleb Anderson
1527e472b6
potential fix for bug 312 : PlaceBuilding.ResolveOrder does not validate the requested build location
2010-11-01 18:42:51 +13:00
Bob
94f7c6db97
determine which sprites to render during Render, not Tick
2010-11-01 18:39:50 +13:00
Bob
e3ddb8f757
cache world.LocalPlayer instead of fetching it repeatedly within loops
2010-11-01 18:39:44 +13:00
Chris Forbes
d7d0d371c6
(bob) refactor input dispatch; remove public Dispatch*Input from game; (chris) fix build failures due to rebase past gecko
2010-11-01 18:39:37 +13:00
Chris Forbes
527c60daa7
some cleanup on gecko's stuff
2010-11-01 18:34:44 +13:00
geckosoft
c30050396a
Fixed: Possible crash
2010-11-01 17:55:33 +13:00
geckosoft
60a8acf4d4
Added: Another hook for server extensions
2010-11-01 17:55:32 +13:00
geckosoft
5164c3cd7d
Hack: Changed the ChooseFreePlayerIndex (hack on its own..) to loop till 256 instead of 8 (ie increasing max player support to 256)
2010-11-01 17:55:32 +13:00
geckosoft
6276e659cd
Fixed: A crash when the host disconnects
2010-11-01 17:55:31 +13:00
geckosoft
298314626e
Added: Dedicated server support
...
Added: The ability to not render anything when using the client as a dedicated server
Added: The basic server extension (NullServerExtension)
Exposed: Made some fields public, so that the server extension can access it
2010-11-01 17:55:31 +13:00
geckosoft
0112bc4df7
Added : Some missing changes to make WorldGameOver work (ie missing RejoinLobby etc)
...
Warning: Please add the following manually (if you cant find it):
in Game.cs
find
'case ConnectionState.Connected:'
add
if (ConnectedToLobby != null) ConnectedToLobby();
Tried my best to add it in the patch but it failed :(
2010-11-01 17:55:31 +13:00
geckosoft
c8dbed938a
Enable: WorldGameOver at the 'ra' mod (ie after 10 second delay, it'll return all players to the lobby)
2010-11-01 17:55:30 +13:00
geckosoft
278f35e4aa
Added: If the 'Owner' ('who' said something) @ chat is null or "" it'll just render the text
2010-11-01 17:55:30 +13:00
geckosoft
dd38e45f2e
Added: Lobby server command "spectator" - will attempt to put the player in an available spectator slot
2010-11-01 17:55:29 +13:00
geckosoft
3e08f9b1b1
Added: LocalAssemblies / LocalRules to Manifest.cs (can be used to add a custom set of rules / assemblies to be loaded, other than the ones defined in the mod)
2010-11-01 17:55:29 +13:00
geckosoft
8392a44314
Added: Support for not-synced traits (ITraitNotSynced)
2010-11-01 17:55:28 +13:00
geckosoft
d050d1a4b9
Added : OpenRA.Renderer.Null
2010-11-01 03:50:21 +01:00
geckosoft
56598ce2ff
Fixed: crash when starting a new game after disconnecting from own server
2010-11-01 03:46:38 +01:00
geckosoft
2fb72155eb
Added: Missing IngameObserverChromeDelegate.cs file (for spectator)
...
Fixed: Some spectator gui issues (@ gamelobby.yaml / LobbyDelegate.cs)
2010-11-01 03:35:55 +01:00
geckosoft
030bd4b28d
Core: Added basic support for Spectators
...
TODO: Someone modify the files for cnc (chrome / rules)
2010-10-31 04:03:31 +01:00
Matthew Bowra-Dean
b9c40ad3ce
Cleanup
...
Removed OpenRAUploader (long since obsolete) and master server hack from master server upgrade.
2010-10-28 23:03:14 +13:00
Matthew Bowra-Dean
4490a90332
Changed IFolder implementations' priorities to be based on listing order in mod.yaml
2010-10-28 22:21:54 +13:00
Matthew
15d6facdb9
Fix crash in WorldInteractionControllerWidget.
2010-10-25 17:14:14 +13:00
Chris Forbes
b80962b365
fix ore/tib growth -- we can always grow in a cell that already contains our resource type. buildable/terraintype checks only come into it when growing into *new* cells
2010-10-25 11:34:31 +13:00
Chris Forbes
814c6a8713
aircraft crash nicely now
2010-10-25 11:34:30 +13:00
Chris Forbes
eea89c1d33
make FallsToEarth significantly more flexible
2010-10-25 11:34:29 +13:00
Chris Forbes
9ec0367ecb
add support for an explosion on aircraft falling out of the sky
2010-10-25 11:34:28 +13:00
Bob
f5fe1013ee
remove AttackDefault; use AttackFrontal instead
2010-10-25 09:51:14 +13:00
Bob
c338d28d35
fix 'decided on Attack but ordered Heal' message on medic
2010-10-25 09:14:49 +13:00
Chris Forbes
2f962452e5
fix compile failure in prev
2010-10-25 09:14:22 +13:00
Bob
10f5e68f7f
fix #166 (shroud artifacting at bounds)
2010-10-25 09:06:23 +13:00
Chris Forbes
1cde37f32b
update cnc to work with updated engine (AttackBase -> AttackDefault)
2010-10-25 08:45:49 +13:00
Chris Forbes
291899de8a
glitch-free.
2010-10-25 08:32:14 +13:00
Caleb Anderson
cc70669f1a
use player color option
2010-10-25 08:29:55 +13:00
Caleb Anderson
c568dfa486
Contrail trait
2010-10-25 08:29:54 +13:00
Caleb Anderson
ff7daf8727
MoveViewport takes a float to allow for smoother panning. Added more scripting to shellmap
2010-10-25 08:16:08 +13:00
Caleb Anderson
fc72066ed2
Fixing last mouse position commit :(
2010-10-25 08:16:08 +13:00
Caleb Anderson
253ccd6d9b
Status bar with mouse position in editor
2010-10-25 08:16:07 +13:00
Bob
01accaeb38
fix cargo
2010-10-25 08:03:13 +13:00
Bob
46c3bc09a1
fix harv bug in c&c
2010-10-25 08:03:12 +13:00
Bob
2f0b7566e5
partial fix for tsla
2010-10-25 08:03:12 +13:00
Bob
9b8ec714d2
add AutoTarget to v2
2010-10-25 08:03:11 +13:00
Bob
5d408fe3c7
make AttackMove use an activity
2010-10-25 08:03:11 +13:00