Commit Graph

4868 Commits

Author SHA1 Message Date
Chris Forbes
3645b3ee13 increase ParaBomb spread 3 -> 6 2010-11-06 20:02:01 +13:00
Chris Forbes
e0f357390c clean up usings in AirstrikePower 2010-11-06 19:58:41 +13:00
Chris Forbes
9c3cb62838 reduce redeye damage 50 -> 40 2010-11-06 19:55:53 +13:00
Chris Forbes
14225b8e79 reduce dragon damage from 60 to 50 2010-11-06 19:55:10 +13:00
Chris Forbes
e01bf735d9 reduce cooldown on Chronoshift and Invulnerability to 2min each; reduce invuln duration to 30 seconds 2010-11-06 19:51:57 +13:00
Chris Forbes
1904f8ced1 fix weap door never closing 2010-11-06 17:47:11 +13:00
Caleb Anderson
3caca8c323 some noise on shellmap 2010-11-06 17:00:36 +13:00
Chris Forbes
dd7ce2d45e fix dumb crash in UIM 2010-11-06 16:56:50 +13:00
geckosoft
f793f4548b Added: A PasswordField widget (based on the TextField widget) 2010-11-06 16:49:46 +13:00
Chris Forbes
56675a61f5 rationalize the mess of Sound.Play[ToPlayer] functions. 2010-11-06 16:49:08 +13:00
Bob
3dd27fcb77 fix crash involving crushing and dead walls 2010-11-06 16:35:51 +13:00
Chris Forbes
13d76f8e9c removed editor -> ra dep; added EditorAppearance for inconvenient bits that the editor must have _some_ understanding of, but can't see 2010-11-06 15:10:29 +13:00
Bob
9a2cdcde11 move Selectable.Radius into Health 2010-11-06 14:35:26 +13:00
Bob
155e7320cb add support for decimal to fieldLoader. use decimal for speedmodifiers 2010-11-06 14:10:56 +13:00
Chris Forbes
750fd84494 reinstate order validation for ra & cnc 2010-11-06 13:36:53 +13:00
Bob
924adc68a9 fix aircraft desync 2010-11-06 13:36:11 +13:00
Bob
0f8d9d7fb3 fix heli repusion from grounded helis. cleanup flight code 2010-11-06 12:44:25 +13:00
Bob
801aa1156f move aircraft code into Mods.RA/Air/ 2010-11-06 12:18:04 +13:00
Bob
aa0c14c214 Fix crash when generating a syncreport when blaming something other than Tick. 2010-11-06 12:08:33 +13:00
Bob
8fcbb670d8 rename AllowOreAt => AllowResourceAt 2010-11-06 11:53:41 +13:00
Bob
85a26ecdf7 fix invincible aircraft, infantry 2010-11-06 11:06:12 +13:00
Bob
480c5edd75 move Building et al into Mods/ 2010-11-06 11:05:45 +13:00
Bob
fdfa1ddf97 extract DrawGrid from DrawBuildingGrid 2010-11-05 19:50:18 +13:00
Bob
80caf1818b fix off-by-one in IsInRange. use CenterLocation in combat code where appropriate 2010-11-05 19:50:17 +13:00
Bob
5c0cd50797 remove unnecessary parameters from Aircraft.MovementSpeedForCell, and rename to MovementSpeed 2010-11-05 19:50:17 +13:00
Bob
8129d5d7dc use CenterLocation, not Location, to determine facing during attack 2010-11-05 19:50:17 +13:00
Bob
a77b7af5fd add Target overload for IsInRange 2010-11-05 19:50:16 +13:00
Bob
ecf41722c3 rename TargetableSquares -> TargetableCells 2010-11-05 19:50:16 +13:00
Bob
39b09780f6 refactor Targetable into Targetable{Unit,Building} and ITargetable 2010-11-05 19:50:15 +13:00
Bob
98dec6dc8e revert sanity check that building is entirely within map (trees break it) 2010-11-05 19:50:15 +13:00
Bob
50b1ba3acc attack if in range of any cell of a building 2010-11-05 19:50:15 +13:00
Bob
c3fc7b98f3 use UIM (was BIM) to determine what cells a building blocks 2010-11-05 19:50:14 +13:00
geckosoft
f5b8b18d86 Core: Added trait 'SurrenderOnDisconnect' and the core changes required to make this work 2010-11-05 19:48:32 +13:00
geckosoft
e7c61fac5c Core: Added the attacker to IDamageModifier' GetDamageModifier 2010-11-05 19:48:31 +13:00
geckosoft
2640603f6c Added 'Health' and 'PreviousHealth' to the AttackInfo (so we can know how many 'real' damage is done!) 2010-11-05 19:48:31 +13:00
Chris Forbes
1a011276bf (gecko) add more overloads for Renderable, to support scaling 2010-11-05 19:48:31 +13:00
Chris Forbes
bc7cf09287 (gecko) Add support for custom order generators 2010-11-05 19:48:30 +13:00
Chris Forbes
7762241653 (gecko) Send damage notifications to the owner's player actor too. 2010-11-05 19:48:30 +13:00
geckosoft
9489196911 Added a new trait : Scale 2010-11-05 19:48:29 +13:00
Chris Forbes
e32e060d37 (gecko) make production queue content accessible to mod code 2010-11-05 19:48:29 +13:00
Chris Forbes
5e3fce6820 (gecko) Return the ISound when playing sounds, so you can stop it later 2010-11-05 19:48:28 +13:00
Chris Forbes
6655b6ba6a (gecko) make IonCannon and NukeLaunch effects public 2010-11-05 19:48:28 +13:00
Chris Forbes
0b4b003c10 (gecko) Make Parachute public so it can be used in other mods 2010-11-05 19:48:27 +13:00
geckosoft
380e7e8b20 Core: Made stuff public so people (read: openrg) can have its own lobby, based on the core lobby 2010-11-05 19:48:27 +13:00
geckosoft
9b3533abc0 Core: Made Corpse public 2010-11-05 19:48:27 +13:00
Chris Forbes
1409016cbd (gecko) Allow mods to override order validation 2010-11-05 19:48:26 +13:00
Chris Forbes
4aa1fb4b86 refactor mouse position label hooking for Surface 2010-11-02 11:16:30 +13:00
Chris Forbes
40126c52e8 render actors using correct palettes in editor 2010-11-02 10:30:22 +13:00
Chris Forbes
dd600d4590 indent, etc 2010-11-02 09:50:58 +13:00
Chris Forbes
532f420338 build 8bpp bitmaps in OpenRA.Editor 2010-11-02 09:39:35 +13:00