Chris Forbes
|
3645b3ee13
|
increase ParaBomb spread 3 -> 6
|
2010-11-06 20:02:01 +13:00 |
|
Chris Forbes
|
e0f357390c
|
clean up usings in AirstrikePower
|
2010-11-06 19:58:41 +13:00 |
|
Chris Forbes
|
9c3cb62838
|
reduce redeye damage 50 -> 40
|
2010-11-06 19:55:53 +13:00 |
|
Chris Forbes
|
14225b8e79
|
reduce dragon damage from 60 to 50
|
2010-11-06 19:55:10 +13:00 |
|
Chris Forbes
|
e01bf735d9
|
reduce cooldown on Chronoshift and Invulnerability to 2min each; reduce invuln duration to 30 seconds
|
2010-11-06 19:51:57 +13:00 |
|
Chris Forbes
|
1904f8ced1
|
fix weap door never closing
|
2010-11-06 17:47:11 +13:00 |
|
Caleb Anderson
|
3caca8c323
|
some noise on shellmap
|
2010-11-06 17:00:36 +13:00 |
|
Chris Forbes
|
dd7ce2d45e
|
fix dumb crash in UIM
|
2010-11-06 16:56:50 +13:00 |
|
geckosoft
|
f793f4548b
|
Added: A PasswordField widget (based on the TextField widget)
|
2010-11-06 16:49:46 +13:00 |
|
Chris Forbes
|
56675a61f5
|
rationalize the mess of Sound.Play[ToPlayer] functions.
|
2010-11-06 16:49:08 +13:00 |
|
Bob
|
3dd27fcb77
|
fix crash involving crushing and dead walls
|
2010-11-06 16:35:51 +13:00 |
|
Chris Forbes
|
13d76f8e9c
|
removed editor -> ra dep; added EditorAppearance for inconvenient bits that the editor must have _some_ understanding of, but can't see
|
2010-11-06 15:10:29 +13:00 |
|
Bob
|
9a2cdcde11
|
move Selectable.Radius into Health
|
2010-11-06 14:35:26 +13:00 |
|
Bob
|
155e7320cb
|
add support for decimal to fieldLoader. use decimal for speedmodifiers
|
2010-11-06 14:10:56 +13:00 |
|
Chris Forbes
|
750fd84494
|
reinstate order validation for ra & cnc
|
2010-11-06 13:36:53 +13:00 |
|
Bob
|
924adc68a9
|
fix aircraft desync
|
2010-11-06 13:36:11 +13:00 |
|
Bob
|
0f8d9d7fb3
|
fix heli repusion from grounded helis. cleanup flight code
|
2010-11-06 12:44:25 +13:00 |
|
Bob
|
801aa1156f
|
move aircraft code into Mods.RA/Air/
|
2010-11-06 12:18:04 +13:00 |
|
Bob
|
aa0c14c214
|
Fix crash when generating a syncreport when blaming something other than Tick.
|
2010-11-06 12:08:33 +13:00 |
|
Bob
|
8fcbb670d8
|
rename AllowOreAt => AllowResourceAt
|
2010-11-06 11:53:41 +13:00 |
|
Bob
|
85a26ecdf7
|
fix invincible aircraft, infantry
|
2010-11-06 11:06:12 +13:00 |
|
Bob
|
480c5edd75
|
move Building et al into Mods/
|
2010-11-06 11:05:45 +13:00 |
|
Bob
|
fdfa1ddf97
|
extract DrawGrid from DrawBuildingGrid
|
2010-11-05 19:50:18 +13:00 |
|
Bob
|
80caf1818b
|
fix off-by-one in IsInRange. use CenterLocation in combat code where appropriate
|
2010-11-05 19:50:17 +13:00 |
|
Bob
|
5c0cd50797
|
remove unnecessary parameters from Aircraft.MovementSpeedForCell, and rename to MovementSpeed
|
2010-11-05 19:50:17 +13:00 |
|
Bob
|
8129d5d7dc
|
use CenterLocation, not Location, to determine facing during attack
|
2010-11-05 19:50:17 +13:00 |
|
Bob
|
a77b7af5fd
|
add Target overload for IsInRange
|
2010-11-05 19:50:16 +13:00 |
|
Bob
|
ecf41722c3
|
rename TargetableSquares -> TargetableCells
|
2010-11-05 19:50:16 +13:00 |
|
Bob
|
39b09780f6
|
refactor Targetable into Targetable{Unit,Building} and ITargetable
|
2010-11-05 19:50:15 +13:00 |
|
Bob
|
98dec6dc8e
|
revert sanity check that building is entirely within map (trees break it)
|
2010-11-05 19:50:15 +13:00 |
|
Bob
|
50b1ba3acc
|
attack if in range of any cell of a building
|
2010-11-05 19:50:15 +13:00 |
|
Bob
|
c3fc7b98f3
|
use UIM (was BIM) to determine what cells a building blocks
|
2010-11-05 19:50:14 +13:00 |
|
geckosoft
|
f5b8b18d86
|
Core: Added trait 'SurrenderOnDisconnect' and the core changes required to make this work
|
2010-11-05 19:48:32 +13:00 |
|
geckosoft
|
e7c61fac5c
|
Core: Added the attacker to IDamageModifier' GetDamageModifier
|
2010-11-05 19:48:31 +13:00 |
|
geckosoft
|
2640603f6c
|
Added 'Health' and 'PreviousHealth' to the AttackInfo (so we can know how many 'real' damage is done!)
|
2010-11-05 19:48:31 +13:00 |
|
Chris Forbes
|
1a011276bf
|
(gecko) add more overloads for Renderable, to support scaling
|
2010-11-05 19:48:31 +13:00 |
|
Chris Forbes
|
bc7cf09287
|
(gecko) Add support for custom order generators
|
2010-11-05 19:48:30 +13:00 |
|
Chris Forbes
|
7762241653
|
(gecko) Send damage notifications to the owner's player actor too.
|
2010-11-05 19:48:30 +13:00 |
|
geckosoft
|
9489196911
|
Added a new trait : Scale
|
2010-11-05 19:48:29 +13:00 |
|
Chris Forbes
|
e32e060d37
|
(gecko) make production queue content accessible to mod code
|
2010-11-05 19:48:29 +13:00 |
|
Chris Forbes
|
5e3fce6820
|
(gecko) Return the ISound when playing sounds, so you can stop it later
|
2010-11-05 19:48:28 +13:00 |
|
Chris Forbes
|
6655b6ba6a
|
(gecko) make IonCannon and NukeLaunch effects public
|
2010-11-05 19:48:28 +13:00 |
|
Chris Forbes
|
0b4b003c10
|
(gecko) Make Parachute public so it can be used in other mods
|
2010-11-05 19:48:27 +13:00 |
|
geckosoft
|
380e7e8b20
|
Core: Made stuff public so people (read: openrg) can have its own lobby, based on the core lobby
|
2010-11-05 19:48:27 +13:00 |
|
geckosoft
|
9b3533abc0
|
Core: Made Corpse public
|
2010-11-05 19:48:27 +13:00 |
|
Chris Forbes
|
1409016cbd
|
(gecko) Allow mods to override order validation
|
2010-11-05 19:48:26 +13:00 |
|
Chris Forbes
|
4aa1fb4b86
|
refactor mouse position label hooking for Surface
|
2010-11-02 11:16:30 +13:00 |
|
Chris Forbes
|
40126c52e8
|
render actors using correct palettes in editor
|
2010-11-02 10:30:22 +13:00 |
|
Chris Forbes
|
dd600d4590
|
indent, etc
|
2010-11-02 09:50:58 +13:00 |
|
Chris Forbes
|
532f420338
|
build 8bpp bitmaps in OpenRA.Editor
|
2010-11-02 09:39:35 +13:00 |
|