Commit Graph

4868 Commits

Author SHA1 Message Date
Chris Forbes
5292272902 #186 unlimited power devhack 2010-11-21 12:36:18 +13:00
Chris Forbes
1db3ce4b59 some usings cleanup 2010-11-21 12:25:22 +13:00
Chris Forbes
060d544390 add smoke trails for damaged aircraft 2010-11-21 11:48:09 +13:00
Chris Forbes
b0e3364a77 make unit smoke optional 2010-11-21 11:28:16 +13:00
Chris Forbes
d78dde4db1 fix ModData still being bogus about custom sequences 2010-11-21 11:26:22 +13:00
Chris Forbes
a94b2df865 #361 weap doesnt play sell animation correctly -- fixed 2010-11-21 11:14:36 +13:00
Chris Forbes
e4bb788fb9 #366 only host can see AI players in a lobby -- fixed 2010-11-21 11:11:29 +13:00
Chris Forbes
6dcc401342 add missing EditorAppearance for trees & cnc rocks 2010-11-21 10:59:36 +13:00
Chris Forbes
26a7e06b40 finish initial work on koth-crossroads 2010-11-21 10:59:35 +13:00
Chris Forbes
2ba8120d79 WiP KoTH map 'crossroads' 2010-11-21 10:59:35 +13:00
geckosoft
b9b045098b Changed: People can no longer build structures near the strategic point, once they captured it, without having a regular structure near. 2010-11-21 10:59:35 +13:00
geckosoft
a0682d80c0 Fixed: koth-island-hoppers (map) now correctly sets MustBeClear 2010-11-21 10:59:34 +13:00
geckosoft
1ff39761b7 Fixed: Bug in StrategicProgressWidget.FindFirstWinningPlayer 2010-11-21 10:59:34 +13:00
geckosoft
bddd058b38 Changed: Rules for the koth map (need to hold it for 2 seconds, both poins, and it gets reset if the hold is broken) 2010-11-21 10:59:33 +13:00
geckosoft
8efb717cf4 Changed: Cleaned up the StrategicProgressWidget a bit 2010-11-21 10:59:33 +13:00
geckosoft
65ac607d90 Fixed: ProximityCaptureable now allows allies nearby 2010-11-21 10:59:33 +13:00
geckosoft
0af653b101 Changed: KotH Island Hoppers (map) should be working now! victory after holding it for 5 minutes. 2010-11-21 10:59:32 +13:00
geckosoft
175b07c0ff Added: StrategicProgressWidget to show the capturing progress (including custom gfx)
Fixed: Sync on unsyncable field type
Added: StrategicProgressWidget to both cnc & ra
2010-11-21 10:59:32 +13:00
geckosoft
585cba8af8 Added: StrategicVictoryConditions & StrategicPoint => allows 'koth' gameplay if used 2010-11-21 10:59:32 +13:00
geckosoft
2a7525122e Changed: Made ConquestVictoryConditions public (same for Surrender / Win methods) 2010-11-21 10:59:31 +13:00
geckosoft
7f7c293856 Added: Island Hoppers KoTH map (wip, not done yet) 2010-11-21 10:59:31 +13:00
geckosoft
fbb117705e Changed: Owner maps to Self.Owner now IF captured, otherwise returns the OriginalOwner 2010-11-21 10:59:30 +13:00
geckosoft
78dea9eecb Added: ProximityCaptureable 2010-11-21 10:59:30 +13:00
geckosoft
be9f52e029 Changed: Mounts the map' IFolder with least possible priority, allowing the map to has its own assets 2010-11-21 10:59:26 +13:00
geckosoft
000dd6de7b ed: Made it possible for maps to define custom & override existing voices 2010-11-21 10:57:36 +13:00
geckosoft
5e8e4dd9d5 Changed: Made it possible for maps to define custom & override existing weapons 2010-11-21 10:57:36 +13:00
geckosoft
b31a35d34b Changed: Made it possible for maps to contain custom sequences (allowing 100% custom map-specific units to be 'build') 2010-11-21 10:57:16 +13:00
Matthew Bowra-Dean
414b3a03c3 Updated docs. 2010-11-18 17:47:24 +13:00
Bob
a7f42dcf0c fix interaction between autoattack and idleanimation 2010-11-16 20:32:00 +13:00
Chris Forbes
7bd7f4e56b remove bogus AttackMoveInteraction trait from cnc 2010-11-15 20:03:49 +13:00
Chris Forbes
9584c78500 hack around ICE in gmcs-2.6.7; feature wasn't used anyway 2010-11-15 19:59:07 +13:00
Chris Forbes
bc7a9c14d0 fix helicopters landing in silly places 2010-11-14 21:27:17 +13:00
Chris Forbes
c1eacc225d fix DrawLineToTarget drawing from the ground below flying units 2010-11-14 21:27:17 +13:00
Chris Forbes
e56bbe367d add missing WorldCommand trait to cnc 2010-11-14 21:27:16 +13:00
Bob
6cf9939ab3 remove staticness on Server 2010-11-14 21:26:50 +13:00
Bob
b2f3b8f2af make AutoTarget use an activity. add AutoTarget to teslatank 2010-11-14 19:44:58 +13:00
Bob
80e897abfb add Util.RunActivity, and have Actor.Tick use it. fix medic autoheal 2010-11-14 18:36:36 +13:00
Bob
d152d21338 fix teslazap OutOfMemory exception 2010-11-14 17:32:23 +13:00
Bob
f4e04ece12 fix tesla animations and firing at multiple targets 2010-11-14 16:35:53 +13:00
Bob
e7a07ea9c3 Add target param to INotifyAttack. Remove target field from AttackOmni 2010-11-14 16:03:01 +13:00
Bob
f8e6245903 make order queuing work for buildings and turreted units, too 2010-11-14 15:48:02 +13:00
geckosoft
7c146a9d5d Changed: Made "Move" orders queueable 2010-11-13 17:54:16 +13:00
geckosoft
846286c988 Added: QueuedActivity (to be used for chaining orders) 2010-11-13 17:53:00 +13:00
geckosoft
ba25bc6df4 Added: More constructor overloads for Order (accepting a queued boolean now)
Added: Changed all IssueOrders to make use of the IOrderTargeter.IsQueued
Added: A 'hack' for SetChronoTankDestination so it also sets the queued value
2010-11-13 17:52:48 +13:00
geckosoft
622f9bfe71 Added: forceQueue to IOrderTarget' CanTargetUnit / CanTargetLocation
Added: forceQueue to all related methods
Added: Only shows the select cursor IF hovering over a unit AND the orders return the 'default' icon
2010-11-13 17:46:36 +13:00
geckosoft
8df47f5a60 Added: UnitStanceDefensive 2010-11-13 17:44:45 +13:00
geckosoft
d2a0647085 Added: OnOrder & OnTick event at UnitStance 2010-11-13 17:43:55 +13:00
geckosoft
0e750a3f25 Cleanup: Idle activity now reuses itself instead of returning null (causing another Idle object to be created) 2010-11-13 17:43:41 +13:00
geckosoft
0e6dbe28a8 Changed: Renamed UnitStanceGuard => UnitStanceHoldGround 2010-11-13 17:43:09 +13:00
geckosoft
cc0c45bceb Removed: Reference to AttackMoveInteraction.cs from the project 2010-11-13 17:42:55 +13:00