Commit Graph

111 Commits

Author SHA1 Message Date
reaperrr
820b193d27 Fix spice bloom editor visibility 2015-11-12 19:52:55 +01:00
Matthias Mailänder
b45aa98081 Merge pull request #9888 from reaperrr/d2k-spiceblooms2
Improve D2k spiceblooms
2015-11-07 18:28:11 +01:00
reaperrr
008eda7a5f Make sure that a spice bloom spawns at least the minimum of pieces 2015-11-04 23:44:36 +01:00
reaperrr
2e6b71154a Increase variation and average of spice bloom growth 2015-11-04 23:44:36 +01:00
reaperrr
46a728826b Fix spice debris target cell randomization 2015-11-04 23:41:02 +01:00
Oliver Brakmann
177d983728 Merge pull request #9759 from atlimit8/ActorsHavingTrait
Add ActorsHavingTrait<TTrait>()
2015-11-04 22:26:10 +01:00
reaperrr
2e0a8ef9c4 Make sandworms not eat infantry 2015-10-31 13:44:00 +01:00
atlimit8
b6f17df260 Add ActorsHavingTrait<TTrait>([Func<TTrait, bool]) 2015-10-28 16:36:45 -05:00
reaperrr
e37729f634 Tweak D2k worm disappear chance, spawn interval and minimum 2015-10-26 15:14:05 +01:00
Pavel Penev
f7a63ab2f8 Fix D2kEditorResourceLayer starting NetWorth 2015-10-22 01:10:16 +03:00
RoosterDragon
983032205f Merge pull request #9593 from huwpascoe/HealthTrait
Moved Health to OpenRA.Mods.Common
2015-10-20 20:59:04 +01:00
Huw Pascoe
c95fc793e4 Moved Health trait to OpenRA.Mods.Common
In preparation for custom hitboxes.
2015-10-12 01:56:00 +01:00
Matthias Mailänder
c6eff7023a add spice blooms 2015-10-11 19:30:28 +02:00
Matija Hustić
d94c645046 First step in the attack mechanism's refactor.
Enabled firing multiple armaments at a target simultaneously.
Each armament defines own cursor for targeting.
The force attack modifier influences armament choice for target.
Autotargeting modified to handle firing multiple armaments simultaneously.
As a consequence, healers (medics) no longer require separate Heal
activity and AttackMedic and AutoHeal traits.
2015-10-06 01:46:55 +02:00
atlimit8
49d7604bd9 Cache WeaponInfo look-ups 2015-10-03 22:29:40 -05:00
Pavel Penev
8a44366667 Merge Plane and Helicopter into Aircraft 2015-10-01 20:15:41 +03:00
Pavel Penev
7fa7ebe657 Merge pull request #9384 from Mailaender/lint-player-palettes
Added a lint check for player palette references.
2015-09-27 18:44:55 +03:00
Matthias Mailänder
defba7aece lint check player palette reference
and tell which actor is affected when a problem is found
2015-09-27 14:57:58 +02:00
atlimit8
74a9dc6793 Added IRangeMultiplier 2015-09-24 16:37:43 -05:00
atlimit8
09984683a7 Add ActorInfo.TraitInfo[OrDefault]<T>() requiring ITraitIfo types 2015-09-19 09:56:14 -05:00
atlimit8
6970959ef1 .Trait[OrDefault]<Trait> => .Info.Traits.Get[OrDefault]<TraitInfo> where applicable 2015-09-19 09:49:24 -05:00
atlimit8
8162fa27ab Add ActorInfo.HasTraitInfo<T>() requiring ITraitInfo types 2015-09-19 09:49:24 -05:00
atlimit8
85fab45451 Remove Actor.HasTrait<T>() 2015-09-19 09:49:23 -05:00
atlimit8
45112cfa76 Remove redundant IBodyOrientation[Info] & replace with BodyOrientation[Info] 2015-09-15 22:57:08 -05:00
atlimit8
8250f223c4 More HashSet trait fields & Lint support 2015-09-05 16:59:30 -05:00
Pavel Penev
09f67d18bb Some internal "race" to "faction" renaming 2015-08-22 23:34:36 +03:00
Matthias Mailänder
118782a85e check palette references 2015-08-17 21:36:45 +02:00
atlimit8
cc3b286fa6 Remove unnecessary Lazy<>s from Sandworm.cs 2015-07-25 23:10:42 -05:00
penev92
7c1ef2231d Rename RaceInit to FactionInit 2015-07-25 00:39:31 +03:00
reaperrr
3b1607883d Fix D2k harvesters getting stuck on spice field after drop by carryall 2015-07-22 05:10:19 +02:00
Paul Chote
794c317687 Unhardcode BuildableTerrainLayer palette. 2015-07-18 12:14:23 +01:00
Paul Chote
bf08bbc357 Use a TerrainSpriteLayer for buildable terrain. 2015-07-18 12:14:22 +01:00
atlimit8
1bcc07ce69 Add property requirements to safe traits 2015-07-12 12:44:30 -05:00
Oliver Brakmann
bd12a742f1 Merge pull request #8691 from Mailaender/wrange-renamings
Renamed WRange to WDist in the Lua API and documentation
2015-07-09 23:03:45 +02:00
Matthias Mailänder
56e9bcd96e rename RangeSquard to LengthSquared 2015-07-09 21:16:01 +02:00
Oliver Brakmann
4792ff336b Merge pull request #8674 from reaperrr/rem-initact
Removed InitialActivity from FreeActor and Buildable
2015-07-09 18:47:13 +02:00
Matthias Mailänder
ec9f0a4634 move ThrowsShrapnel to Mods.Commons 2015-07-09 13:07:49 +02:00
Matthias Mailänder
413baf9d8b rename WDist.Range to WDist.Length 2015-07-09 10:55:38 +02:00
Matthias Mailänder
7447e0bf93 rename WRange to WDist 2015-07-09 10:55:38 +02:00
reaperrr
1baae6653c Remove InitialActivity 2015-07-08 02:14:44 +02:00
Paul Chote
ae0d9c0e7d Move ResourceLayer init into the constructor.
Stylecop rules force renaming content and render.
2015-07-06 19:54:43 +01:00
reaperrr
2be06e610a Removed RenderUnit
Used this opportunity to unhardcode several sandworm-related sequences.
2015-07-04 22:08:07 +02:00
reaperrr
76aaafe37c Added WithHarvestAnimation + WithDockingAnimation
Removed RenderHarvester.
2015-07-04 22:08:06 +02:00
atlimit8
a9908bffb4 UpgradeManager after IUpgradables 2015-06-28 10:24:00 -05:00
Matthias Mailänder
7faebe874a check for missing sequence entries using lint 2015-06-20 22:22:59 +02:00
Paul Chote
2156a234db Render shroud outside map bounds.
Fixes a regression from #8337.
2015-06-15 18:06:43 +01:00
Oliver Brakmann
ae8b146d2d Merge pull request #8325 from Mailaender/foundations-zero-tiles
Fixed a division through zero
2015-06-14 23:04:09 +02:00
Paul Chote
6e09c62fdd Allow resource placement outside the map cordon. 2015-06-11 21:27:35 +01:00
Taryn Hill
0dd6f54a11 Merge pull request #8090 from penev92/bleed_upgradableTraits
Make some traits upgradable.
2015-06-04 12:04:07 -05:00
Matthias Mailänder
a4f7daf47a avoid a division through zero 2015-06-02 22:12:48 +02:00