Paul Chote
cff8e949d8
Move ModContent out of the engine.
2016-08-08 22:36:07 +01:00
Paul Chote
bf4867909f
Rename Manifest.Mod -> Metadata.
2016-08-08 22:36:07 +01:00
Paul Chote
3df9efb95d
Rework mod enumeration / caching.
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- Replaced ModMetadata.AllMods with Game.Mods.
- Store / reference mod Manifest instead of ModMetadata.
- Removes engine dependency on ModContent class.
2016-08-08 22:36:07 +01:00
Matthias Mailänder
a8118d9acd
Dispose renderer and sound on exception.
2016-08-07 17:33:56 +02:00
Matthias Mailänder
0ec19365e3
We don't provide fallbacks anymore.
2016-08-07 17:33:56 +02:00
Paul Chote
9437a86e7e
Remove legacy sound code and simplify platform init.
2016-08-06 19:53:50 +01:00
Paul Chote
75b58e6839
Revert "Add Migrations GlobalModData."
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This reverts commit c204c10f5e .
2016-07-30 09:49:27 +01:00
Matthias Mailänder
8ea30f9a09
TickRender regardless of the shellmap being enabled or not.
2016-07-10 20:47:08 +02:00
reaperrr
483452580f
Merge pull request #11528 from pchote/migrations
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Delete legacy downloaded scores.mix on first run
2016-06-26 16:54:02 +02:00
Paul Chote
c204c10f5e
Add Migrations GlobalModData.
2016-06-25 19:17:50 +01:00
Matthias Mailänder
5245df729d
Migrate to Open.Nat version 2.0.16
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Move the dependency from all libraries to game engine only.
Initialize after the renderer setup to ensure a visible window.
2016-06-19 08:41:14 +02:00
Paul Chote
3585d8afd4
Remove legacy installation logic.
2016-06-14 20:18:57 +01:00
Paul Chote
485e695585
Use BeforeGameStart to remove mission browser UI on game start.
2016-05-28 18:13:09 +01:00
Paul Chote
2634643d91
Write z data to the depth buffer.
2016-04-15 09:42:29 -04:00
Paul Chote
dabea59b7d
Pass depth scale factors to vertex shaders.
2016-04-10 09:41:01 -04:00
Paul Chote
706d3ae52a
Move dedicated server code to OpenRA.Server.exe
2016-03-30 19:26:50 +01:00
Paul Chote
b5c2703eba
Pass random to ChooseInitialMap.
2016-03-29 23:46:12 +01:00
Paul Chote
2150a5e865
Move ChooseInitialMap to MapCache.
2016-03-29 23:46:11 +01:00
Paul Chote
e71225496b
Clarify GPL version.
2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9
Update licence header year.
2016-02-21 16:27:31 +00:00
Paul Chote
b9f8301959
Use IReadOnlyFileSystem in Sound code.
2016-02-18 18:12:32 +00:00
Paul Chote
6fde09c075
Use IReadOnlyFileSystem in voxel loader.
2016-02-18 18:12:31 +00:00
Oliver Brakmann
6093398de3
Merge pull request #10543 from whinis/RestartSkirmish
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Restart skirmish matches
2016-02-09 20:42:02 +01:00
Paul Chote
6c6826c3f3
Fix mod assembly loading on Windows.
2016-02-07 23:38:12 +00:00
Paul Chote
62402e0e2e
Unify static mod metadata collections.
2016-02-07 16:28:04 +00:00
Oliver Brakmann
02f25b0692
Merge pull request #10704 from pchote/filesystem-fonts
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Loads fonts via the virtual filesystem.
2016-02-07 16:41:34 +01:00
Whinis
f2260174f0
Changes to allow restarting of skirmish match
2016-02-07 10:22:54 -05:00
Paul Chote
7a5678ec39
Move MapVisibility to MapPreview.
2016-02-06 22:28:35 +00:00
Paul Chote
844e1a1770
Loads fonts via the virtual filesystem.
2016-02-06 21:24:43 +00:00
Paul Chote
45bae7e9b3
Mount the mod filesystem context in the ModData ctor.
2016-02-06 16:30:23 +00:00
RoosterDragon
8e89a6a696
Simplify names, remove unused usings, remove redundant casts.
2016-01-17 21:35:36 +00:00
Whinis
9059e3e2c8
Changes to the RestartGame function to make it more streamlined
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Removal of PromptAbortAction and inclusion into PromptConfirmAction
Changes to prevent a restart button being required for all mods
ConfirmAction
Addtion of named parameters to PromptConfirmAction
Moved StartGame from MissionBrowserLogic.cs to Game.cs
2016-01-15 15:34:00 -05:00
Alexander Heinz
e0c033fe99
restart button added for singleplayer in cnc, ra, d2k
2016-01-14 11:53:31 -05:00
Pavel Penev
0e53312a1d
Add a package-oriented Platform.ResolvePath() method
2016-01-10 23:19:28 +02:00
Matthias Mailänder
f8161300ed
Merge pull request #10304 from whinis/ReplayReworkPR
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Reworking ReplayRecorderConnection to be not be a Connection
2015-12-31 12:40:51 +01:00
Matthias Mailänder
6a555a7a8d
Merge pull request #10089 from abcdefg30/shellmapCPU
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Try to win a small amount of performance when the shellmap is disabled
2015-12-31 12:22:14 +01:00
Whinis
155c74fc5f
Reworking ReplayRecorderConnection to no longer be an IConnection but rather attached to IConnection
2015-12-30 22:17:13 -05:00
abcdefg30
d2b75d780d
Merge pull request #9856 from atlimit8/FilterInstalledModsFromNeededMods
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Show only missing required "mod (version)"s
2015-12-30 15:38:07 +01:00
abcdefg30
64f57ac9a5
Try to win a small amount of performance when the shellmap is disabled
2015-12-29 14:54:21 +01:00
Matthias Mailänder
d4e842e643
add a benchmark mode
2015-12-25 19:30:15 +01:00
Pavel Penev
8d56de80ca
Add ISoundLoader
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The interface is to be implemented by all sound loaders, just like ISpriteLoader. All loading goes through the interface. This would allow mods to create their own sound loaders outside the engine.
Also add a SoundFormats property to mod.yaml, where mods can define what sound loaders they will need.
This requires Game.Sound to be initialized after the ModData is loaded.
2015-12-20 19:17:48 +02:00
Pavel Penev
4ce1444c6b
Fix shader loading
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Also remove now redundant mounting of the game directory
2015-12-14 03:42:24 +02:00
Pavel Penev
1b88d24cfa
Unstatic GlobalFileSystem and rename it to FileSystem
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Add a ModFiles field on ModData and move all access to the file system to go through that.
2015-12-14 03:42:22 +02:00
RoosterDragon
679cff004e
When hardware cursors fail, retry next session.
2015-12-08 22:53:21 +00:00
RoosterDragon
bfe1804bf6
Fix some spellings.
2015-11-27 16:19:59 +00:00
Thehx
6bd3195c3d
Changed ServerSettings cloning to a more reliable approach
2015-11-17 05:27:42 +03:00
atlimit8
74c63812eb
Show only missing required "mod (version)"s
2015-11-01 17:14:46 -06:00
Pavel Penev
9748b556dc
Add RequiresMods tag to the mod Manifest
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List required mods and their versions to enable mod dependencies on another mods.
Also used for identifying the engine version by `modchooser`'s version.
2015-11-01 22:22:03 +02:00
RoosterDragon
7c889c5ef0
Fix TOCTOU issues when calling Game.RunAfterDelay.
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Since the action runs after a delay, the state of the game may no longer be the same and it may no longer be valid to run the action. Anything that references the world now calls IsCurrentWorld to ensure the world hasn't changed or been disposed.
2015-10-25 19:44:21 +00:00
Paul Chote
a3fe2b3d35
Overhaul the IRC implementation.
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* Simplified UI plumbing.
* Improves handling of errors and kicks.
* Persists chat history between session.
* Fixes leaks of the old widget tree when exiting.
* A few small UI polish improvements.
2015-10-17 22:13:22 +01:00