Commit Graph

65 Commits

Author SHA1 Message Date
Matthias Mailänder
c6eff7023a add spice blooms 2015-10-11 19:30:28 +02:00
Matthias Mailänder
f2663c18a3 add an empty sprite 2015-10-11 19:30:28 +02:00
Paul Chote
7e1dfa96be Merge pull request #9584 from obrakmann/fix-d2k-sequence-crash
Fix case sensitivity issue in d2k sequence definitions
2015-10-10 20:46:11 +01:00
Paul Chote
ad3714e9ec Merge pull request #9406 from reaperrr/d2k-weapon-offsets
Fixed D2k armament offsets and some cleanup
2015-10-10 20:34:02 +01:00
Oliver Brakmann
a26e1a1d52 Fix case sensitivity issue in d2k sequence definitions
Game would crash on systems with case-sensitive filesystems when a support-power beacon appeared.
2015-10-10 14:19:02 +02:00
Paul Chote
8ae01cf73b Move fremen and saboteur to palace powers. 2015-10-05 22:05:02 +01:00
reaperrr
63344aafcb Remove duplicate d2k explosion sequences, increase explosion tick, fix deviator explosion offset 2015-09-24 14:43:00 +02:00
reaperrr
685be50168 Added original D2k debris 2015-09-23 19:07:07 +02:00
reaperrr
e36e4f97bb Fix Grenadier projectile 2015-09-19 20:47:27 +02:00
reaperrr
03413b9875 D2k weapon warhead changes 2015-09-19 17:39:57 +02:00
reaperrr
ab603827ca Remove paradrop remnants from D2k 2015-09-13 21:49:24 +02:00
reaperrr
be28da2a64 Remove paradrop power from Ix Lab 2015-09-13 21:49:22 +02:00
Matija Hustić
25ce915a0c Fixes D2K regression due to unspecified sprite file name. 2015-07-15 10:32:42 +01:00
Matija Hustić
2f01c389cf Manually upgraded YAMLs. 2015-07-14 20:39:09 +01:00
Christopher Grant
81f05e7556 Added shrapnel sequences. 2015-06-06 13:18:09 -04:00
Paul Chote
c5614d4c3a Merge pull request #8223 from Mailaender/fix-sequences
Fixed several broken YAML sequences
2015-05-24 13:12:22 +01:00
Matthias Mailänder
13a8f6f5bd remove duplicate and unused land animation 2015-05-23 16:10:55 +02:00
Paul Chote
4eb76046f4 Fix deviator gas blending. 2015-05-23 08:50:28 +01:00
Paul Chote
26fd858fc7 Use premultiplied alpha for all textures and blending. 2015-05-23 08:50:28 +01:00
abcdefg30
70e7b33fd7 Merge pull request #7979 from Mailaender/d2k-sand-blendmode
Fixed the Dune 2000 harvester sand out animation
2015-05-14 19:21:06 +02:00
Taryn Hill
cace31f5e9 Implement WithDecorationCarryable. 2015-05-08 09:55:40 -05:00
Matthias Mailänder
63e4d40770 add alpha channel to every possible blend mode 2015-04-26 09:22:19 +02:00
Paul Chote
1e30fdb333 Merge pull request #7909 from reaperrr/projectile-cleanup2
Projectiles cleanup Part 2
2015-04-25 18:41:06 +12:00
reaperrr
1655a1462d Made sure spice blooms are drawn below harvesters all the time 2015-04-19 19:54:28 +02:00
reaperrr
6b7ffdc1b7 De-hardcoded GravityBomb idle and opening sequence
Avoid checking for sequence if Image is null.
2015-04-10 00:39:34 +02:00
reaperrr
10f205b43d Reduce brightness of several D2k weapon effects via new blend modes 2015-04-01 22:01:24 +02:00
reaperrr
05426562cd D2k sequence cleanups and gun turret muzzle fix 2015-03-29 12:42:46 +02:00
reaperrr
6f244d5e3c Fix D2k missile trails and deviator explosion 2015-03-27 13:59:34 +01:00
Paul Chote
9b33d7b1e5 Disable legacy sequence parsing in D2K. 2015-03-24 18:01:30 +00:00
Matthias Mailänder
ee58c68604 fix Sietch sprite offset 2015-03-22 18:09:33 +01:00
Paul Chote
55e5dd93eb Improve the fire animation position on D2K husks. 2015-01-06 23:36:43 +13:00
penev92
c4efd269d4 Step three in implementing sandworms
Removed/fixed comments

Code style fixes

Fixed AttackWander, addressed style nits

Fix Travis crash
2014-12-13 14:02:44 +02:00
Mustafa Alperen Seki
008a416fd8 Update misc.yaml 2014-11-11 09:52:10 +02:00
Mustafa Alperen Seki
6d65519788 Update misc.yaml 2014-11-11 09:30:56 +02:00
Mustafa Alperen Seki
8b4ed823a3 More Crate PowerUps
Update misc.yaml

Update misc.yaml
2014-11-01 13:44:12 +02:00
Matthias Mailänder
befb11ce69 add parachute corpses
fixes #5893
2014-07-09 09:16:27 +02:00
Paul Chote
8f046c7c5a Support split sprites for fog/shroud. 2014-06-27 22:28:33 +12:00
Matthias Mailänder
9f0c7ea4d1 set repair indicator offset
fixes #5423
2014-06-01 09:15:18 +02:00
Matthias Mailänder
716fce4462 fixed ZOffset for burning husks
closes #4762
2014-03-14 18:52:45 +01:00
ScottNZ
2a8efde8e6 Add map beacons and radar pings 2014-02-22 00:07:53 +13:00
Matthias Mailänder
5bb101b9a5 workaround Warning: Unknown or excluded actor: spicebloom 2014-01-03 22:27:49 +01:00
Paul Chote
3abadd1ec6 Use the original D2K craters. 2013-12-11 22:54:00 +13:00
Paul Chote
8c7f77d2c7 Convert SmudgeLayer to sequences. 2013-12-11 22:53:33 +13:00
Paul Chote
4d70996012 New shroud renderer. Fixes #2162. Fixes #3024. Fixes #4034.
Uses the original tile sprites in C&C and D2K and uses a smoother transition in all mods.
2013-12-11 20:51:49 +13:00
Paul Chote
089973280d Add Multiply blend mode for D2K move-flash and shroud. 2013-12-11 19:22:54 +13:00
Paul Chote
ca2749dcc0 Support soft edges on D2K spice tiles. Fixes #2247. 2013-12-06 22:27:51 +13:00
Paul Chote
410cd1c7b1 Reorganise ResourceLayer implementation. 2013-12-06 22:24:07 +13:00
Paul Chote
5b947090f4 Use the normal extension checking rules for .r8. 2013-12-01 09:47:49 +13:00
Matthias Mailänder
b1c3ac20bf brought back the MoveFlash
closes #2592
2013-11-02 18:03:49 +01:00
Matthias Mailänder
d373cca9b1 avoid using the filename map.yaml for sequences
this is already used to describe map rules and confuses newbies
2013-09-01 17:13:46 +02:00