Commit Graph

6044 Commits

Author SHA1 Message Date
Paul Chote
f7e5111123 Apply cursor doubling setting without requiring a restart. 2020-01-26 17:11:45 +01:00
Paul Chote
847db5e59b Merge HardwareCursor and SoftwareCursor into CursorManager. 2020-01-26 17:11:45 +01:00
Paul Chote
e138afc328 Overhaul Input settings. 2020-01-26 16:52:14 +01:00
Paul Chote
b08f9886be Add Graphics.DisableGLDebugMessageCallback setting. 2020-01-25 13:44:06 +01:00
reaperrr
6220d7e62e Introduce WarheadArgs
- Passes additional arguments to warheads on impact
- Uses that to reduce parameter count of DoImpact by 1
2020-01-21 19:31:34 +01:00
Paul Chote
7611449d3d Reimplement text contrast using greyscale dilation. 2020-01-19 17:18:22 +01:00
Paul Chote
6f52365f9d Don't run NextActivity if it has been canceled. 2020-01-18 16:38:53 +01:00
Paul Chote
4fd475f7c2 Add RGBA cursor support. 2020-01-17 16:49:58 +01:00
Paul Chote
1111ce4754 Add support for 32 bit BGRA sprites. 2020-01-17 16:49:58 +01:00
Paul Chote
d6436858a9 Fix IPAddress capitalization. 2020-01-15 12:12:54 +01:00
Paul Chote
38cb818469 Anonymise client IPs and allow server operators to disable sharing. 2020-01-15 12:12:54 +01:00
Paul Chote
422cc2b0d0 Hide location and IP labels if not known. 2020-01-15 12:12:54 +01:00
Paul Chote
d74a5065b9 Require GeoLite2 database path to be specified by the server operator. 2020-01-15 12:12:54 +01:00
Paul Chote
6b2c019caa Evaluate player location on the server. 2020-01-15 12:12:54 +01:00
Paul Chote
c430884c8b Require GeoLite2 database path to be specified by the server operator. 2020-01-15 12:12:54 +01:00
Paul Chote
cc05621c10 Draw editor terrain/resource preview as part of the world. 2020-01-12 18:30:50 +01:00
Paul Chote
e74033bded Render editor actor previews as part of the world. 2020-01-12 18:30:50 +01:00
abcdefg30
a28992aa38 Default LocalClientId in ReplayConnection to -1
We do not have a local client in replays.
This change prevents anything from accidentally using (sometimes there might be clients with ID 0 present).
2020-01-12 14:23:34 +01:00
Paul Chote
0db4085950 Load and save registrations to both the active and legacy support directories. 2020-01-12 14:10:23 +01:00
Paul Chote
f162d90e9f Rework support dir initialization. 2020-01-12 14:10:23 +01:00
tovl
695d9a6cb1 Centralize shroud changes in one pass to improve performance. 2020-01-12 04:50:25 +01:00
abcdefg30
23b3c237b7 Update the year numbers in all license headers to 2020 2020-01-05 17:00:34 +00:00
Matthias Mailänder
e33cf8a8ae Fix a crash when cursor is null. 2020-01-05 13:27:53 +00:00
Paul Chote
439cd4aded Rework HardwareCursor sprite padding.
All frames in a sequence now use the same bounds
and hotspot, and have a size that is a multiple of 8.
2020-01-04 22:45:51 +01:00
Paul Chote
baa5b3d25e Bypass fingerprint validation for skirmish/mission servers. 2020-01-01 20:33:30 +01:00
Paul Chote
8f2bf27edf Replace Server.Dedicated with Server.Type. 2020-01-01 20:33:30 +01:00
Paul Chote
f3d7bf403e Rework chrome.yaml format and panel rendering. 2019-12-28 19:15:36 +01:00
Paul Chote
0b8a367867 Fix MiniYaml parsing of empty comments 2019-12-28 19:15:36 +01:00
Paul Chote
35a36b4cdf Disable frame limiter by default
VSync does a more reliable job of this.
2019-12-26 17:25:38 +01:00
Paul Chote
2231183fe0 Account for game ticks when applying the frame limiter. 2019-12-26 17:25:38 +01:00
Paul Chote
656a260171 Add VSync setting. 2019-12-26 17:25:38 +01:00
abcdefg30
959c750851 Move voice playing for orders into a helper function 2019-12-23 15:01:36 +01:00
abcdefg30
4d407da3e6 Fix a potential crash in PlayVoiceForOrders 2019-12-23 15:01:36 +01:00
abcdefg30
d2db707521 Move unit order resolving into a helper function 2019-12-23 14:53:13 +01:00
Paul Chote
04bad1ae66 Add MinRange support to AffectsShroud. 2019-12-23 13:53:08 +01:00
Paul Chote
1dcb903580 Implement new viewport size/zoom UI. 2019-12-13 21:29:43 +01:00
Paul Chote
860117daf9 Implement optimized pixel-art antialiasing mode for non-integer world zoom. 2019-12-13 21:29:43 +01:00
Paul Chote
b0c65c5eb9 Overhaul cursor double setting. 2019-12-11 13:38:52 +01:00
Paul Chote
79aac08a48 Fix turret positioning in the map editor. 2019-12-11 11:02:04 +01:00
abcdefg30
2918ecadaa Fix team chat messages not always being displayed 2019-12-10 13:05:38 +01:00
Paul Chote
2603a495e6 Add render_world perf sampler. 2019-12-08 04:36:31 +01:00
Paul Chote
8c41e6a3f7 Remove redundant zoom parameter. 2019-12-08 04:36:31 +01:00
Paul Chote
327866ffc3 Render world via an intermediate FrameBuffer. 2019-12-08 04:36:31 +01:00
Paul Chote
0c8a47b5af Add scissor support to IFrameBuffer. 2019-12-08 04:36:31 +01:00
Paul Chote
e7de7b4c05 Introduce World and UI rendering phases. 2019-12-08 04:36:31 +01:00
abcdefg30
9a5eaa7cb7 Don't throw an exception when a field is missing 2019-12-07 09:15:38 +01:00
tovl
6fb3dc050b Let CreateGroup use ExtraActors field. 2019-11-26 22:06:37 +01:00
tovl
00ce1d7ee6 Allow additional actor IDs to be send with orders. 2019-11-26 22:06:37 +01:00
abcdefg30
4717e98c48 Add a subCell parameter to IPositionableInfo.CanEnterCell 2019-11-21 14:13:17 +01:00
teinarss
a47f60d3a6 Add a trait PlayerRadarTerrain to track explored terrain 2019-11-20 16:24:56 +01:00