Commit Graph

29 Commits

Author SHA1 Message Date
Chris Forbes
d1ecfacd55 Rules.NewUnitInfo rename -> ActorInfo 2010-01-17 11:07:08 +13:00
Chris Forbes
59c0791d93 renamed OpenRa.Game.* to OpenRa.*; a few other bits 2010-01-17 09:30:53 +13:00
Bob
4a004eda0f fixed Building.unitInfo 2010-01-12 20:18:36 +13:00
Chris Forbes
12b84a8468 finished building *Infos 2010-01-10 17:28:05 +13:00
Chris Forbes
fee63593d7 more traitinfos 2010-01-10 13:20:51 +13:00
Chris Forbes
c344045955 split IOrder 2010-01-09 11:49:12 +13:00
Chris Forbes
71a8f86b2c mcv deploy while moving; bounds is slightly bigger than one tile. 2009-12-28 18:28:21 +13:00
Chris Forbes
8fc344adb7 rationalizing some fail 2009-12-28 14:49:43 +13:00
Chris Forbes
5bf3e05f03 routing modifier keys where they need to be 2009-12-16 11:31:53 +13:00
Chris Forbes
2435e48a82 trimming 'using' crap 2009-12-05 14:23:59 +13:00
Chris Forbes
da84b66424 moved inner classes out of UnitInfo for brevity. added money-up and money-down sounds. added slow view of money changes, like real-ra. 2009-11-29 15:26:55 +13:00
Bob
7c1c0835e1 Traits can now resolve orders (ATM, they all resolve the orders they issue) 2009-11-25 20:42:03 +13:00
Bob
e9b87640bd No. Just No. GTFO. Orders do NOT store cursors. That is all 2009-11-25 19:44:38 +13:00
Bob
c285f1d210 Cleaned up some casts. (BuildingInfo) 2009-11-14 02:57:52 +13:00
Chris Forbes
b13f399ec0 follow activity for turreted attacks 2009-11-09 22:29:07 +13:00
Chris Forbes
7acd327896 fix FACT space check on deploying mcv 2009-11-04 22:08:04 +13:00
Chris Forbes
f4a5c9069b deploy mcv now requires clear space 2009-11-01 21:29:05 +13:00
Bob
c0cb248bc1 Restructuring orders. 2009-10-28 22:06:39 +13:00
Chris Forbes
ff26bd38c7 added pathing debug 2009-10-27 08:22:54 +13:00
Bob
3ef0f90b00 Added attack order. Cursor is currently incorrect. 2009-10-26 23:25:35 +13:00
Bob
384a3ee2e9 renamed in Mobile.CurrentAction: "Action" -> "Activity" 2009-10-26 18:57:12 +13:00
Bob
78c9ae53df On orders, the mouse button is now considered part on issuing the order, not resolving it. 2009-10-24 19:42:54 +13:00
Bob
d25bd8550a Added Cancel() to Mobile.CurrentAction. Added QueueAction to Mobile. Made Order.Apply use queue rather than SetNextAction. 2009-10-24 19:17:13 +13:00
Bob
06e6d50735 Improvements to Mobile to support smooth movement (like real-ra does it)
- McvDeploy got simpler.
    - BUGFIX: Bullet no longer crashes when it damages a tree
2009-10-24 17:28:51 +13:00
Chris Forbes
a4c344523f pushed bibs down into the smudge layer; made Game static 2009-10-20 20:47:04 +13:00
Bob
707ba7d957 Locked frame times; SAM, GUN, AGUN work again.
- all frames are 40ms long. (except something in the sidebar, which should really be PlayFetchIndex anyway)
    - SAM, GUN, and AGUN no longer crash the game when built. (Turreted used Mobile, which those buildings don't have)
2009-10-20 00:57:50 +13:00
Bob
a7ce0f97d1 changes facing (and desireFacing) on Mobile and on Turreted. range is now 0..255 2009-10-19 23:45:14 +13:00
Bob
bdad41c159 Fixed bug #16. 2009-10-13 21:45:36 +13:00
Chris Forbes
3b1558d678 splitting traits into own files 2009-10-13 21:11:21 +13:00