Chris Forbes
d1ecfacd55
Rules.NewUnitInfo rename -> ActorInfo
2010-01-17 11:07:08 +13:00
Chris Forbes
59c0791d93
renamed OpenRa.Game.* to OpenRa.*; a few other bits
2010-01-17 09:30:53 +13:00
Bob
4a004eda0f
fixed Building.unitInfo
2010-01-12 20:18:36 +13:00
Chris Forbes
12b84a8468
finished building *Infos
2010-01-10 17:28:05 +13:00
Chris Forbes
fee63593d7
more traitinfos
2010-01-10 13:20:51 +13:00
Chris Forbes
c344045955
split IOrder
2010-01-09 11:49:12 +13:00
Chris Forbes
71a8f86b2c
mcv deploy while moving; bounds is slightly bigger than one tile.
2009-12-28 18:28:21 +13:00
Chris Forbes
8fc344adb7
rationalizing some fail
2009-12-28 14:49:43 +13:00
Chris Forbes
5bf3e05f03
routing modifier keys where they need to be
2009-12-16 11:31:53 +13:00
Chris Forbes
2435e48a82
trimming 'using' crap
2009-12-05 14:23:59 +13:00
Chris Forbes
da84b66424
moved inner classes out of UnitInfo for brevity. added money-up and money-down sounds. added slow view of money changes, like real-ra.
2009-11-29 15:26:55 +13:00
Bob
7c1c0835e1
Traits can now resolve orders (ATM, they all resolve the orders they issue)
2009-11-25 20:42:03 +13:00
Bob
e9b87640bd
No. Just No. GTFO. Orders do NOT store cursors. That is all
2009-11-25 19:44:38 +13:00
Bob
c285f1d210
Cleaned up some casts. (BuildingInfo)
2009-11-14 02:57:52 +13:00
Chris Forbes
b13f399ec0
follow activity for turreted attacks
2009-11-09 22:29:07 +13:00
Chris Forbes
7acd327896
fix FACT space check on deploying mcv
2009-11-04 22:08:04 +13:00
Chris Forbes
f4a5c9069b
deploy mcv now requires clear space
2009-11-01 21:29:05 +13:00
Bob
c0cb248bc1
Restructuring orders.
2009-10-28 22:06:39 +13:00
Chris Forbes
ff26bd38c7
added pathing debug
2009-10-27 08:22:54 +13:00
Bob
3ef0f90b00
Added attack order. Cursor is currently incorrect.
2009-10-26 23:25:35 +13:00
Bob
384a3ee2e9
renamed in Mobile.CurrentAction: "Action" -> "Activity"
2009-10-26 18:57:12 +13:00
Bob
78c9ae53df
On orders, the mouse button is now considered part on issuing the order, not resolving it.
2009-10-24 19:42:54 +13:00
Bob
d25bd8550a
Added Cancel() to Mobile.CurrentAction. Added QueueAction to Mobile. Made Order.Apply use queue rather than SetNextAction.
2009-10-24 19:17:13 +13:00
Bob
06e6d50735
Improvements to Mobile to support smooth movement (like real-ra does it)
...
- McvDeploy got simpler.
- BUGFIX: Bullet no longer crashes when it damages a tree
2009-10-24 17:28:51 +13:00
Chris Forbes
a4c344523f
pushed bibs down into the smudge layer; made Game static
2009-10-20 20:47:04 +13:00
Bob
707ba7d957
Locked frame times; SAM, GUN, AGUN work again.
...
- all frames are 40ms long. (except something in the sidebar, which should really be PlayFetchIndex anyway)
- SAM, GUN, and AGUN no longer crash the game when built. (Turreted used Mobile, which those buildings don't have)
2009-10-20 00:57:50 +13:00
Bob
a7ce0f97d1
changes facing (and desireFacing) on Mobile and on Turreted. range is now 0..255
2009-10-19 23:45:14 +13:00
Bob
bdad41c159
Fixed bug #16 .
2009-10-13 21:45:36 +13:00
Chris Forbes
3b1558d678
splitting traits into own files
2009-10-13 21:11:21 +13:00