Commit Graph

17 Commits

Author SHA1 Message Date
Chris Forbes
b20a8d193e use a tag trait to determine what actors must be destroyed in order to win/lose 2010-04-23 20:42:17 +12:00
Chris Forbes
595dd57b6f HasSight -> RevealsShroud and used everywhere 2010-04-19 20:49:32 +12:00
Chris Forbes
97bd7ddcd1 add tiberium poisoning 2010-04-17 18:20:52 +12:00
Chris Forbes
d2f69b2797 setup civilians for cnc 2010-04-16 21:20:34 +12:00
Paul Chote
fd5539d110 Reimplement Bibs 2010-04-09 14:50:57 +12:00
Chris Forbes
c14654fc6c #87 CNC buildings should show Critical anim while dying 2010-04-05 12:41:16 +12:00
Chris Forbes
37fd8f7c28 fix units being visible under fog 2010-04-02 17:09:20 +13:00
Chris Forbes
a5518cc381 fixed wall selection priority 2010-03-07 23:51:45 +13:00
Paul Chote
5a42519422 cnc fixes:
* Hardcoded audio crashes
	* Implemented remaining vehicles
	* Fix weapon stats
2010-03-05 19:57:20 +13:00
Paul Chote
5b359cc5b3 Some yaml cleanups 2010-03-04 23:50:51 +13:00
Paul Chote
3fd7af5532 Test: Load c&c terrain tiles 2010-03-04 09:35:28 +13:00
Paul Chote
88f322d3cc Linebuild walls 2010-03-04 09:35:27 +13:00
Chris Forbes
bdd3426e59 some small changes to make it actually *work*. 2010-03-04 08:43:33 +13:00
Paul Chote
f84464d5ab Linebuild walls 2010-02-28 14:30:02 +13:00
pchote
49edeb9549 Custom build sounds for walls 2010-02-27 18:04:38 +13:00
pchote
0173719ae6 Walls in cnc 2010-02-27 15:25:13 +13:00
Paul Chote
e3e4f4a853 Add mod project this time; Fix trees 2010-02-05 19:58:31 +13:00