Commit Graph

10236 Commits

Author SHA1 Message Date
Paul Chote
d27d5f449e Enable frozen order: DeliverSupplies. 2013-08-12 21:34:19 +12:00
Paul Chote
9c5b526a3d Enable frozen order: Attack. 2013-08-12 21:34:19 +12:00
Paul Chote
53287ba2c8 Add helper for resolving orders against frozen actors. 2013-08-12 21:34:18 +12:00
Paul Chote
3e605b1ee9 Add plumbing for issuing orders against frozen actors. 2013-08-12 21:34:18 +12:00
Paul Chote
40a9caddc7 Add FrozenActor target type. 2013-08-12 21:34:18 +12:00
Paul Chote
c0cb52a5ca Show tooltips for frozen actors. 2013-08-12 21:34:18 +12:00
Paul Chote
eef941fd42 Track per-player frozen actors. 2013-08-12 21:34:18 +12:00
Paul Chote
c3bcca2ff7 Use selection priority when picking tooltip actor. 2013-08-11 22:23:53 +12:00
Paul Chote
0a9d920eb6 Allow world and (render-) player actors to render. 2013-08-11 22:23:52 +12:00
Paul Chote
e4d1c654ed Merge IOrderTargeter.CanTargetActor and CanTargetLocation. 2013-08-11 22:23:52 +12:00
Paul Chote
4f3c9aa0af Introduce Target.Type property. 2013-08-11 22:23:52 +12:00
Paul Chote
fa517b8787 Change WeaponInfo.EffectivenessAgainst to take ActorInfo. 2013-08-11 22:23:52 +12:00
Paul Chote
ff98fb0cdf Add ITargetableInfo interface for querying target types. 2013-08-11 22:23:52 +12:00
Paul Chote
6b1b8d9ed4 Add Order.ExtraData field. 2013-08-11 22:23:51 +12:00
Paul Chote
9ccf2014b0 Merge pull request #3662 from Mailaender/player-stats
Cleanup kill/death counts
2013-08-11 03:23:11 -07:00
Matthias Mailänder
bbff99d958 remove kill/death count in player/health 2013-08-11 12:21:33 +02:00
Matthias Mailänder
5dcf1c755c use the player statistics everywhere 2013-08-11 12:21:33 +02:00
Matthias Mailänder
c98dfd0439 don't count walls as building kills for player stats 2013-08-11 12:21:33 +02:00
Matthias Mailänder
d2e4c2904f fix broken team display in cnc objectives 2013-08-11 12:21:33 +02:00
Matthias Mailänder
771c32255c use advanced player statistics in cnc mod 2013-08-11 12:21:28 +02:00
Paul Chote
59d821b8ef Merge pull request #3647 from Mailaender/ip2geo
Show locations of client and servers using a local GeoIP database
2013-08-11 03:21:23 -07:00
Matthias Mailänder
119f9b9ff0 Merge pull request #3669 from dan9550/util-map-hash
Get the hash of map files using OpenRA.Utility
2013-08-11 02:17:18 -07:00
Matthias Mailänder
f4371f886c Merge pull request #3665 from pchote/frozen-fog-prereqs
Rework bibs (again).
2013-08-11 02:14:34 -07:00
Matthias Mailänder
c25fbc7d28 Merge pull request #3668 from pchote/more-polish
Polish fixes for muzzle flashes and cash ticks.
2013-08-11 00:48:27 -07:00
Paul Chote
0b1ce8097f Don't flash bibs when targeting buildings. 2013-08-11 16:39:18 +12:00
Dan9550
1b6d79888f Quick and esy way to get the hash of map files using OpenRA.Utility 2013-08-11 12:47:34 +10:00
Paul Chote
18ae6aed28 Hide CashTicks under fog. Fixes #3664. 2013-08-11 12:52:47 +12:00
Paul Chote
cc44139eb1 Fix z-offset for muzzle flashes. Fixes #3667. 2013-08-11 12:52:47 +12:00
Paul Chote
190ce0fc90 Fix z-ordering of FrozenActorProxy. 2013-08-11 12:30:25 +12:00
Paul Chote
69130fea95 Merge pull request #3663 from reaperrr/cnc-snow-color-fix
C&C mod snow brightness fix
2013-08-10 05:43:00 -07:00
Paul Chote
3b3e6edc90 Add IMove interface.
Fixes Rallypoints for aircraft.
2013-08-11 00:28:31 +12:00
Paul Chote
a6ee4daf58 Remove obsolete ITooltip.Stance. 2013-08-11 00:28:30 +12:00
Paul Chote
4754cbb768 Replace IOrderGenerator.RenderBeforeWorld with world-sorted .Render.
Range circles have been moved to RenderAfterWorld for now.
2013-08-11 00:25:54 +12:00
Paul Chote
b02fd0d002 Remove BibLayer and use sequences / RenderSprites instead. 2013-08-11 00:25:53 +12:00
Paul Chote
810a52af36 Remove BelowUnits from RA bibbed structures and crates. 2013-08-11 00:25:53 +12:00
Paul Chote
614d57ac08 Remove BelowUnits from D2K. 2013-08-11 00:25:52 +12:00
Paul Chote
7d1931cd80 Remove BelowUnits from C&C bibbed structures.
It interacts badly with the rewritten Bib trait.
2013-08-11 00:25:52 +12:00
reaperrr
b18e1aa8ca Increases contrast between main snow color and darker patches of snow, additionally gives the darker patches a slightly more blueish color. 2013-08-10 13:19:56 +02:00
Paul Chote
4a7a50dac9 Fix parsing of negative WRange. 2013-08-10 22:25:05 +12:00
Paul Chote
5e03b503be Parse sequence ZOffsets as a WRange. 2013-08-10 22:25:05 +12:00
Paul Chote
be7fc57cdd Introduce IRenderable.IsDecoration and AsDecoration.
These are used to filter *Renderables that shouldn't
be copied for things like highlight or shadow.
2013-08-10 22:25:05 +12:00
Matthias Mailänder
2b99c8a4d9 Merge pull request #3661 from reaperrr/sound-fix
Minor sound fixes
2013-08-10 02:39:58 -07:00
reaperrr
751836ad68 ImpactSound for Longbow's HellfireAA.
In addition, I noticed a missing .aud extension and fixed that as well.
2013-08-10 11:23:26 +02:00
Paul Chote
8fcbe7bb9e Fix world visibility checks when shroud is disabled. 2013-08-10 20:15:05 +12:00
Matthias Mailänder
c034715f69 only colorize the LatencyDescription
not together with the prefix
2013-08-10 09:52:13 +02:00
Paul Chote
8271e5ed63 Merge pull request #3634 from Mailaender/style
StyleCop Cleanup
2013-08-09 19:19:03 -07:00
Paul Chote
53d098d96f Merge pull request #3652 from Mailaender/perf-info
Performance Graph Cleanup
2013-08-09 19:14:00 -07:00
Matthias Mailänder
9ea2f50634 Merge pull request #3656 from reaperrr/d2k-sequences
D2k sequences.yaml split
2013-08-09 13:09:19 -07:00
reaperrr
a57b43fb45 Splits D2K sequences.yaml into multiple files, organised the same way as cnc/ra mod. 2013-08-09 20:05:58 +02:00
reaperrr
69275d9e2a Renaming RA animations.yaml sequences file to misc.yaml for consistency. 2013-08-09 19:53:23 +02:00