Paul Chote
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d27d5f449e
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Enable frozen order: DeliverSupplies.
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2013-08-12 21:34:19 +12:00 |
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Paul Chote
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9c5b526a3d
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Enable frozen order: Attack.
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2013-08-12 21:34:19 +12:00 |
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Paul Chote
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53287ba2c8
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Add helper for resolving orders against frozen actors.
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2013-08-12 21:34:18 +12:00 |
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Paul Chote
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3e605b1ee9
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Add plumbing for issuing orders against frozen actors.
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2013-08-12 21:34:18 +12:00 |
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Paul Chote
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40a9caddc7
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Add FrozenActor target type.
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2013-08-12 21:34:18 +12:00 |
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Paul Chote
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c0cb52a5ca
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Show tooltips for frozen actors.
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2013-08-12 21:34:18 +12:00 |
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Paul Chote
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eef941fd42
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Track per-player frozen actors.
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2013-08-12 21:34:18 +12:00 |
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Paul Chote
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c3bcca2ff7
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Use selection priority when picking tooltip actor.
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2013-08-11 22:23:53 +12:00 |
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Paul Chote
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0a9d920eb6
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Allow world and (render-) player actors to render.
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2013-08-11 22:23:52 +12:00 |
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Paul Chote
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e4d1c654ed
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Merge IOrderTargeter.CanTargetActor and CanTargetLocation.
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2013-08-11 22:23:52 +12:00 |
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Paul Chote
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4f3c9aa0af
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Introduce Target.Type property.
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2013-08-11 22:23:52 +12:00 |
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Paul Chote
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fa517b8787
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Change WeaponInfo.EffectivenessAgainst to take ActorInfo.
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2013-08-11 22:23:52 +12:00 |
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Paul Chote
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ff98fb0cdf
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Add ITargetableInfo interface for querying target types.
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2013-08-11 22:23:52 +12:00 |
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Paul Chote
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6b1b8d9ed4
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Add Order.ExtraData field.
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2013-08-11 22:23:51 +12:00 |
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Paul Chote
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9ccf2014b0
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Merge pull request #3662 from Mailaender/player-stats
Cleanup kill/death counts
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2013-08-11 03:23:11 -07:00 |
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Matthias Mailänder
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bbff99d958
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remove kill/death count in player/health
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2013-08-11 12:21:33 +02:00 |
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Matthias Mailänder
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5dcf1c755c
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use the player statistics everywhere
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2013-08-11 12:21:33 +02:00 |
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Matthias Mailänder
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c98dfd0439
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don't count walls as building kills for player stats
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2013-08-11 12:21:33 +02:00 |
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Matthias Mailänder
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d2e4c2904f
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fix broken team display in cnc objectives
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2013-08-11 12:21:33 +02:00 |
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Matthias Mailänder
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771c32255c
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use advanced player statistics in cnc mod
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2013-08-11 12:21:28 +02:00 |
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Paul Chote
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59d821b8ef
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Merge pull request #3647 from Mailaender/ip2geo
Show locations of client and servers using a local GeoIP database
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2013-08-11 03:21:23 -07:00 |
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Matthias Mailänder
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119f9b9ff0
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Merge pull request #3669 from dan9550/util-map-hash
Get the hash of map files using OpenRA.Utility
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2013-08-11 02:17:18 -07:00 |
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Matthias Mailänder
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f4371f886c
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Merge pull request #3665 from pchote/frozen-fog-prereqs
Rework bibs (again).
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2013-08-11 02:14:34 -07:00 |
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Matthias Mailänder
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c25fbc7d28
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Merge pull request #3668 from pchote/more-polish
Polish fixes for muzzle flashes and cash ticks.
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2013-08-11 00:48:27 -07:00 |
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Paul Chote
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0b1ce8097f
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Don't flash bibs when targeting buildings.
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2013-08-11 16:39:18 +12:00 |
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Dan9550
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1b6d79888f
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Quick and esy way to get the hash of map files using OpenRA.Utility
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2013-08-11 12:47:34 +10:00 |
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Paul Chote
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18ae6aed28
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Hide CashTicks under fog. Fixes #3664.
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2013-08-11 12:52:47 +12:00 |
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Paul Chote
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cc44139eb1
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Fix z-offset for muzzle flashes. Fixes #3667.
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2013-08-11 12:52:47 +12:00 |
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Paul Chote
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190ce0fc90
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Fix z-ordering of FrozenActorProxy.
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2013-08-11 12:30:25 +12:00 |
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Paul Chote
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69130fea95
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Merge pull request #3663 from reaperrr/cnc-snow-color-fix
C&C mod snow brightness fix
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2013-08-10 05:43:00 -07:00 |
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Paul Chote
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3b3e6edc90
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Add IMove interface.
Fixes Rallypoints for aircraft.
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2013-08-11 00:28:31 +12:00 |
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Paul Chote
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a6ee4daf58
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Remove obsolete ITooltip.Stance.
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2013-08-11 00:28:30 +12:00 |
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Paul Chote
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4754cbb768
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Replace IOrderGenerator.RenderBeforeWorld with world-sorted .Render.
Range circles have been moved to RenderAfterWorld for now.
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2013-08-11 00:25:54 +12:00 |
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Paul Chote
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b02fd0d002
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Remove BibLayer and use sequences / RenderSprites instead.
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2013-08-11 00:25:53 +12:00 |
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Paul Chote
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810a52af36
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Remove BelowUnits from RA bibbed structures and crates.
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2013-08-11 00:25:53 +12:00 |
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Paul Chote
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614d57ac08
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Remove BelowUnits from D2K.
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2013-08-11 00:25:52 +12:00 |
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Paul Chote
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7d1931cd80
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Remove BelowUnits from C&C bibbed structures.
It interacts badly with the rewritten Bib trait.
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2013-08-11 00:25:52 +12:00 |
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reaperrr
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b18e1aa8ca
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Increases contrast between main snow color and darker patches of snow, additionally gives the darker patches a slightly more blueish color.
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2013-08-10 13:19:56 +02:00 |
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Paul Chote
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4a7a50dac9
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Fix parsing of negative WRange.
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2013-08-10 22:25:05 +12:00 |
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Paul Chote
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5e03b503be
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Parse sequence ZOffsets as a WRange.
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2013-08-10 22:25:05 +12:00 |
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Paul Chote
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be7fc57cdd
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Introduce IRenderable.IsDecoration and AsDecoration.
These are used to filter *Renderables that shouldn't
be copied for things like highlight or shadow.
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2013-08-10 22:25:05 +12:00 |
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Matthias Mailänder
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2b99c8a4d9
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Merge pull request #3661 from reaperrr/sound-fix
Minor sound fixes
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2013-08-10 02:39:58 -07:00 |
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reaperrr
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751836ad68
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ImpactSound for Longbow's HellfireAA.
In addition, I noticed a missing .aud extension and fixed that as well.
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2013-08-10 11:23:26 +02:00 |
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Paul Chote
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8fcbe7bb9e
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Fix world visibility checks when shroud is disabled.
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2013-08-10 20:15:05 +12:00 |
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Matthias Mailänder
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c034715f69
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only colorize the LatencyDescription
not together with the prefix
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2013-08-10 09:52:13 +02:00 |
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Paul Chote
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8271e5ed63
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Merge pull request #3634 from Mailaender/style
StyleCop Cleanup
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2013-08-09 19:19:03 -07:00 |
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Paul Chote
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53d098d96f
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Merge pull request #3652 from Mailaender/perf-info
Performance Graph Cleanup
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2013-08-09 19:14:00 -07:00 |
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Matthias Mailänder
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9ea2f50634
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Merge pull request #3656 from reaperrr/d2k-sequences
D2k sequences.yaml split
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2013-08-09 13:09:19 -07:00 |
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reaperrr
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a57b43fb45
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Splits D2K sequences.yaml into multiple files, organised the same way as cnc/ra mod.
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2013-08-09 20:05:58 +02:00 |
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reaperrr
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69275d9e2a
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Renaming RA animations.yaml sequences file to misc.yaml for consistency.
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2013-08-09 19:53:23 +02:00 |
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