Oliver Brakmann
aad17148bc
Merge pull request #11533 from HenrytheSlav/pword_UI
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Password UI improvements
2016-06-26 17:47:35 +02:00
reaperrr
483452580f
Merge pull request #11528 from pchote/migrations
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Delete legacy downloaded scores.mix on first run
2016-06-26 16:54:02 +02:00
reaperrr
7ed792ba88
Merge pull request #11286 from Mailaender/open.nat-2.0.16
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Dump Mono.NAT in favor of Open.Nat 2.0.16
2016-06-26 16:16:11 +02:00
HenrytheSlav
17d6afa071
Do not keep the wrong password in the textfield for next try.
2016-06-26 15:54:41 +02:00
HenrytheSlav
d19c9eadb0
Jump to textfield in password prompt.
2016-06-26 15:44:19 +02:00
Matthias Mailänder
3356e6a82d
Merge pull request #11526 from pchote/cleanup-move
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Remove legacy Move constructor.
2016-06-25 22:28:05 +02:00
Paul Chote
6aa0daa500
Remove legacy downloaded scores.mix.
2016-06-25 19:17:51 +01:00
Paul Chote
c204c10f5e
Add Migrations GlobalModData.
2016-06-25 19:17:50 +01:00
Paul Chote
30dcbeb873
Remove legacy Move constructor.
2016-06-25 16:29:47 +01:00
reaperrr
c643a0abd6
Change AttackWander trait lookup
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AttackMove is required and therefore can't be null, so the 'OrDefault' was redundant.
2016-06-25 12:42:42 +02:00
reaperrr
f5a0c7e425
Move AttackWander into root Traits folder
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It's not really an Attack* trait, so it doesn't belong into that subfolder.
2016-06-25 12:36:35 +02:00
reaperrr
46ca650324
Fix initial Wanders delay
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The previous 'fix' was apparently incomplete. This time it has been properly tested and works as intended.
2016-06-25 12:29:00 +02:00
Matthias Mailänder
a55b8659c7
Avoid importing spawn points with the same location.
2016-06-25 09:44:39 +02:00
Matthias Mailänder
a421a191b5
Merge pull request #11517 from abcdefg30/empLimit
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Add a note in the tooltip of build-limited TS structures
2016-06-25 08:32:38 +02:00
abcdefg30
383b155c4e
Add a note in the tooltip of build-limited TS structures
2016-06-25 00:33:12 +02:00
Oliver Brakmann
9eae2ca154
Merge pull request #11510 from reaperrr/move-loaders
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Move audio loaders from engine to mod level
2016-06-24 23:59:08 +02:00
Oliver Brakmann
694fe2bdf1
Merge pull request #11515 from reaperrr/fix-wanders
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Fix Wanders always triggering move at first game tick
2016-06-24 20:47:48 +02:00
abcdefg30
756f88c187
Merge pull request #11402 from Mailaender/sp-utility
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Improved map import for singleplayer missions
2016-06-24 18:02:13 +02:00
reaperrr
38e1d409ff
Make Wanders.TickIdle virtual
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So inheriting traits can override it.
2016-06-24 16:43:54 +02:00
reaperrr
4eb17e1642
Fix all wandering actors wandering at first game tick
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NotifyBecomingIdle is only notified at the first idle tick, so `countdown` is not set when TickIdle checks it at first game tick. Therefore, we let TickIdle return early at first game tick to avoid that.
2016-06-24 16:43:53 +02:00
Bynnar18
dace814829
Added ExcludeFromSquads to HackyAI
2016-06-24 09:18:43 -05:00
abcdefg30
dd5e229886
Fix a crash with not space occupying actors granting support powers
2016-06-24 15:30:57 +02:00
abcdefg30
eccdc47544
Remove trailing spaces and tabs from cnc64gdi01.lua
2016-06-24 15:29:57 +02:00
reaperrr
61acbe70d6
Extract WavReader to own file and move it to FileFormats
2016-06-23 23:47:57 +02:00
reaperrr
f1882e2dd6
Rename ImaAdpcmLoader to *Reader and move it to FileFormats
2016-06-23 23:47:55 +02:00
reaperrr
415e0bb54c
Split AudReader from AudLoader and move it to FileFormats
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We already separated loading from file format reading for sprites and videos.
2016-06-23 23:47:54 +02:00
reaperrr
ed210b380f
Move audio loaders from engine to mod level
2016-06-23 23:47:52 +02:00
Oliver Brakmann
f0d6334697
Merge pull request #11511 from OmegaBolt/d2k-cliffmaze
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D2k: Add Cliffmaze 1v1 map by S.D.
2016-06-23 21:14:11 +02:00
reaperrr
27993729be
Make attack cursor smarter
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Rather than simply taking the first valid armament, regardless of available ammo and regardless of which valid armament has the highest range, the attack cursor is now chosen a) by whether the armament has ammo and b) by which valid armament has the highest range.
2016-06-23 15:09:11 +02:00
reaperrr
40e5dfbedb
Fix helicopters not returning when all valid weapons are out of ammo
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They now return if all weapons are invalid (which includes those that are otherwise valid, but out of ammo) and at least one AmmoPool needs reloading at RearmBuilding.
2016-06-23 14:47:42 +02:00
reaperrr
4f55b088eb
Check if weapon without self-reloading is out of ammo when deciding validity
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This should prevent attacking helicopters (or other actors) staying at the range to target of a weapon that is out of ammo and needs manual reloading at a RearmBuilding or via upgrades.
2016-06-23 14:47:41 +02:00
OmegaBolt
d017d38363
D2k: Add Cliffmaze 1v1 map by SD
2016-06-23 10:35:26 +01:00
reaperrr
ad77dca12a
Remove WavReader dependency from BagFile reader
2016-06-23 01:55:01 +02:00
Oliver Brakmann
c2d4a3a8e8
Merge pull request #11470 from pchote/fix-direction-check
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Fix Mobile.IsMovingInMyDirection check.
2016-06-22 22:49:03 +02:00
abcdefg30
34c6edbbe7
Merge pull request #11456 from obrakmann/disable-singleplayer-by-default-for-dedicateds
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Disable single-player games by default on dedicated servers
2016-06-22 22:28:37 +02:00
Oliver Brakmann
95dbaa5d1f
Merge pull request #11373 from reaperrr/fix-footprints
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Fixed footprints of several RA and TD base structures
2016-06-22 20:51:36 +02:00
Oliver Brakmann
8e2adc7627
Disable singleplayer games by default on dedicated servers
2016-06-22 20:37:31 +02:00
reaperrr
ff48ba8fba
Merge pull request #11500 from Mailaender/ts-sprite-offsets
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Fixed sprite offsets of several Tiberian Sun buildings
2016-06-22 15:01:15 +02:00
reaperrr
99836bd55b
Fix RA selection box offsets
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Gap Gen, Adv. Powerplant, fake APP, Tesla Coil.
2016-06-21 23:53:55 +02:00
reaperrr
4cc6dede5d
Fix TD selection and section deco offsets
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...of Temple of Nod, Weapons Factory and Hand of Nod, to better match the new footprints.
2016-06-21 23:53:53 +02:00
reaperrr
096d82a901
Map actor Location upgrade rules
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To move all buildings with changed footprint down by 1 cell.
2016-06-21 23:53:52 +02:00
reaperrr
57ff4822fc
Add support for custom locations to legacy map importer
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For example, to place actors with changed footprint correctly.
Use it to ensure correct positioning of several RA and TD structures as well as TD tiberium trees.
2016-06-21 23:53:50 +02:00
Matthias Mailänder
703388f034
Fixed sprite offsets.
2016-06-21 23:28:48 +02:00
abcdefg30
229e22b1d8
Fix the air attacks in allies05a using the new functions
2016-06-21 23:20:05 +02:00
abcdefg30
61fd9d2959
Add AmmoPoolProperties to lua
2016-06-21 23:20:02 +02:00
Paul Chote
7fe71961a4
Merge pull request #10715 from Mailaender/import-sequences
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Added a TS/RA2 sprite sequence importer for infantry and buildings
2016-06-21 21:57:34 +01:00
Oliver Brakmann
35bde84f97
Merge pull request #11498 from pchote/move-carryall
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Move carryall code to Mods.Common.
2016-06-21 22:54:50 +02:00
abcdefg30
4461379963
Make the Attack lua method available for non-mobile actors
2016-06-21 22:49:29 +02:00
abcdefg30
19482863fd
Expose Land and Resupply functions for aircraft to lua
2016-06-21 22:49:28 +02:00
Paul Chote
2355ad9dd1
Move carryall code to Mods.Common.
2016-06-21 21:38:19 +01:00