Commit Graph

21457 Commits

Author SHA1 Message Date
Oliver Brakmann
2e07459e98 Make RejectsOrders upgradable 2016-06-21 19:13:25 +02:00
Oliver Brakmann
41417c5ad2 Add a DeathTypes filter to GivesBounty
also:

* Updates the documentation
* Adds an option to disable the floating text
2016-06-21 19:13:25 +02:00
reaperrr
8ba833777c Make AI deploy MCVs in the vincinity of existing construction yards
While the general idea of AIs building distant secondary bases might be tempting, in reality the AI would way too often send the MCV close to some enemy base, wasting the cash and potentially increased build speed/additional build queue.

Deploying MCVs close to the existing base ensures that the AI will actually have some benefit from building an MCV.
2016-06-20 20:52:04 +02:00
reaperrr
5992530655 Fix AI giving orders to MCVs that already have orders
Checking for IsMoving is a flawed approach no matter how you look at it. The MCV might just have temporarily stopped due to an obstacle, or about to be deployed.

Checking for IsIdle instead ensures that the MCV really isn't already in the process of doing something.
2016-06-20 20:52:04 +02:00
Matthias Mailänder
a7fa5e9fe1 Guess the correct sprite offset from building foundations. 2016-06-20 20:47:30 +02:00
Matthias Mailänder
8de6f1a18b Add a sprite sequence importer for infantry and buildings. 2016-06-20 20:47:26 +02:00
reaperrr
b5a67444e7 Pass ModData to upgrade methods 2016-06-20 18:59:26 +02:00
reaperrr
3aa529b2ba Fix TD mission base rebuild locations
To adapt to changed footprint.
2016-06-20 18:55:54 +02:00
reaperrr
fedc0e7d28 Fixed map placement of TD buildings
...with changed footprint.
2016-06-20 18:55:54 +02:00
reaperrr
c114c8fe1e Fixed map placement of RA buildings
...with changed footprint.
2016-06-20 18:55:54 +02:00
reaperrr
9a8f0d9aba Removed empty top rows from TD base structure footprints
Removed top row of buildings where it only consisted of _ cells and adjusted the art offset instead. This fixes the issue that CenterPosition was located in the middle between the occupied and passable cell for defenses like Obelisks, makes their placement a bit more intuitive and makes setting up proper HitShapes easier.
2016-06-20 18:55:54 +02:00
reaperrr
a392780c93 Tweaked RA airfield + soviet barracks offsets
Barracks art is now more centered and aligned with allied tent. Airfield is now more centered, which also makes the custom spawn position obsolete and fixes the misalignment between spawn and landing position.

This is also done to reduce misalignment between art and footprint-sized hit shapes that will follow later.
2016-06-20 18:55:54 +02:00
reaperrr
ad44c51898 Removed empty top rows from RA base structure footprints
Removed top row of buildings where it only consisted of _ cells and adjusted the art offset instead. This fixes the issue that CenterPosition was located in the middle between the occupied and passable cell for defenses like tesla coils, makes their placement a bit more intuitive and makes setting up proper HitShapes easier.
2016-06-20 18:55:54 +02:00
reaperrr
526f851489 Merge pull request #11426 from pchote/actorpreview-dynamic-facing
Support dynamic ActorPreview facings and creating previews from live actors.
2016-06-20 14:38:11 +02:00
reaperrr
7467a0e1a9 Merge pull request #11451 from pchote/map-lua-options
Port map difficulties to new lobby options backend.
2016-06-20 13:03:47 +02:00
reaperrr
94bde04422 Merge pull request #11483 from Mailaender/supportpower-factionspeech
Added support power speech notifications
2016-06-20 12:21:48 +02:00
Paul Chote
b59b57f67e Hide checkboxes if no matching trait exists. 2016-06-19 22:15:27 +01:00
Paul Chote
6570e1b22e Avoid crash when parsing an order with duplicate IDs. 2016-06-19 22:15:27 +01:00
Paul Chote
7c2d938327 Remove bogus MapOptions trait from the player actor. 2016-06-19 22:15:27 +01:00
Paul Chote
d08a8eb1f6 Replace Map.Difficulty with Map.LobbyOption in scripts. 2016-06-19 22:15:27 +01:00
Paul Chote
8ce4ab0bd1 Port map difficulty to new options backend. 2016-06-19 22:15:26 +01:00
Paul Chote
1d1b97cb6a Add ScriptLobbyDropdown trait and lua API. 2016-06-19 22:15:26 +01:00
Oliver Brakmann
74f0eceb56 Merge pull request #11031 from Phrohdoh/orautil-miniyaml-tree-actor
Add a utility command to output an actor's MiniYaml tree
2016-06-19 23:07:19 +02:00
Taryn Hill
1359361832 Add a utility command to output an actor's MiniYaml tree
Possibly taking in a path (to a .zip/.oramap/directory).
2016-06-19 15:39:39 -05:00
abcdefg30
5daf43ab43 Merge pull request #11486 from abcdefg30/byeLobbyDefaults
Remove LobbyDefaults from reservedModuleNames in Manifest.cs
2016-06-19 22:30:27 +02:00
abcdefg30
a8fc18522e Merge pull request #11479 from reaperrr/improve-shadow
Improve WithShadow
2016-06-19 22:29:29 +02:00
abcdefg30
4e04f91992 Remove LobbyDefaults from reservedModuleNames in Manifest.cs 2016-06-19 22:14:36 +02:00
abcdefg30
2d21d6aad2 Merge pull request #11485 from obrakmann/fix11472_X.vqa
Fix blank video heuristic for legacy map import to include upper-case 'X'
2016-06-19 20:40:27 +02:00
Oliver Brakmann
e08ba5eaee Fix blank video heuristic for legacy map import to include upper-case 'X' 2016-06-19 20:11:05 +02:00
reaperrr
906bbc5439 Give TD/RA aircraft custom shadow offsets
To a) match 'light direction' of other actor art, and b) make the shadow still a little visible for landed aircraft.
2016-06-19 19:28:44 +02:00
reaperrr
cc9b24d932 Make WithShadow Offset and ZOffset customizable 2016-06-19 19:13:10 +02:00
Matthias Mailänder
aebd4a9fea Add faction specific select target speech notifications
to ion cannon and cluster missile.
2016-06-19 18:51:10 +02:00
Matthias Mailänder
ad216ce050 Consolidate EMP attack order with faction speech notifications. 2016-06-19 18:50:31 +02:00
Matthias Mailänder
730b5ae2eb Replace cluster missile sounds with faction speech. 2016-06-19 18:50:00 +02:00
Matthias Mailänder
4896f2deb7 Replace Ion Cannon sounds with faction speech. 2016-06-19 18:49:23 +02:00
Matthias Mailänder
5cffccb679 Add Death Hand missile launch detected. 2016-06-19 18:48:20 +02:00
Matthias Mailänder
55ed5247cc Replace Death Hand missile sounds with faction speech. 2016-06-19 18:48:07 +02:00
Matthias Mailänder
2f1169b548 Don't null unused fields as they default to null. 2016-06-19 18:47:29 +02:00
Matthias Mailänder
409fe9067a Add speech notification equivalents to support power sounds. 2016-06-19 18:46:05 +02:00
Matthias Mailänder
4c3ff461d4 Add a missing space. 2016-06-19 18:43:42 +02:00
Matthias Mailänder
c8bc819034 Disable the trait instead of nulling the fields. 2016-06-19 18:43:27 +02:00
reaperrr
723c107aa5 Merge pull request #11473 from pchote/shroud-map-crate
Disable hide map crate if explored map is enabled.
2016-06-19 18:32:11 +02:00
reaperrr
e5986788a2 Merge pull request #11396 from Mailaender/sync-projectiles
Speed up sync by only syncing projectiles
2016-06-19 18:22:41 +02:00
reaperrr
6b1adbacc4 Make WithShadow public and upgradable 2016-06-19 15:16:28 +02:00
Paul Chote
4c5d5be583 Merge pull request #11476 from Phrohdoh/ts-manifest-remove-space
Remove spurious space in TS' mod.yaml
2016-06-19 11:14:35 +01:00
Matthias Mailänder
5245df729d Migrate to Open.Nat version 2.0.16
Move the dependency from all libraries to game engine only.
Initialize after the renderer setup to ensure a visible window.
2016-06-19 08:41:14 +02:00
Matthias Mailänder
b70fdd7edc Correct the comment as not all ticking traits are synced. 2016-06-19 08:19:48 +02:00
Taryn Hill
7da8a018e2 Remove spurious space in TS' mod.yaml 2016-06-18 22:19:54 -05:00
reaperrr
38295341a8 Merge pull request #11445 from abcdefg30/emp-support-power
Emp support power take 2
2016-06-18 21:14:01 +02:00
Matthias Mailänder
1b4d7508ef Merge pull request #11475 from obrakmann/fix-redalert.mix-path
Fix path to redalert.mix in ra/mod.yaml
2016-06-18 21:09:08 +02:00