reaperrr
654f56c5d5
Moves Attack, Armament, Move, Air traits and activities as well as anything required by them to Mods.Common.
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Extracts Exit from Production into its own trait.
2015-01-04 05:24:28 +01:00
penev92
62601491ad
Move Enter and Repair Building activities, EngineerRepair trait and ActorExts to Mods.Common and extract IgnoresDisguise trait to its own file
2015-01-03 07:03:41 +02:00
Matthias Mailänder
167ba72119
Merge pull request #7246 from Hellhake/stylecop-ra
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Fix StyleCop warnings in OpenRA.Mods.RA
2015-01-02 16:38:22 +01:00
Hellhake
b6410bc1e0
Fix StyleCop warnings in OpenRA.Mods.RA
2015-01-02 14:39:49 +01:00
Hellhake
fa72e04042
Remove BOM
2015-01-01 22:51:12 +01:00
David Russell
5e2df2c39a
Decloak on demolish and infiltrate
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Per issue #7028 , infiltrating or demolishing a building will now cause an
infantry unit to decloak (if it has a cloak ability). This behaviour is
configurable (defaults to true in both cases) using the
DecloakOnInfiltrate and DecloakOnDemolish options.
2014-12-16 22:25:49 +00:00
reaperrr
ee8e1f46c1
Move 'Activity' into its own namespace in OpenRA.Game.
2014-12-14 17:12:46 +01:00
huwpascoe
a660bb95b5
Actor properties consistency improved
2014-11-21 02:44:05 +00:00
atlimit8
6d0feb9fbf
Demolish as Enter subclass
2014-10-09 18:04:12 -05:00
Alexander Fast
070d00c678
Fixes year numbers in license text in file headers.
2014-08-21 11:27:52 +02:00
Paul Chote
0425416ce2
Convert damage modifiers to integer percentages.
2014-08-12 11:41:09 +12:00
ScottNZ
04cd99cd75
Add target flashing for C4. Closes #4659
2014-07-15 16:06:38 +12:00
Matthias Mailänder
c78a856894
C4 demolishable bridges
2013-12-26 21:22:47 +01:00
Paul Chote
bc5c11e44f
Check ITargetable when deciding target validity. Fixes #3659 .
2013-08-22 19:29:05 +12:00
Paul Chote
4f3c9aa0af
Introduce Target.Type property.
2013-08-11 22:23:52 +12:00
Paul Chote
e76c746b61
Rewrite Enter and related activities.
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The unit will now path to the nearest adjacent cell, drag inside, do the inner activity, then (if still alive) drag back to its original
location.
This fixes:
- Mismatch in logic between Enter and MoveAdjacentTo,
which causes an infinite loop.
- Building capturing failing from certain directions.
- Being unable to enter buildings on unpathable tiles.
- Units being stranded inside a building if the requirements
for the inner order aren't met.
2013-04-15 08:05:37 +12:00
Chris Forbes
2bc260c833
move Activity from OpenRA.Traits.Activities namespace to OpenRA.Traits
2011-10-06 23:11:58 +13:00
Chris Forbes
55036cd58c
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00
Chris Forbes
663a323f29
remove trait lookup spam everywhere for IOccupySpace.
2011-08-13 15:01:41 +12:00
Paul Chote
648979c8ae
Fix a crash in Demolish
2011-07-27 13:36:40 +12:00
Paul Chote
c79f5b5365
Ignore damage modifiers when killing a unit via actor.Kill(). Fixes surrender desync ( #460 ); Fixes invulnerable actors surviving in situations where they should be killed (bridge death, losing/surrender, etc).
2011-07-25 22:23:15 +12:00
alzeih
255bac6aff
QueuedActivity's Insert is broken
2011-04-16 12:50:13 +12:00
Paul Chote
8c18949861
Change C4Demolition from minutes to ticks; actually use this value.
2011-03-23 21:07:11 +13:00
Paul Chote
094907c1a9
Update copyright header. Normalize line endings to LF.
2011-02-13 10:38:57 +13:00
Paul Chote
4b3c6cc62a
Add a SubCell field to UIM. Allow UIM to query for units by subcell.
2011-02-04 18:39:03 +13:00
Chris Forbes
664692cef9
#398 c4 vs friendly buildings goes through the motions, but does nothing
2010-12-06 20:46:44 +13:00
Paul Chote
5070a81db4
Move CancelableActivity into the Activities namespace. Remove the Idle activity.
2010-11-30 11:11:14 +13:00
Bob
6513bd5fe0
don't use Move directly
2010-10-22 11:10:32 +13:00
Bob
ef665df2e9
refactor activity queueing
2010-09-22 10:13:13 +12:00
Chris Forbes
106fbcd5af
remove some crashes
2010-09-16 18:18:16 +12:00
Paul Chote
e9f34b1e21
Quick fix for #87 , #88 . Real fix will come when we nest activities.
2010-09-16 07:45:29 +12:00
Paul Chote
6fba888d45
Shift Actor.Health onto a trait.
...
Known regressions:
- cnc only
- health bar colors
- can't repair buildings
2010-07-30 00:33:44 +12:00
Chris Forbes
d5f12dd8ee
trim down license spam in all files
2010-07-18 16:48:21 +12:00
Chris Forbes
38605faecf
much simpler rules loader
2010-04-02 16:45:03 +13:00
alzeih
7881deca30
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00