Commit Graph

1526 Commits

Author SHA1 Message Date
Chris Forbes
9fcddc0df2 remove duplicated mod prerequisite chain walk; write it clearly 2011-09-26 08:40:39 +13:00
Chris Forbes
e7900d069d move ActiveModVersion,ActiveModTitle out of cnc-specific code 2011-09-26 08:40:38 +13:00
Chris Forbes
15d846bfb0 rename 'preferences' to 'settings' in various internal cnc bits; UI strings were 'settings' already 2011-09-26 08:39:58 +13:00
Chris Forbes
635315b0af rename SpecialPowerBinWidget to SupportPowerBinWidget 2011-09-24 20:56:41 +12:00
Chris Forbes
4bc963d621 clean up duplication in RA SpecialPowerBinWidget overlay handling 2011-09-24 20:54:16 +12:00
Chris Forbes
6a78eec512 remove duplicated ShowWindowModeDropdown function from CncSettingsLogic 2011-09-24 20:44:38 +12:00
Chris Forbes
c608b45ef0 move cnc shellmap music toggle into Sound settings group where it belongs 2011-09-24 20:37:03 +12:00
Chris Forbes
68801ba7b5 fix formatting issues in settings 2011-09-24 20:34:21 +12:00
Chris Forbes
657e8ad250 remove misleading dead assignments on saving, before using vars as out params 2011-09-24 20:32:57 +12:00
Chris Forbes
6c39f19a73 remove match timer configuration crap 2011-09-24 20:17:27 +12:00
Chris Forbes
776a1aa817 fix newlines in source files 2011-09-17 11:26:17 +12:00
Chris Forbes
9480846250 remove spurious constructor from MoveAdjacentTo 2011-09-17 11:24:39 +12:00
Chris Forbes
24c74dcdd9 remove needless duplicate Health trait query 2011-09-17 11:09:37 +12:00
Chris Forbes
bc8f02375f fixed #1171 -- don't shade buildable things just because we're building something else 2011-09-16 20:56:24 +12:00
Curtis S
c1f522db63 Fix #1157: Removed HARV minining from cell in front / using MoveAdjacentTo in logic. Was causing harvesters to get stuck - need to revisit this. 2011-09-15 20:49:33 -06:00
Chris Forbes
16fa2f2c1e sort file lists in projectfiles, fix newlines 2011-09-16 08:57:11 +12:00
Curtis S
4e52dca3b6 Fixed PlayerIsAllowedToRepair - player requires FACT for repairs 2011-09-13 22:24:26 +12:00
Curtis S
561bec9ada Fix #1165 - PowerdownIndicator now works for replays/spec 2011-09-13 22:24:10 +12:00
Chris Forbes
ea190fcf86 combine LobbyCommands and PlayerCommands 2011-09-11 17:49:53 +12:00
Chris Forbes
21ae6ee983 convert FileExtractor into a Utility cmdlet 2011-09-11 17:49:53 +12:00
Curtis S
2cc6a67a95 Harvs built by HackyAI now call FindResources 2011-09-10 22:40:06 -06:00
Curtis S
460696192b PowerdownIndicator will only show to owner and teammates 2011-09-10 22:38:19 -06:00
Curtis S
be9948426c 1078: Added ally repairing for CNC and RA 2011-09-10 16:41:40 -06:00
Curtis S
1d052bbfa2 Powered down buildings now display a "powered off" animation 2011-09-08 20:31:16 +12:00
Chris Forbes
a3818a6aa2 fix MoveAdjacentTo so it doesnt suck so much 2011-09-07 20:43:18 +12:00
Chris Forbes
3b22a8588f fix #1129 -- laserzap tolerates null explosion 2011-09-04 11:10:21 +12:00
Chris Forbes
082603dd54 don't offer attackmove OG in cases for other players' stuff 2011-09-04 10:49:26 +12:00
Chris Forbes
014e63383b fix comment in WorldCommandWidget 2011-09-04 10:45:10 +12:00
Chris Forbes
e64c7680e8 fix #1141 -- lobby kick being broken in ra 2011-09-04 08:53:16 +12:00
Chris Forbes
8316ffc07e remove spurious trait lookup in AutoHeal 2011-09-01 16:18:36 +12:00
Curtis S
6f70b113c8 Fix #1132; Infantry/Husks don't stay above water when bridge beneath is destroyed 2011-08-30 20:58:57 -06:00
Curtis S
3d48c454dc Vehicle husks should not appear on water 2011-08-30 20:55:27 -06:00
Chris Forbes
4b2717118f fix #1130 -- LaserZap beam color is configurable 2011-08-27 13:40:30 +12:00
Chris Forbes
064b996ea2 slight tidy in nuke 2011-08-22 07:14:24 +12:00
Chris Forbes
dd306c7b7c fixed #766 -- minelayers not entering FIX properly 2011-08-21 22:17:50 +12:00
Chris Forbes
be7c4193a4 remove duplicated Tick 2011-08-21 22:05:41 +12:00
Chris Forbes
fe40fbf7f7 removed duplicated ResolveOrder 2011-08-21 22:05:41 +12:00
Chris Forbes
c0fd252b9f removed duplicate AttackActivity from AttackPopupTurreted 2011-08-21 22:05:41 +12:00
Chris Forbes
33ec2b3f5e have AttackPopupTurreted inherit AttackTurreted 2011-08-21 22:05:41 +12:00
Chris Forbes
7437e8fabb fix naming of turret member 2011-08-21 21:34:47 +12:00
Chris Forbes
c11b7041f4 push turret facing check down to turret 2011-08-21 21:32:39 +12:00
Chris Forbes
6a092dbfda declare AttackTurreted -> Turreted dep; do trait lookup at spawn time 2011-08-21 21:27:36 +12:00
Chris Forbes
78a0c3e506 move Attack traits into Attack dir 2011-08-21 21:10:49 +12:00
Chris Forbes
05d1c8ee82 move AttackPopupTurreted into RA where it can be fixed. 2011-08-21 21:05:29 +12:00
Chris Forbes
6daeb73471 stop spraying all these damned parentheses where they aren't needed 2011-08-21 21:02:19 +12:00
Chris Forbes
3a5682a1f7 remove Quit option from ingame menu; rename Disconnect to Abort Mission 2011-08-21 20:56:37 +12:00
Chris Forbes
2c5c069480 slow down power bar lerp slightly; extract constant 2011-08-21 20:49:34 +12:00
Chris Forbes
8b33c6c8b0 tidy up spurious typenames in PowerBinWidget 2011-08-21 20:45:47 +12:00
Chris Forbes
6346373e0c remove power manager lookup every render 2011-08-21 20:44:37 +12:00
Chris Forbes
339d5c3405 fix phantom radarbin 2011-08-21 20:40:32 +12:00