RoosterDragon
3192432a5c
Strengthen ordering of TraitsInConstructOrder.
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All types that are dependencies of a trait must now occur before it in the construct ordering. Previously, only one type that was a dependency of a trait needed to occur before it.
2016-03-29 23:10:46 +01:00
abcdefg30
b097f7df91
Merge pull request #10912 from pchote/soundloader-streams
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Introduce ISoundFormat for parsing sound files.
2016-03-13 14:56:01 +01:00
Paul Chote
be5eee0227
Allow rules to be constructed from a MapPreview.
2016-03-12 20:01:39 +00:00
Paul Chote
6bbe785019
Remove hardcoded wav/aud music assumption.
2016-03-12 13:01:01 +00:00
teees
0193ee5b3c
Object oriented sound loader approach
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Reshapes the ISoundLoader interface and
adds a new ISoundFormat interface to allow streaming in the near future
2016-03-12 12:50:52 +00:00
Paul Chote
82a9d69a51
Remove RulesetCache and push rule parsing to background thread.
2016-03-11 21:18:32 +00:00
Paul Chote
a3b1baa654
Extract default TileSet/Sequence dictionaries to ModData.
2016-03-11 21:18:32 +00:00
Paul Chote
20e8bc249d
Restore support for inline map rules.
2016-03-10 19:27:50 +00:00
Paul Chote
b969d61466
Move advanced map yaml to their own files.
2016-03-08 20:54:54 +00:00
Paul Chote
e71225496b
Clarify GPL version.
2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9
Update licence header year.
2016-02-21 16:27:31 +00:00
Paul Chote
fe75f265f8
Disable now-invalid sequence caching.
2016-02-18 18:12:34 +00:00
Paul Chote
88f6daf57f
Misc remaining FileSystem cleanups.
2016-02-18 18:12:33 +00:00
Paul Chote
b347fade71
Use IReadOnlyFileSystem in artwork loaders.
2016-02-18 18:12:31 +00:00
Paul Chote
a1bc70cb58
Use IReadOnlyFileSystem in MusicInfo.
2016-02-18 18:12:31 +00:00
Paul Chote
4a12e7bafc
Load mod yaml via the virtual filesystem.
2016-02-06 16:30:23 +00:00
Paul Chote
ab921682c4
Rewrite yaml merger.
2016-01-30 15:03:56 +00:00
reaperrr
56ab3f43da
Remove bitrotted WeaponInfo.Charges
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There is no logic attached anymore (or never was).
2016-01-24 12:58:39 +01:00
abcdefg30
3c171569a7
Merge pull request #10193 from atlimit8/ITraitInfoInterface
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TraitInfoInterface base for interfaces implemented by trait infos
2015-12-29 15:04:57 +01:00
Oliver Brakmann
71478aa2b8
Merge pull request #9734 from RoosterDragon/auto-target-perf
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Improve AutoTarget performance
2015-12-20 19:53:17 +01:00
Pavel Penev
1b88d24cfa
Unstatic GlobalFileSystem and rename it to FileSystem
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Add a ModFiles field on ModData and move all access to the file system to go through that.
2015-12-14 03:42:22 +02:00
RoosterDragon
21292061f9
Added "PERF: Avoid LINQ." comments.
2015-12-12 21:05:13 +00:00
RoosterDragon
0fab3ec1b2
Remove LINQ in some performance critical AutoTarget paths.
2015-12-12 20:55:18 +00:00
RoosterDragon
dcf375a412
Store Targetables in Actor.
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This can be used to avoid several lookups for these traits, as well as allow Actor to provide specialised methods to deal with target types efficiently. This also reduces some code duplication.
2015-12-12 20:55:17 +00:00
atlimit8
3d2aa751a3
TraitInfoInterface base for interfaces implemented by trait infos
2015-12-07 18:22:43 -06:00
Matthias Mailänder
fa5fd5c92f
Merge pull request #9710 from obrakmann/yaml-removals
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Fix yaml removals
2015-12-06 17:04:47 +01:00
Paul Chote
03693a06eb
Add CurrentSource parameter to ProjectileArgs.
2015-12-01 07:47:39 +02:00
RoosterDragon
0caffa8196
Remove some global state dependence in ActorInfo.
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Instead on relying on the global Game.ModData.ObjectCreator, this is passed in via a parameter.
2015-11-28 17:20:32 +01:00
Paul Chote
c7249e6fa6
Move yaml removals to the end of the merge.
2015-11-28 17:20:32 +01:00
Paul Chote
a074bb1d4b
Rename MiniYaml MergeLiberal -> MergePartial, MergeStrict -> Merge.
2015-11-28 17:20:21 +01:00
RoosterDragon
bfe1804bf6
Fix some spellings.
2015-11-27 16:19:59 +00:00
abcdefg30
674b1672f5
Merge pull request #9488 from atlimit8/MapMusic
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Map Music
2015-10-18 17:47:26 +02:00
atlimit8
63513af027
Load music after mounting map
2015-10-18 09:53:39 -05:00
atlimit8
079cff0a7a
IRulesetLoaded Warhead support and better error messages.
2015-10-02 13:40:21 -05:00
atlimit8
f6180d7fa4
Include add/replace playlist entries support using map.yaml
2015-09-30 10:31:49 -05:00
atlimit8
74a9dc6793
Added IRangeMultiplier
2015-09-24 16:37:43 -05:00
atlimit8
65c1d2f5c1
Add IRulesetLoaded for late binding in trait info getting all rules
2015-09-24 16:26:42 -05:00
atlimit8
9cef739dd5
Make ActorInfo.{Traits => traits} private
2015-09-21 15:50:57 -05:00
atlimit8
b889675c83
ActorInfoTest fixup with new ActorInfo ctor
2015-09-21 15:50:57 -05:00
atlimit8
b38b6eadd0
Add IEnumerable<ITraitInfo> ActorInfo.TraitInfos() replacing actorInfo.traits enumeration
2015-09-21 15:50:57 -05:00
atlimit8
09984683a7
Add ActorInfo.TraitInfo[OrDefault]<T>() requiring ITraitIfo types
2015-09-19 09:56:14 -05:00
atlimit8
8162fa27ab
Add ActorInfo.HasTraitInfo<T>() requiring ITraitInfo types
2015-09-19 09:49:24 -05:00
atlimit8
8250f223c4
More HashSet trait fields & Lint support
2015-09-05 16:59:30 -05:00
atlimit8
fadfd179cb
Cache FrozenActor ITargetable.TargetTypes union
2015-09-02 23:19:00 -05:00
atlimit8
f5c3575c5a
Support multiple ITargetable traits
2015-09-02 23:14:40 -05:00
Pavel Penev
256929073c
Clean up some trait info loading code
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Remove some methods that traits define to load their YAML values on their own.
2015-09-01 22:52:22 +03:00
RoosterDragon
2f9ca36506
Update WeaponInfo to use HashSets for some fields directly.
2015-08-27 21:48:12 +01:00
Matthias Mailänder
e428e6d8cc
remove executable bits from source code
2015-08-06 18:05:50 +02:00
Zimmermann Gyula
1d80c37fda
Add support for hiding music tracks.
2015-08-01 22:41:25 +01:00
atlimit8
429a9380e8
Ignore trait property requirements for abstract actor types
2015-07-12 12:44:30 -05:00