Commit Graph

2248 Commits

Author SHA1 Message Date
Paul Chote
60c0f47fb3 Merge pull request #6327 from obrakmann/nod03a
Port nod03a to New Lua
2014-09-06 10:28:26 +12:00
atlimit8
cc9c253419 Moved SellSounds from Building to Sellable & added upgrade to rules. 2014-09-04 15:25:19 -05:00
Oliver Brakmann
e0af4cf671 Port nod03b to New Lua 2014-08-31 12:53:56 +02:00
Oliver Brakmann
e50b8fafb0 Fix a typo in gdi02 2014-08-31 12:37:28 +02:00
Oliver Brakmann
105a928195 Port nod03a to New Lua 2014-08-31 12:36:24 +02:00
Paul Chote
9ed9096551 Merge pull request #6324 from obrakmann/gdi02
Port gdi02 to New Lua
2014-08-31 21:57:57 +12:00
Paul Chote
c2d748e711 Merge pull request #6326 from obrakmann/nod01
Port nod01 to New Lua
2014-08-31 21:54:12 +12:00
Oliver Brakmann
62baed1c5f Port gdi02 to New Lua 2014-08-31 11:50:41 +02:00
reaperrr
3725ce4f7b InfDeath -> DeathType renaming. 2014-08-30 18:06:05 +02:00
Matthias Mailänder
db1e9b9c24 don't hard-code sounds for one mod to avoid confusion 2014-08-30 10:32:57 +02:00
Matthias Mailänder
1ffa88a750 Merge pull request #6162 from UberWaffe/WeaponDiplomacyCheck
Closes #5618
2014-08-30 09:39:05 +02:00
Tiago Sousa
ce68d67f0b Disallow same/similar colors (fixes #2820) 2014-08-30 01:53:38 +01:00
Paul Chote
921d77f825 Merge pull request #6202 from ScottNZ/spyabilities
Add power sabotage ability to spy
2014-08-30 10:26:09 +12:00
Paul Chote
0db079ea94 Merge pull request #6321 from Mailaender/less-nervous-clicksounds
Fixed double click sound on Tiberian Dawn production tabs
2014-08-27 18:45:51 +12:00
ScottNZ
b70395e27c Refactor more power and infiltration stuff. Create new power sabotage ability for spies in ra and ts. 2014-08-27 18:45:09 +12:00
UberWaffe
81cb26116f Ioncannon changed to limited Spread. (1000, 250, 100 damage in 1c1, 2c1, 2c512) 2014-08-25 20:44:21 +02:00
Oliver Brakmann
fcd5a43659 Port gdi04c to New Lua 2014-08-24 18:49:29 +02:00
Matthias Mailänder
8ebe6345aa Merge pull request #6323 from pchote/tib-craters
Render smudges beneath resources.
2014-08-24 16:50:28 +02:00
Paul Chote
966c933cd3 Render smudges beneath resources. Fixes #6270. 2014-08-24 09:15:41 +12:00
Curtis Shmyr
fa8229d53b Implement IRenderInfantrySequenceModifier for ScaredyCat and TakeCover 2014-08-23 14:42:55 -06:00
Oliver Brakmann
ccd6540e13 Port nod01 to New Lua 2014-08-23 22:14:17 +02:00
Matthias Mailänder
749314d04e tab to space 2014-08-23 21:44:57 +02:00
Matthias Mailänder
bc4c344cb0 Merge pull request #6284 from obrakmann/gdi01-touchup
More Lua API enhancements
2014-08-23 16:28:36 +02:00
Oliver Brakmann
e434011487 Adjust gdi01 to use new functions 2014-08-23 16:21:40 +02:00
Matthias Mailänder
7cb7685d62 Merge pull request #6266 from huwpascoe/uiscaling
Cursor Doubling
2014-08-23 16:14:13 +02:00
UberWaffe
a1e51b71d6 AI Support Power Meta Data implemented.
Changes included:
Decision can be defined for the AI support powers, governing their targeting.
Each decision can be made up of multiple considerations.
2014-08-23 12:01:30 +02:00
Matthias Mailänder
97cb527a8f Merge pull request #6306 from obrakmann/fix6298
Add creeps to scripted missions
2014-08-23 10:07:47 +02:00
Paul Chote
db1df48466 Increase falloff accuracy for large damage amounts. 2014-08-23 17:14:12 +12:00
Paul Chote
fa3e7b5e1b Convert versus to integers. 2014-08-23 17:14:12 +12:00
Oliver Brakmann
5325fa7bae Add creeps to scripted missions
Fixes #6298
2014-08-23 00:00:40 +02:00
huwpascoe
baecedc7b8 Cursor Doubling
Cursor now doubles with pixel doubling, enabled by a new checkbox in the
settings menu.
2014-08-21 20:08:38 +01:00
obrakmann
87e4d6b422 Merge pull request #6079 from reaperrr/rof-modifier
Adds ReloadDelay modifier & renames ROF to ReloadDelay
2014-08-21 00:27:39 +02:00
reaperrr
d6ef37a750 ReloadModifier & ROF -> ReloadDelay yaml changes 2014-08-19 02:59:50 +02:00
Paul Chote
520df8242d Merge pull request #6217 from Mailaender/starting-units-classname
Fixed lobby start unit notifications not showing class names
2014-08-19 10:15:12 +12:00
Matthias Mailänder
fa2b2bea0b beautify starting unit notification when joining server
move LobbySettingsNotification into it's own ServerTrait
2014-08-17 07:39:34 +02:00
Matthias Mailänder
da7caa6105 Merge pull request #6183 from UberWaffe/6030Fix_UpgradeRules
Closes #6177
Closes #6222
Closes #6240
Closes #6245
2014-08-16 18:07:56 +02:00
Matthias Mailänder
df09d16a1c Merge pull request #6218 from pchote/percentmods
Change attribute modifiers to use integers.
2014-08-16 17:28:37 +02:00
UberWaffe
390ca380bd Fixed Warhead ValidTargets and InvalidTargets. 2014-08-16 10:58:02 +02:00
Paul Chote
c80a12f99c Merge pull request #5937 from reaperrr/explosions2
Implements more sophisticated explosion animation/sound system
2014-08-16 01:58:11 +12:00
Paul Chote
7fb31dd3aa Upgrade mod rules. 2014-08-12 11:47:01 +12:00
Paul Chote
c5519a7f3b Merge pull request #6220 from obrakmann/fix6211
Make background of FMVPlayers in TD and RA black
2014-08-12 11:16:55 +12:00
havok13888
9ea169b2c8 5936 Advanced Power Plant have a different layout in the original 2014-08-10 23:06:11 -05:00
Oliver Brakmann
1aafe0d4b3 Make FMVPlayer in TD use a completely black background
Fixes #6211.
2014-08-10 12:38:54 +02:00
Matthias Mailänder
24a3fd3196 show a user friendly description of the starting unit template
closes #6209
2014-08-09 13:34:03 +02:00
Oliver Brakmann
00fcf5f969 Convert gdi01 to new Lua 2014-08-08 13:35:50 +02:00
Oliver Brakmann
dc33e0e1b0 Make necessary changes to existing maps 2014-08-08 13:35:50 +02:00
Oliver Brakmann
819eb64011 Add end game dialog 2014-08-08 13:35:49 +02:00
Oliver Brakmann
8cec848a0f Add a mission objectives GUI panel 2014-08-08 13:35:49 +02:00
Oliver Brakmann
cca6646927 Add mission objectives to Lua interface 2014-08-08 13:35:43 +02:00
Oliver Brakmann
a3bf3e7403 Add support for mission objectives
Objectives can be either primary or secondary objectives. Primary ones
influence the outcome of the game.  If all primary objectives are
completed the game is won, and lost when any of them fails.

Objectives can be added at any stage during the game, allowing to react
dynamically to game events.

The objectives backend only contains the information about the
objectives themselves. It does not check if objectives are completed or
failed.  Instead, the state of objectives must be manually marked. The
backend, however, does check whether the game is won or lost.
2014-08-07 16:56:17 +02:00