Paul Chote
|
53db1230ab
|
Move default tileset parsing to Mods.Common.
|
2021-01-11 21:57:55 +01:00 |
|
Paul Chote
|
2782620081
|
Add ITemplatedTerrainInfo interface.
|
2021-01-11 21:57:55 +01:00 |
|
Paul Chote
|
8edd9de278
|
Replace ITintableRenderable with IModifyableRenderable.
|
2021-01-06 00:06:51 +01:00 |
|
Paul Chote
|
25071b813e
|
Prevent concrete from spawning underneath already placed building bibs.
This is the equivalent to reverting 83b61ab.
|
2020-12-05 17:06:04 +00:00 |
|
abcdefg30
|
d6c0926856
|
Remove LaysTerrain
|
2020-11-15 16:33:32 +01:00 |
|
abcdefg30
|
99ec119ffd
|
Move LaysTerrain functionality to D2kBuilding
|
2020-11-15 16:33:32 +01:00 |
|
abcdefg30
|
6b2920cc91
|
Introduce D2kBuilding
|
2020-11-15 16:33:32 +01:00 |
|
Paul Chote
|
1a3dfdc67f
|
Remove BuildingInfluence from LaysTerrain.
|
2020-10-26 16:51:12 +01:00 |
|
Mustafa Alperen Seki
|
be88c33399
|
Add a lobby option to disable Concrete in D2k.
|
2020-10-06 13:29:33 +02:00 |
|
Mustafa Alperen Seki
|
7372da150a
|
Make LaysTerrain Conditional.
|
2020-10-06 13:29:33 +02:00 |
|
Paul Chote
|
ac7eda8ca2
|
Add support for rendering tinted artwork.
|
2020-07-13 14:02:02 +02:00 |
|
Paul Chote
|
86f61298e6
|
Replace ITraitInfo interface with TraitInfo class.
|
2020-05-21 13:01:04 +02:00 |
|
Matthias Mailänder
|
1e8912b4e4
|
Fix the namespace.
|
2020-02-01 02:42:25 +01:00 |
|
abcdefg30
|
23b3c237b7
|
Update the year numbers in all license headers to 2020
|
2020-01-05 17:00:34 +00:00 |
|
tovl
|
434c46058f
|
Disallow units idling on service depot.
|
2020-01-04 16:04:27 +00:00 |
|
abcdefg30
|
11e4c971c4
|
Fix a compiler error (wrong using) in D2kActorPreviewPlaceBuildingPreview
|
2019-05-31 16:36:19 +02:00 |
|
Paul Chote
|
6723306bb4
|
Remove Enum.HasFlag from building preview generation.
|
2019-05-31 15:44:09 +02:00 |
|
Paul Chote
|
697935f931
|
Display yellow footprint for cells that trigger damage in D2k.
|
2019-05-31 15:44:09 +02:00 |
|
abcdefg30
|
cadbd0d9ab
|
Change the year number in all cs headers from 2018 to 2019
|
2019-01-26 23:15:21 +01:00 |
|
Arular101
|
8a60918841
|
Update copyright notice year to 2018
|
2018-01-17 00:47:34 +01:00 |
|
reaperrr
|
8533debc44
|
Require explicit INotifyAddedToWorld and INotifyRemovedFromWorld
|
2017-10-07 10:17:11 +02:00 |
|
reaperrr
|
fdb3866238
|
Remove FootprintUtils
|
2017-07-13 17:43:41 +02:00 |
|
abcdefg30
|
57bdb1cff3
|
Update the documentation of LaysTerrain
|
2017-04-20 15:41:35 +02:00 |
|
Taryn Hill
|
43317e0f5d
|
Update copyright notice year to 2017
|
2016-12-31 23:46:13 -06:00 |
|
Matthias Mailänder
|
8df4e9e04c
|
Merge PoisonedByTiberium and DamagedWithoutFoundations
into DamagedByTerrain.
|
2016-07-10 19:44:19 +02:00 |
|
Paul Chote
|
2355ad9dd1
|
Move carryall code to Mods.Common.
|
2016-06-21 21:38:19 +01:00 |
|
teees
|
b7bf7b6ec0
|
Move mod-level ActorInits out of the engine.
|
2016-06-15 20:35:22 +01:00 |
|
Oliver Brakmann
|
500216937b
|
Move ProductionFromMapEdge from D2k to Common
|
2016-03-30 02:46:19 +02:00 |
|
Paul Chote
|
602acabe47
|
Remove World.TileSet.
|
2016-03-12 19:47:07 +00:00 |
|
Oliver Brakmann
|
0039cbc590
|
Fix indentation in ProductionFromMapEdge
|
2016-03-05 14:46:16 +01:00 |
|
Oliver Brakmann
|
df7ec2b029
|
Fix ProductionFromMapEdge spawning ground units in inappropriate places
|
2016-03-05 14:22:12 +01:00 |
|
Oliver Brakmann
|
f547a4b6e9
|
Add ProductionSpawnLocationInit, used by ProductionFromMapEdge
This enables fixed per-factory actor spawn locations.
|
2016-03-05 14:16:57 +01:00 |
|
Oliver Brakmann
|
a1e6f65f8f
|
Use a "real" Move instead of VisualMove in ProductionFromMapEdge
|
2016-03-05 14:11:52 +01:00 |
|
Oliver Brakmann
|
7a29cfeaea
|
Add optional use of a rally point to ProductionFromMapEdge
|
2016-03-05 14:11:46 +01:00 |
|
Paul Chote
|
e71225496b
|
Clarify GPL version.
|
2016-02-21 16:30:48 +00:00 |
|
Paul Chote
|
b396965fd9
|
Update licence header year.
|
2016-02-21 16:27:31 +00:00 |
|
RoosterDragon
|
8e89a6a696
|
Simplify names, remove unused usings, remove redundant casts.
|
2016-01-17 21:35:36 +00:00 |
|
abcdefg30
|
fa260ddee1
|
Document fields in DamagedWithoutFoundationInfo
|
2015-12-20 16:36:13 +01:00 |
|
abcdefg30
|
c0206b18b0
|
Fix DamagedWithoutFoundation causing more damage than it should
Tick caused extra damage in addition to the damage in AddedToWorld,
which lead the actor to have less health than damageThreshold.
|
2015-12-20 16:36:11 +01:00 |
|
RoosterDragon
|
0f70e23b70
|
Ensure LaysTerrain doesn't access cells outside the map.
|
2015-12-13 16:21:08 +00:00 |
|
Huw Pascoe
|
c95fc793e4
|
Moved Health trait to OpenRA.Mods.Common
In preparation for custom hitboxes.
|
2015-10-12 01:56:00 +01:00 |
|
atlimit8
|
49d7604bd9
|
Cache WeaponInfo look-ups
|
2015-10-03 22:29:40 -05:00 |
|
atlimit8
|
09984683a7
|
Add ActorInfo.TraitInfo[OrDefault]<T>() requiring ITraitIfo types
|
2015-09-19 09:56:14 -05:00 |
|
atlimit8
|
8250f223c4
|
More HashSet trait fields & Lint support
|
2015-09-05 16:59:30 -05:00 |
|
Pavel Penev
|
09f67d18bb
|
Some internal "race" to "faction" renaming
|
2015-08-22 23:34:36 +03:00 |
|
penev92
|
7c1ef2231d
|
Rename RaceInit to FactionInit
|
2015-07-25 00:39:31 +03:00 |
|
atlimit8
|
1bcc07ce69
|
Add property requirements to safe traits
|
2015-07-12 12:44:30 -05:00 |
|
Oliver Brakmann
|
4792ff336b
|
Merge pull request #8674 from reaperrr/rem-initact
Removed InitialActivity from FreeActor and Buildable
|
2015-07-09 18:47:13 +02:00 |
|
Matthias Mailänder
|
413baf9d8b
|
rename WDist.Range to WDist.Length
|
2015-07-09 10:55:38 +02:00 |
|
reaperrr
|
1baae6653c
|
Remove InitialActivity
|
2015-07-08 02:14:44 +02:00 |
|