Commit Graph

3564 Commits

Author SHA1 Message Date
Vapre
d72b1ffd49 ActorMap, do not look up influence node up to three times in cell layer. 2023-06-03 13:06:38 +02:00
michaeldgg2
dac35a60ad WithDecoration: fixed crash when Palette is null 2023-06-02 11:49:59 +02:00
abcdefg30
74ed202b29 Support enabling and disabling the low power notification via Lua 2023-06-01 20:42:39 +03:00
Matthias Mailänder
c9dddc342c Extract editor brush texts. 2023-05-23 19:45:15 +02:00
dnqbob
6af14c16c9 Fix a rare crash when actor in IBotRespondToAttack is dead 2023-05-21 10:40:21 +02:00
dnqbob
e8dd85419f add Autocrusher for baby visc 2023-05-20 12:53:29 +02:00
dnqbob
69441a4fee Add TurnsWhileMoving to Mobile 2023-05-11 17:27:18 +02:00
dnqbob
a65bb17d68 Cache the notifyAttacks in AttackGarrisoned 2023-05-09 22:49:41 +02:00
RoosterDragon
0b4a54ab54 TechTree.GatherOwnedPrerequisites performance improvements.
- Consuming methods cared only about the count and not the actual actors, so only counts the actors rather that creating lists.
- ProvidesPrerequisites implementations return cached objects rather then allocating new enumerables on each call.
2023-05-06 20:07:35 +03:00
Matthias Mailänder
65c0cf1065 Deprecate string format shorthand. 2023-05-05 19:03:09 +02:00
Matthias Mailänder
1c2ce0dcc0 Deprecate string format log shorthand. 2023-05-05 19:03:09 +02:00
Gustas
44f1af7059 Move TileScale to MapGrid 2023-05-02 16:37:30 +03:00
Matthias Mailänder
4f7a01a291 Localize difficulty settings. 2023-04-25 21:33:02 +03:00
Matthias Mailänder
0d36bc19c6 Document radar appear trait and fields. 2023-04-22 23:24:24 +02:00
Matthias Mailänder
68eec52cef Add TranslationProvider 2023-04-22 19:23:41 +02:00
Gustas
a065e6a47c Fix map level lobby options not being translated 2023-04-22 19:23:41 +02:00
Gustas
dc390a7301 Add IMove.MoveOntoTarget interface
In `TraitsInterfaces` we expose offset as WPos instead of CPos. In an upcoming PR we'll translate the same change to yaml.
2023-04-21 18:29:43 +02:00
Gustas
1c2eaa2654 Use nameof for ContrailEndColor description 2023-04-21 17:58:42 +02:00
Gustas
7ef1dccdcf Add ContrailEndWidth 2023-04-21 17:58:42 +02:00
Gustas
3ca2bb1d23 Fix IDE0074, SA1316 and followup CS8141 2023-04-09 10:26:04 +01:00
Gustas
d838d08570 Add IColorPickerManagerInfo interface 2023-04-08 18:05:20 +03:00
darkademic
265f915442 Resurrected old colour picker. 2023-04-08 18:05:20 +03:00
RoosterDragon
14c0d011ea Fix SA1414 2023-04-08 16:51:51 +03:00
RoosterDragon
a167f9680f Fix SA1316 2023-04-08 16:51:51 +03:00
RoosterDragon
8a285f9b19 Fix IDE0090 2023-04-08 16:51:51 +03:00
RoosterDragon
164abfdae1 Fix IDE0083 2023-04-08 16:51:51 +03:00
RoosterDragon
bd2b3d9793 Fix IDE0074 2023-04-08 16:51:51 +03:00
RoosterDragon
023d80b94d Fix IDE0057 2023-04-08 16:51:51 +03:00
RoosterDragon
5254348819 Fix IDE0056 2023-04-08 16:51:51 +03:00
RoosterDragon
4ec5a4b34a Fix reversed path searches from inaccessible locations.
The Harvester trait and MoveAdjacentTo activity called the pathfinder but had a single source and multiple targets. The pathfinder interface only allows for the opposite: multiple sources and a single target. To work around this they would swap the inputs. This works in most cases but not all cases. One aspect of asymmetry is that an actor may move out of an inaccessible source cell, but not onto an inaccessible target cell.

Searches that involved an inaccessible source cell and that applied this swapping method would therefore fail to return a path, when a valid path was possible. Although a rare case, once good way to reproduce is to use a production building that spawns actors on inaccessible cells around it, such as the RA naval yard. A move order uses the pathfinder correctly and the unit will move out. Using a force attack causes the unit to use the broken "swapped" mechanism in MoveAdjacentTo and it will be stuck.

This asymmetry has been longstanding but the pathfinding infrastructure only sporadically accounted for it. It is now documented and applied consistently. Create a new overload on the pathfinder trait that allows a single source and multiple targets, so callers have an overload that does what they need and won't be tempted to swap the positions and run into this issue.

Internally, this requires us to teach Locomotor to ignore the self actor when performing movement cost checks for these "in reverse" searches so the unit doesn't consider the cell blocked by itself.
2023-04-07 16:38:37 +01:00
RoosterDragon
83561d639d Update LangVersion to C# 9.
mono was the bottleneck restricting our ability to use a newer C# version. mono 6.12 is currently available. Although poorly documented on their website, this supports C# 9. https://www.mono-project.com/docs/about-mono/versioning/#mono-source-versioning indicates mono 6.12 uses Roslyn 3.9.0. https://github.com/dotnet/roslyn/blob/main/docs/wiki/NuGet-packages.md#versioning indicates Roslyn 3.9.0 supports C# 9.

This unlocks C# 8 and C# 9 features previously unavailable to us.
- https://learn.microsoft.com/en-us/dotnet/csharp/whats-new/csharp-version-history#c-version-80
- https://learn.microsoft.com/en-us/dotnet/csharp/whats-new/csharp-version-history#c-version-9

A newer version of StyleCop is required to avoid rules tripping up on the new syntax. Currently only prerelease versions are available but their use is encouraged https://github.com/DotNetAnalyzers/StyleCopAnalyzers/issues/3420#issuecomment-994899135

Fix style rule violations on existing rules where the newer language version makes some existing casts redundant or allows use of the null coalescing assignment operator.
2023-04-05 15:27:41 +03:00
dnqbob
27f780c5d1 Using support power can uncloak actor 2023-04-04 18:26:11 +03:00
Thomas Christlieb
9e081763ad fix stance icon not updating when selecting units 2023-03-28 22:09:07 +03:00
penev92
7a4ac01348 Changed SequenceReferenceAttributes to use nameof 2023-03-24 18:51:36 +01:00
penev92
6dda4fa9f7 Fixed BuildableTerrainOverlay ignoring scale 2023-03-24 18:51:36 +01:00
Matthias Mailänder
af2b32e7ba Add particle smoke effects. 2023-03-23 12:15:16 +02:00
michaeldgg2
069b7c5500 RepairableBuilding: play/display notification when repair process is aborted. 2023-03-23 10:28:12 +01:00
michaeldgg2
ae1983faba ProductionQueue: make PauseProduction, CancelProduction virtual, CancelProductionInner protected 2023-03-20 12:17:55 +02:00
RoosterDragon
bcfa0c9ae9 Review StyleCop rules.
- Enforce SA1604 ElementDocumentationShouldHaveSummary.
- Enforce SA1629 DocumentationTextShouldEndWithAPeriod.
- Turn off some rules covered by IDExxxx rules.
- Remaining rules are treated as part of OpenRA style.
2023-03-18 12:46:10 +02:00
penev92
bde13a8572 Fixed a bad merge 2023-03-14 17:43:32 +01:00
RoosterDragon
98c4eaca83 Fix IDE0032 2023-03-14 13:41:25 +02:00
abcdefg30
040fbf9694 Make Wanders and AttackWander queue activities instead of resolving orders 2023-03-11 20:47:34 +01:00
Guillermoqnk
b3d468aca1 Fix return fire logic ignoring AutoAttack priotities
Added brand new feature

Unnecessary assignmet removed
2023-03-10 20:18:10 +02:00
Paul Chote
c35ab081ff Rewrite sequence loading logic.
Multiple layers of Lazy<T>ness are replaced with
an explicit two-part loading scheme.

Sequences are parsed immediately, without the need
for the sprite assets, and tell the SpriteCache
which frames they need. Use-cases that want the
actual sprites can then tell the SpriteCache to
load the frames and the sequences to resolve the
sprites.
2023-03-10 20:11:33 +02:00
Paul Chote
a6f3db0a45 Allow all sprites to use interpolated facings. 2023-03-10 20:11:33 +02:00
Paul Chote
7cd4272350 Access sequences from Map. 2023-03-10 20:11:33 +02:00
Paul Chote
992ba1a9a2 Remove HasEmbeddedPalette from sequences. 2023-03-10 20:11:33 +02:00
RoosterDragon
939f715e3c Fix IDE0053 2023-03-07 13:18:13 +02:00
Matthias Mailänder
37afd6094e Rename GiveMcvCrateAction to GiveBaseBuilderCrateAction. 2023-03-07 12:53:31 +02:00
Matthias Mailänder
f6e5bee334 Move JumpJet traits to the C&C library. 2023-03-07 12:24:05 +02:00