Matthias Mailänder
|
3a7558c273
|
Document and lint test pips and groups.
|
2016-07-03 12:26:29 +02:00 |
|
reaperrr
|
3b43544e2d
|
Add start delay functionality to attack animation traits
|
2016-07-02 16:02:00 +02:00 |
|
reaperrr
|
75c49620d1
|
Introduce INotifyAttack.PreparingAttack
And use it to allow triggering attack animations/overlays at a different point
than the actual weapon firing.
|
2016-07-02 16:02:00 +02:00 |
|
reaperrr
|
87537d9669
|
Move WithAttackOverlay to Mods.Common
|
2016-07-02 16:02:00 +02:00 |
|
reaperrr
|
526f851489
|
Merge pull request #11426 from pchote/actorpreview-dynamic-facing
Support dynamic ActorPreview facings and creating previews from live actors.
|
2016-06-20 14:38:11 +02:00 |
|
reaperrr
|
cc9b24d932
|
Make WithShadow Offset and ZOffset customizable
|
2016-06-19 19:13:10 +02:00 |
|
reaperrr
|
6b1adbacc4
|
Make WithShadow public and upgradable
|
2016-06-19 15:16:28 +02:00 |
|
Paul Chote
|
eb5b50185c
|
Add IActorPreviewInitModifier interface.
|
2016-06-15 20:36:25 +01:00 |
|
Paul Chote
|
970caf38c6
|
Support dynamic initial turret facings.
|
2016-06-15 20:36:24 +01:00 |
|
teees
|
4fa3ecfafb
|
Add DynamicFacingInit.
|
2016-06-15 20:36:23 +01:00 |
|
teees
|
8724ed29bc
|
Support dynamic offsets in ActorPreviews.
|
2016-06-15 20:36:08 +01:00 |
|
Oliver Brakmann
|
79fa3f731e
|
Merge pull request #11435 from reaperrr/remove-rotoroverlay
Remove WithSpriteRotorOverlay
|
2016-06-13 21:59:32 +02:00 |
|
abcdefg30
|
d97d02b97f
|
Merge pull request #11407 from reaperrr/ts-infantry-tweaks
Various TS infantry fixes
|
2016-06-12 14:42:12 +02:00 |
|
reaperrr
|
ce73faaa1f
|
Change WithDeathAnimation to look up string rather than integers
For DeathType sequence mapping.
|
2016-06-12 14:25:31 +02:00 |
|
reaperrr
|
9def6b0f70
|
Merge pull request #11211 from Mailaender/debugcustomterrain
Added a CustomTerrainDebugOverlay
|
2016-06-12 11:53:47 +02:00 |
|
reaperrr
|
1adf887c75
|
Remove WithSpriteRotorOverlay
This is now redundant as WithIdleOverlay + upgrades can be used to completely replicate its functionality.
|
2016-06-11 17:43:10 +02:00 |
|
Matthias Mailänder
|
9b6e15ea78
|
Add a CustomTerrain debug overlay.
|
2016-06-06 19:25:37 +02:00 |
|
Matthias Mailänder
|
d1022671c0
|
Define the reverse playback at sequence level.
|
2016-05-28 16:03:19 +02:00 |
|
Matthias Mailänder
|
99c7989ebc
|
Rename WithSmoke into a more generic WithDamageOverlay trait.
Rename Sequence parameter to Image to avoid confusion.
|
2016-05-28 16:03:13 +02:00 |
|
Matthias Mailänder
|
e0b77a8517
|
Add configurable DamageState/Type filters to WithSmoke.
|
2016-05-28 15:41:27 +02:00 |
|
reaperrr
|
e7517e7bfa
|
Moved DrawLineToTarget from Game to Mods.Common
|
2016-05-26 11:38:39 +02:00 |
|
reaperrr
|
b254d5fa88
|
Merge pull request #11348 from reaperrr/clean-effects
Remove redundant Effects
|
2016-05-26 07:52:12 +02:00 |
|
Zimmermann Gyula
|
785f883d41
|
Do not try to tick undefined parachute shadows.
|
2016-05-25 12:50:24 +02:00 |
|
reaperrr
|
555d4f4adc
|
Remove Corpse effect and use SpriteEffect instead
|
2016-05-23 23:30:51 +02:00 |
|
reaperrr
|
51b88bfbaf
|
Remove Explosion effect and use SpriteEffect instead
|
2016-05-23 23:30:49 +02:00 |
|
reaperrr
|
6a988fd676
|
Move WorldInteractionControllerWidget and SpriteEffect to Common
|
2016-05-23 23:30:48 +02:00 |
|
Oliver Brakmann
|
392dd7db3f
|
Merge pull request #11112 from reaperrr/improve-LeavesTrails
Add facings support and other controls to LeavesTrails
|
2016-05-21 12:36:13 +02:00 |
|
reaperrr
|
dbd7606667
|
Move SpriteEffect facing parameter to the end
To avoid potential incompatibilities with downstream projects.
|
2016-05-20 23:24:33 +02:00 |
|
reaperrr
|
51194059b3
|
Fix WithParachute shadow position on elevated terrain
|
2016-05-15 16:05:15 +02:00 |
|
reaperrr
|
c2f537a43d
|
Move parachute shadow anim ticking from Render to Tick
|
2016-05-15 16:04:01 +02:00 |
|
reaperrr
|
a670ea4bad
|
Remove ITraitInfo from WithParachuteInfo
ITraitInfo is already implemented by UpgradableTraitInfo, so this was redundant.
|
2016-05-15 16:00:51 +02:00 |
|
reaperrr
|
62aabffed9
|
Make LeavesTrails loop through a list of offsets
Instead of the unflexible 'AlternateOffset' approach.
|
2016-05-01 23:01:07 +02:00 |
|
reaperrr
|
04d075ca9f
|
Add control over whether trails should spawn with or without delay
|
2016-05-01 23:01:07 +02:00 |
|
reaperrr
|
866e0b3577
|
Add facings support, start delay and offset controls to LeavesTrails
|
2016-05-01 23:01:07 +02:00 |
|
reaperrr
|
ca7a17ea06
|
Add facings support to SpriteEffect
|
2016-05-01 23:01:07 +02:00 |
|
Paul Chote
|
08100dc49b
|
Fix initial render state for walls.
|
2016-04-21 17:21:29 +01:00 |
|
reaperrr
|
a1ce5bd978
|
Move VeteranProductionIconOverlay to Traits.Render
|
2016-04-16 14:26:26 +02:00 |
|
reaperrr
|
fd5a597966
|
Move Render traits to Traits.Render namespace
|
2016-04-15 20:43:04 +02:00 |
|
Paul Chote
|
2915db67c4
|
Add depth buffer support to sprites and sequences.
|
2016-04-15 09:42:29 -04:00 |
|
abcdefg30
|
03b56b0337
|
Merge pull request #11004 from obrakmann/pr10266_paradrop-production
Paradrop Production
|
2016-04-02 13:00:47 +02:00 |
|
Taryn Hill
|
c02e6b68a3
|
Don't render WithSpriteBody if it is disabled
|
2016-04-01 19:33:12 -05:00 |
|
Bynnar18
|
a9ffe0a779
|
Paradrop Production
|
2016-03-30 02:46:19 +02:00 |
|
Paul Chote
|
2b076dd35d
|
Merge pull request #10961 from Mailaender/animate-infantry-stand
Added animation support to infantry stand sequences
|
2016-03-26 17:54:12 +00:00 |
|
Jonathan Ling
|
2d4c3f715f
|
Refactored ticks to delay per issue #9810
|
2016-03-22 17:03:37 -04:00 |
|
Matthias Mailänder
|
0c41142027
|
Add animation support to infantry stand sequences.
|
2016-03-21 19:48:09 +01:00 |
|
reaperrr
|
a83f44d907
|
Unhardcode Explosion "Image"
Add ExplosionCollection property to CreateEffectWarhead
|
2016-03-20 13:48:53 +01:00 |
|
Paul Chote
|
7993068c8f
|
Remove Map.SequenceProvider.
|
2016-03-12 19:46:20 +00:00 |
|
Paul Chote
|
e71225496b
|
Clarify GPL version.
|
2016-02-21 16:30:48 +00:00 |
|
Paul Chote
|
b396965fd9
|
Update licence header year.
|
2016-02-21 16:27:31 +00:00 |
|
Matthias Mailänder
|
9d85ddb82c
|
Merge pull request #10191 from abcdefg30/backfallDeathAnim
Add support for a FallbackSequence in WithDeathAnimation
|
2016-02-21 10:18:47 +01:00 |
|