Matthias Mailänder
4f7a01a291
Localize difficulty settings.
2023-04-25 21:33:02 +03:00
Matthias Mailänder
f013a003a0
Don't translate enemy objectives.
2023-01-23 20:51:45 +01:00
abcdefg30
5bf7fe852c
Remove the copyright year numbers
2023-01-11 11:58:54 +02:00
Matthias Mailänder
621c85059e
Extract Tiberian Dawn campaign translations.
2022-11-17 22:28:07 +02:00
Gustas
f98a74f70d
Update TD maps to format 12
2022-08-30 20:03:40 +02:00
abcdefg30
6a31b1f9f3
Update the copyright header year
2022-05-28 00:35:10 -05:00
Matthias Mailänder
d42edfc0b9
Use global difficulty.
2021-11-26 23:39:41 +01:00
Matthias Mailänder
58b105f0d4
Reorganize global .lua files.
2021-11-26 23:39:41 +01:00
Ivaylo Draganov
091d756c14
Change lobby options description to make sense in both disabled and enabled state
2021-10-09 08:43:28 -05:00
Ivaylo Draganov
994ba35507
Add description to difficulty lobby option for missions
2021-09-26 21:25:08 +01:00
Smittytron
27562ab88f
Fix and standardize TD mission difficulty dropdowns
2021-07-03 00:25:53 +02:00
Andre Mohren
6810469634
Updated copyright years.
2021-06-29 18:33:21 -05:00
Smittytron
46dcdfa58e
Remove Light Tank override from GDI05a
2021-05-16 13:27:39 +02:00
Paul Chote
6d6822ca15
Update map inits in RA/TD/D2k.
2020-07-08 20:38:30 +02:00
abcdefg30
d4b92a19d7
Remove bogus weapon override defintions from TD campaign maps
2020-05-17 13:39:51 +01:00
reaperrr
ddfdc6e90f
Clean up TD weapon ValidTargets
...
- Missiles can now force-fire on water like other weapons
- Superweapons can now target empty water
- made Chemspray null InvalidTargets to avoid yaml-merge issues
- Improved APCGun effect warhead perf by ignoring actors
- removed stale Tiberium weapon mission overrides
2020-05-15 08:22:02 +02:00
abcdefg30
d920cbb7f6
Move money crates to a default in the shared campaign rules
2020-04-17 10:52:59 +02:00
abcdefg30
23b3c237b7
Update the year numbers in all license headers to 2020
2020-01-05 17:00:34 +00:00
abcdefg30
b1f6c69fce
Use a global script in Tiberian Dawn
2019-12-21 00:48:03 +01:00
abcdefg30
55c3f313b1
Remove 'yes' and 'no' in favor of 'true' and 'false'
2019-10-12 00:07:05 +02:00
abcdefg30
d2a2c11326
Remove unnecessary SearchFromHarvesterRadius overwrites from TD missions
2019-10-05 16:03:32 +02:00
abcdefg30
84fbcd7c47
Apply the update rule to the default mods
2019-08-11 16:40:55 +02:00
Paul Chote
61acb905cd
Enable "campaign" bot for all scripted players in TD missions.
2019-02-01 20:59:19 +01:00
abcdefg30
8b9603168a
Change the year number in all lua headers from 2018 to 2019
2019-01-26 23:15:21 +01:00
Arular101
8a60918841
Update copyright notice year to 2018
2018-01-17 00:47:34 +01:00
Paul Chote
36fccbc453
Add Checkbox/Dropdown to lobby options yaml fields.
2017-12-12 22:43:11 +01:00
Arular101
2e681ba674
Increase damage and HP by 100x
2017-12-12 22:18:41 +01:00
Jean-Rémy Buchs
fc725c6c0c
add GPLv3+ header to all lua scripts
2017-04-10 21:13:51 +02:00
reaperrr
ef6e038d1b
Fix prerequisites of GDI 3 and GDI 5
...
Guard Tower and walls should not yet be buildable at this point
2017-03-03 14:43:27 +01:00
abcdefg30
b6bc08ac25
Move airstrike.proxy to the shared campaign maprules
2017-02-19 17:50:48 +01:00
reaperrr
fedc0e7d28
Fixed map placement of TD buildings
...
...with changed footprint.
2016-06-20 18:55:54 +02:00
Paul Chote
d08a8eb1f6
Replace Map.Difficulty with Map.LobbyOption in scripts.
2016-06-19 22:15:27 +01:00
Paul Chote
8ce4ab0bd1
Port map difficulty to new options backend.
2016-06-19 22:15:26 +01:00
Oliver Brakmann
1168e4b3c4
Add map numbers to TD mission titles
...
Also made capitalization in titles consistent
2016-06-05 11:55:51 +02:00
Paul Chote
2151f9ac15
Update TD maps to format 11.
2016-03-27 12:17:00 +01:00
Paul Chote
6ca7663579
Extract common cnc campaign rules to shared includes.
2016-03-20 21:28:56 +00:00
Paul Chote
f4cdc523fc
Upgrade TD maps to format 10.
2016-03-08 22:19:26 +00:00
Paul Chote
1afa56565c
Upgrade TD maps to format 9.
2016-03-07 21:41:15 +00:00
Paul Chote
e11f49a773
Enable original TD campaign colors.
2015-12-21 17:14:49 +00:00
abcdefg30
b24dbe86c8
Fix the harvester stopping when you reach the base in gdi05
2015-11-21 21:05:22 +01:00
atlimit8
949994f10b
Convert MiniYaml colors to hex
2015-10-27 16:10:33 -05:00
atlimit8
f79ac636f2
Convert Lua array-like structures to use named entries
2015-10-25 00:36:04 -05:00
reaperrr
1a08e6de77
Add Music trait to maps (applied upgrade rule)
2015-10-21 08:20:48 +02:00
atlimit8
dc1e48556d
Merge pull request #9464 from clemty/playername
...
TD: Lua replace GDI/Nod player reference variables with player/enemy variables
2015-10-01 17:57:27 -05:00
Oliver Brakmann
3f32730143
Merge pull request #9478 from clemty/pngcrush
...
PNG file size reduction
2015-10-01 20:18:21 +02:00
clemty
76de14b6f5
PNG file size reduction
...
run pngcrush -brute on *.png
before:
70 File(s) 3.455.140 bytes
after:
70 File(s) 2.616.088 bytes
2015-09-29 20:47:36 +02:00
clemty
43590e5a67
TD yaml fixes
2015-09-28 20:18:06 +02:00
clemty
6e315a815c
replace GDI/Nod player reference variables with player/enemy
...
fixes unit production in nod02a and nod02b (killed infantry wouldn't get rebuilt)
2015-09-27 21:18:10 +02:00
abcdefg30
5967b06189
Remove the 'workaround' in gdi05
2015-08-17 17:38:05 +02:00
abcdefg30
e8477b1b5a
Rename LeavesHusk to SpawnActorOnDeath
2015-08-09 19:24:14 +02:00