Paul Chote
d7c54d74ad
Evaluate smooth scrolling per-frame instead of per-tick.
2019-01-01 21:52:13 +01:00
Clément Bœsch
bb5e0eafba
Observer: display army value in a new dedicated graph tab
2019-01-01 18:25:44 +00:00
Clément Bœsch
11b064a333
Observer: display army value in stats widget
2019-01-01 18:25:44 +00:00
Clément Bœsch
501c029579
TS: set UpdatesPlayerStatistics.AddToArmyValue where appropriate
2019-01-01 18:25:44 +00:00
Clément Bœsch
7cde528969
D2K: set UpdatesPlayerStatistics.AddToArmyValue where appropriate
2019-01-01 18:25:44 +00:00
Clément Bœsch
a162cdda41
CNC: set UpdatesPlayerStatistics.AddToArmyValue where appropriate
2019-01-01 18:25:44 +00:00
Clément Bœsch
3aedeefced
RA: set UpdatesPlayerStatistics.AddToArmyValue where appropriate
2019-01-01 18:25:44 +00:00
Clément Bœsch
3ec2f23109
Add Army value to player statistics
...
To be accounted as army, the unit needs to have
UpdatesPlayerStatistics.AddToArmyValue to true (false by default)
2019-01-01 18:25:44 +00:00
Paul Chote
4d56ecb3a8
Remove unused MaximumDefenseRadius parameter.
2019-01-01 12:43:10 +01:00
Paul Chote
e23b6f8a9d
Fix screenshot pixel opacity.
2019-01-01 11:28:05 +00:00
rob-v
8c94f262b6
Map Editor - Tiles' filters multiple selection
2019-01-01 11:25:31 +00:00
rob-v
f18d874524
CommonSelectorLogic for ActorSelectorLogic and TileSelectionLogic
2019-01-01 11:25:31 +00:00
reaperrr
63f76fc277
Exclude dogs from bot squads in RA
...
This prevents bots from using their up-to-4 dogs in attacks.
Bots aren't good at using them effectively, so they're better as passive defense
against infantry attacks or spies/engineers sent by human players (and maybe later bots, too).
2018-12-31 16:15:03 +00:00
reaperrr
7ccfe0d2e7
Move up GrantConditionOnBotOwner in AI yamls
...
Right below the bot traits is better for readability than between modules.
2018-12-31 16:15:03 +00:00
Paul Chote
59f2f5669f
Change UpdateRules to account for 20181215 hotfix
2018-12-31 14:22:49 +01:00
reaperrr
d179f6eaae
HackyAI dissolve update rule and yaml updates
2018-12-31 10:56:01 +00:00
reaperrr
54c2894b4e
Split off last bot modules
...
And dissolve AI namespace.
There would have been so little left in Common.AI,
that keeping it made no sense anymore.
2018-12-31 10:56:01 +00:00
Paul Chote
b74ff33039
Revert "Fix QuantizeFacing returning values >= numFacings."
...
This reverts commit f35ee8c30325f478d8bcd4bdf6772c543c3c1691.
2018-12-31 00:01:03 +00:00
Paul Chote
cc004b3546
Fix compatibility with macOS's dark mode.
2018-12-30 23:57:06 +00:00
Smittytron
1facff6ab1
Override Bio Lab construction options in campain-rules.yaml
2018-12-30 21:54:27 +01:00
Smittytron
d751c055b5
Add Counterstrike mission Sarin Gas 1: Crackdown
2018-12-30 21:54:27 +01:00
Dylan Manitta
f5d12bfde1
Add ant mission 1
2018-12-30 21:20:56 +01:00
abcdefg30
0ff4e466ee
Refactor Leap attack logic
2018-12-29 19:21:54 +01:00
abcdefg30
9c4cb9091e
Change the setter of AttackBase.IsAiming to be public
2018-12-29 19:21:54 +01:00
abcdefg30
8689030f79
Add GrantConditionWhileAiming
2018-12-29 19:21:54 +01:00
dtluna
7608922ff0
Add Nod 10a mission
2018-12-27 21:09:14 +01:00
dtluna
809f57e48d
Add Nod 10b mission
2018-12-27 19:22:37 +01:00
Smittytron
a0089d97e6
Fix typo in CrateSpawner
2018-12-27 04:11:54 +01:00
Mustafa Alperen Seki
00faccdecc
Fix LandOnCondition causing stopping after changing altitude.
2018-12-26 17:44:45 +01:00
Paul Chote
2a2ad71db9
Add GUI checkbox for Debug.StrictActivityChecking.
2018-12-26 17:33:55 +01:00
Paul Chote
4dea39fffe
Reorder and document advanced settings.
2018-12-26 17:33:55 +01:00
Paul Chote
69105180eb
Hide developer-only settings behind a hidden setting.
2018-12-26 17:33:55 +01:00
Paul Chote
601990aa27
Add setting to check BotModule sync.
2018-12-26 17:33:55 +01:00
Paul Chote
83e44bee66
Rework and rename Sync.CheckSyncUnchanged
2018-12-26 17:33:55 +01:00
Paul Chote
b41c178cb9
Revert "Units that have turrets while deployed now move their turrets back to their initial positions before undeploying"
...
This reverts commit d34bea293505f152d5f5aae3806dfcf36104945b.
2018-12-26 16:35:26 +01:00
Unknown
7184f5f97e
Fix QueryRemoteMapDetails multi-map status updates
2018-12-25 11:14:48 +13:00
Mustafa Alperen Seki
a2ac95d140
Add facing support to Gravity Bomb.
2018-12-24 20:58:55 +01:00
Jeremy
85a97998aa
Added final game tick to replay meta data for completion percentage on replay.
2018-12-24 20:51:03 +01:00
Mustafa Alperen Seki
863091d5cc
Make Concrete under buildings indestructible.
2018-12-24 13:48:19 +01:00
reaperrr
be310ab6a6
Streamline resource anim traits
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- Replaces WithSiloAnimation with
WithResourceLevelSpriteBody.
PlayFetchIndex on a With*Animation trait conflicts
with the animation concept, as it's bound to conflict
with pretty much all 'normal' animation traits and
blocks progress on the animation priority system.
We also already have multiple similar SpriteBody traits,
like WithGateSpriteBody and WithWallSpriteBody.
- Rename WithResources to WithResourceLevelOverlay
Make name more accurate and consistent with sprite body
equivalent.
Also fix TS silo yaml setup (bleed setup stems from times
before WithResources was introduced).
2018-12-24 21:29:42 +13:00
reaperrr
305d82f887
Replace WithChargeAnimation with -SpriteBody
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PlayFetchIndex on a With*Animation trait conflicts with the animation
concept, as it's bound to conflict with pretty much all 'normal'
animation traits and blocks progress on the animation priority system.
We also already have multiple precedent SpriteBody traits of similar kind,
like WithGateSpriteBody and WithWallSpriteBody.
2018-12-24 21:29:42 +13:00
Chris Forbes
e292e88bff
Improve RenderShroudCircle configuration.
2018-12-24 01:57:11 +01:00
Oliver Brakmann
680ffffff2
Cache some more strings in GameInfoStatsLogic
2018-12-24 00:55:09 +01:00
Oliver Brakmann
3507167e79
Fix player score not updating while game info screen is visible
2018-12-24 00:55:09 +01:00
David Wilson
bbc83c1799
Rate limits for notification sounds
2018-12-24 12:18:52 +13:00
Paul Chote
9b3ddee517
Fix QuantizeFacing returning values >= numFacings.
2018-12-24 00:00:06 +01:00
Oliver Brakmann
e5f34a99ac
Fix Lint test failures in Allies08b
2018-12-24 11:06:17 +13:00
Paul Chote
3817c7b96f
Change existing husks to neutral when owner loses.
2018-12-23 22:14:56 +01:00
Smittytron
65269f7950
Add Allies08b
2018-12-23 21:59:14 +01:00
reaperrr
7ed67338f3
Allow forcing sprite body Z position to ground
2018-12-23 17:16:06 +13:00