Paul Chote
d7ff894346
Actually push the generated weapon docs to the wiki.
2019-03-24 23:24:04 +01:00
Vasya N
63817ae807
TS: fix disruptor healing
2019-03-24 17:23:49 +00:00
Oliver Brakmann
44ca01d36c
Remove pretick argument from Activity.Queue()
...
Pre-ticking a next activity would break the assumption that activities
in a queue would be processed in sequence.
2019-03-24 15:53:13 +00:00
reaperrr
9a15df9dde
Update bleed update rule folder and update path
...
The release is out now, so it's time for updating this.
2019-03-23 21:34:22 +01:00
tovl
5782dde1c7
Remove ISync from AttackMove.
2019-03-23 21:02:04 +01:00
reaperrr
151fea9c00
Remove duplicate Aircraft from TS jumpjet husk
2019-03-23 12:35:12 +01:00
Paul Chote
817db8dbe0
Fix build artifacts leaking between platforms.
...
This moves the `dependencies` target from `core`
to `default`, so that we aren't forced to run
`linux-dependencies` for non-linux platforms.
2019-03-22 21:36:20 +01:00
Paul Chote
2afd8a3a74
Package mono 5.10 in the AppImages.
2019-03-22 21:36:20 +01:00
Paul Chote
2ba2510018
Check for unpackaged dependencies in make check.
2019-03-22 21:36:20 +01:00
Mustafa Alperen Seki
6c9d961bb5
Polishing Hovers
2019-03-22 21:12:36 +01:00
tovl
16f1750252
Remove ResupplyAircraft hack
2019-03-22 19:02:05 +01:00
tovl
e2e4caf0ba
Make Aircraft.OnBecomingIdle accesible.
2019-03-22 19:02:05 +01:00
tovl
64cec4a0ad
Revise AttackMoveActivity.
2019-03-22 19:02:05 +01:00
Paul Chote
01f6f98097
Require .NET Framework >= 4.7.2 on Windows.
2019-03-21 20:04:14 +01:00
Mustafa Alperen Seki
ac7d2e00e3
Use .Trait<ConditionManager>(); on GrantConditionOnDamageState
2019-03-21 14:36:33 +01:00
Mustafa Alperen Seki
d54e4395e5
Add GrantConditionOnHealth
2019-03-21 14:36:33 +01:00
Maarten
040f071833
Also trigger mission fail when subpen is sold
2019-03-21 14:25:48 +01:00
abcdefg30
a3325277d9
Prevent support powers from creating two camera actors
2019-03-14 19:29:39 +00:00
Paul Chote
aa9724cc40
Remove SharpFont dependency.
2019-03-14 16:39:26 +01:00
Paul Chote
ebeaf95e4c
Reimplement FreeTypeFont against FreeType directly.
2019-03-14 16:39:26 +01:00
Paul Chote
1d4576229a
Move FreeType handling into the Platform dll.
2019-03-14 16:39:26 +01:00
abcdefg30
e2a51676f7
Add an update rule for the PlaceSimpleBeacon removal
2019-03-14 01:55:34 +01:00
abcdefg30
2ab127537c
Remove PlaceSimpleBeacon and AnimatedBeacon
2019-03-14 01:55:34 +01:00
abcdefg30
8578ce1346
Merge PlaceSimpleBeacon and AnimatedBeacon into PlaceBeacon and Beacon
2019-03-14 01:55:34 +01:00
Mustafa Alperen Seki
8edbf665c5
Make D2k AI don't update ConYard for 2,5 Minutes.
2019-03-14 01:36:44 +01:00
Mustafa Alperen Seki
2aebb05cd0
Implement Building/UnitDelays
2019-03-14 01:36:44 +01:00
Paul Chote
2a9721a9f8
Remove System.Drawing dependency.
2019-03-14 01:01:49 +01:00
Paul Chote
5cc81f7bf7
Implement a simple managed png writer.
2019-03-14 01:01:49 +01:00
tovl
9f419fca34
make cargo unload deploy action queueable
...
fix line spacing
remove unnecessary null check
2019-03-14 00:54:54 +01:00
tovl
da2e56e478
Make deploying mines queueable.
2019-03-14 00:23:47 +01:00
Mustafa Alperen Seki
556774804f
Make Capture related traits conditional.
2019-03-13 23:43:16 +01:00
Mustafa Alperen Seki
35ad33e8be
Fix filenames of capture related traits.
2019-03-13 23:43:16 +01:00
abcdefg30
00b8576edf
Remove the unused INotifySold.Selling implementation
2019-03-13 23:14:35 +01:00
abcdefg30
f021439dee
Use explicit implementation in ScriptTriggers.cs
2019-03-13 23:14:35 +01:00
abcdefg30
59a438b80e
Add the ScriptTriggers trait to the world actors
2019-03-13 23:14:35 +01:00
abcdefg30
2db2148310
Add OnAnyProduction and OnSold lua triggers
2019-03-13 23:14:35 +01:00
tovl
c096fbde96
make portable chrono queueable
...
give PortableChrono fallback movement
style fix
add chrono target line
require and cache IMove
2019-03-12 13:38:48 +01:00
Paul Chote
71b61ad8ee
Remove bogus and unnecessary Color[] FieldLoader override.
2019-03-12 12:44:29 +01:00
Paul Chote
d70055c38d
Add int channel version of Color.FromAhsl.
2019-03-12 12:41:06 +01:00
Paul Chote
6927767013
Add authentication fingerprint to replay metadata.
2019-03-12 12:37:51 +01:00
abcdefg30
ed255fa919
Move update rules into the correct subfolder
2019-03-11 21:56:13 +00:00
Curtis Shmyr
c1506416c9
Change MECH repair voice from Move to Action
2019-03-11 22:38:47 +01:00
abcdefg30
0ab7e0a855
Add support for multiple (un)deploy sounds on GrantConditionOnDeploy
2019-03-11 21:31:39 +00:00
Paul Chote
ab6ae7bc8d
Support 24 bit png loading.
2019-03-11 20:14:09 +01:00
reaperrr
ea2e452075
Add SpawnActorEffect
...
And use it to drop DelayedAction from ReinforcementsGlobal.
2019-03-11 12:54:58 +01:00
reaperrr
ab4268025a
Fix TS Stealth Generator ignoring EMP
...
On bleed it continues to stealth the surrounding actors when EMP'd.
2019-03-10 23:16:25 +00:00
tovl
6f213dddec
Make Attack use ChildActivities
2019-03-10 20:51:47 +01:00
reaperrr
5ec47b47af
Rename fields on Repairable traits
...
To bring them in line with RearmActors,
Repairable.RepairBuildings and
RepairableNear.Buildings have been renamed
to RepairActors.
Additionally, their RA-specific internal
defaults were removed and the FieldLoader
now requires them to be set explicitly.
2019-03-10 19:19:49 +01:00
Mazar Farran
6dd84b2882
Add mazarf to AUTHORS
2019-03-10 18:20:01 +01:00
Oliver Brakmann
0bd00d3b7c
Add a ReturnToGroundLayerOnIdle flag to CustomMovementLayers
...
Co-authored-by: Mazar Farran <farranmazar@gmail.com >
Co-authored-by: Paul Chote <paul@chote.net >
2019-03-10 18:20:01 +01:00