Commit Graph

18 Commits

Author SHA1 Message Date
Chris Forbes
db465e1fdd ActorInitializer, in preparation for next change (bob) 2010-06-19 14:28:30 +12:00
Bob
8285c7d158 refactoring Widget 2010-05-29 18:01:36 +12:00
Chris Forbes
595dd57b6f HasSight -> RevealsShroud and used everywhere 2010-04-19 20:49:32 +12:00
Chris Forbes
914f79917c fix bad vis on paradrops; warning issued whenever shroud sees a vis bug now 2010-04-12 20:39:27 +12:00
Paul Chote
b8702e494b Fix most of the x/y issues 2010-04-09 14:50:46 +12:00
alzeih
b5fb199c22 removed ShroudRate (unused) 2010-04-02 16:34:13 +13:00
alzeih
c29733da63 move global defaults to a trait (half done) 2010-04-02 01:42:41 +13:00
Chris Forbes
6423c04983 hard edge-of-table again 2010-03-30 21:37:21 +13:00
Chris Forbes
20c4d3ef61 #37 enemy actors can be selected under shroud 2010-03-30 19:07:12 +13:00
Chris Forbes
e0ff264a7e proper dirty handling in new Shroud trait 2010-03-30 18:56:45 +13:00
Chris Forbes
c159300ecf wire up hide-map crate properly 2010-03-30 18:40:58 +13:00
Chris Forbes
a71ba665a7 pre-explore a little bit around the mcv at start 2010-03-30 18:26:52 +13:00
Chris Forbes
7baaf60eff sortof works 2010-03-30 07:55:18 +13:00
Chris Forbes
9bdcd17db8 blah 2010-03-30 07:55:18 +13:00
Chris Forbes
78aff19fa2 hooked into Mobile 2010-03-30 07:55:17 +13:00
Chris Forbes
4154543005 AddActor and GetVisOrigins done; exploration done 2010-03-30 07:55:17 +13:00
Chris Forbes
83a40e5039 RemoveActor impl in Shroud trait 2010-03-30 07:55:16 +13:00
Chris Forbes
9e44306ec4 no nonlocal shroud; beginning of Shroud trait; fog switch on shroud palette hack 2010-03-30 07:55:16 +13:00