alzeih
db4c18b520
Timer Widget
...
Added a new Timer Widget
Made one to display the ingame time elapsed
Hooked up to reset on Game Start
Added a setting for it in Settings Menu (default true)
2010-07-15 20:38:12 +12:00
alzeih
c3532fc9ea
Change Settings defaults
2010-07-14 16:53:06 +12:00
alzeih
6b4a193c7c
SoundVolume distinct from GlobalVolume. Move sound values into UserSettings.
2010-07-14 13:57:42 +12:00
Paul Chote
d680956b02
Override FieldLoader to not crash on invalid input; Implemented for settings loading.
2010-07-11 17:52:01 +12:00
Paul Chote
424aa5c2d2
Persist server settings
2010-07-11 12:23:24 +12:00
Paul Chote
900335b08c
Direct Connect dialog & saves last server
2010-07-11 00:34:54 +12:00
Paul Chote
b6fc28023d
Add a "Game Name" textfield to server creation
2010-07-11 00:04:42 +12:00
Paul Chote
77405a7700
Fullscreen toggle & don't crash when saving null fields
2010-07-10 15:42:50 +12:00
Paul Chote
636bfd5e0a
Tweaks
2010-07-10 15:05:17 +12:00
Paul Chote
04bb5b0a4b
Load/Save settings from <support dir>/settings.yaml
2010-07-10 14:58:50 +12:00
Paul Chote
a383f8873c
SupportDir supports absolute or relative paths; default to ~/OpenRA
2010-07-08 19:10:34 +12:00
Paul Chote
3508e71168
Automatically run ralint when building from makefile. Also fixes external-tool logging crash
2010-07-08 18:45:54 +12:00
Paul Chote
fdc85b6e48
Don't spam logs and replays all over my home directory kthx.
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Logs and replays are written to subdirectories of the "Support" folder. Default location is <game dir>/Support/; Can be overridden on game start.
2010-07-08 18:11:28 +12:00
Paul Chote
5fba682fe0
Fullscreen -> WindowMode; defaults to pseudofullscreen which does hax on windows, falls back to normal fullscreen for everyone else.
2010-07-07 23:13:27 +12:00
Chris Forbes
fb1d37ae53
use explosion *names*, not *numbers* like RA.
2010-07-07 19:44:14 +12:00
Paul Chote
6359674d27
Override UserSettings from the commandline
2010-07-07 19:09:30 +12:00
Chris Forbes
8018fa0aec
please don't have insane options as the hardcoded default. that's what your personal settings file is for.
2010-07-01 19:04:07 +12:00
Paul Chote
d275c72cb8
Cleaner TileSet init
2010-06-26 13:33:46 +12:00
Paul Chote
bf6b2da1a8
Unhardcode terrain types. Needs a bit more work re initialization and bridges
2010-06-26 10:55:29 +12:00
Paul Chote
2373528ad9
Kill UnitMovementType; bs-free crate spawning; fix "DOME crash" (caused by crate not IOccupying space); add money and hide-map crates to cnc
2010-06-25 21:58:09 +12:00
Paul Chote
7ac8d0cf59
Units automatically path around known hazards (eg static base defenses). Test using SAM and TRAN.
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Todo: Ignore hazards when force-moving; Apply only to known enemy hazards; Implement more hazard classes
Also add a few files I forgot from previous patches
2010-06-25 13:53:37 +12:00
Matthew Bowra-Dean
aa239d172d
Log channels, PHP script diffs when told.
2010-06-10 12:50:22 +12:00
Chris Forbes
ba850ec3f1
improve error message in ActorInfo.TraitsInConstructOrder
2010-05-27 22:17:15 +12:00
Chris Forbes
248eba20fa
EmitInfantryOnSell moved to RA
2010-05-20 17:56:44 +12:00
Bob
7deefc5246
debug (timing) spam, and perf fixed on SupportPower
...
Build timing (un)hacked by chrisf
2010-05-16 22:23:36 +12:00
Chris Forbes
78d40b5bb0
unbitrot cnc AGAIN; remove 'wood' and 'wall' flags from warheads
2010-05-13 18:09:13 +12:00
Chris Forbes
88689ddaf7
kill another dead overload
2010-05-09 13:04:15 +12:00
Chris Forbes
7482907c80
kill dead overload of LoadRules
2010-05-09 13:03:34 +12:00
alzeih
29d670dd79
MusicPlayer visibility controls
2010-05-08 13:45:59 +12:00
alzeih
1c862832ed
Make music stop button behave as expected
2010-05-06 23:46:50 +12:00
alzeih
3c539daf20
We have more music
2010-05-06 23:42:03 +12:00
alzeih
30ee0afdc0
Half of having choices of music and a player of it (not finished)
2010-05-06 23:42:03 +12:00
Chris Forbes
0c31e1c8a1
sync report on by default
2010-04-29 17:21:01 +12:00
Chris Forbes
ff7321cb12
decent sync reports
2010-04-29 16:28:26 +12:00
Chris Forbes
77b88729e6
fix crash in prev; fix broken pathing wrt crushables
2010-04-23 21:30:13 +12:00
Chris Forbes
c0a851d4be
convert 3tnk to have 1 weapon but a burst of 2
2010-04-23 21:18:12 +12:00
Paul Chote
fcf8eb2726
Terrain speed modifiers
2010-04-17 21:56:57 +12:00
Paul Chote
4a6c32bd9c
Fix ICustomTerrain to also work for resources
2010-04-17 21:56:45 +12:00
Bob
c3f1ec9ed2
move CosmeticRandom to game
2010-04-14 20:07:16 +12:00
Chris Forbes
fa56be799b
default sheetsize to 2048, not 512
2010-04-11 22:50:31 +12:00
Paul Chote
a89f576fb9
Unify the perf info visibility
2010-04-11 17:13:29 +12:00
Paul Chote
803076caf9
Basic (zomg hacked) shellmap script [commit hacked by chrisf to remove 3MB AUD]
2010-04-11 08:51:21 +12:00
Paul Chote
3bb69c448d
Draw shellmap actors
2010-04-10 17:11:33 +12:00
Chris Forbes
982c9518ac
#117 emit infantry on sell
2010-04-09 21:34:23 +12:00
Paul Chote
05f28bca23
Arbitrary smudge types
2010-04-09 14:51:10 +12:00
Paul Chote
656ba93546
Unhardcode starting maps
2010-04-09 14:51:04 +12:00
Paul Chote
4e0170a437
Maps as packages. Disable broken map selector.
2010-04-09 14:50:58 +12:00
Paul Chote
fd5539d110
Reimplement Bibs
2010-04-09 14:50:57 +12:00
Paul Chote
586266d2dc
Fix for loading yaml from a mounted package/folder
2010-04-09 14:50:53 +12:00
Paul Chote
f7e2f414c0
Game uses new format. Missing bridges/resources/smudges. Buggy map bounds, actor placement and tile images.
2010-04-09 14:50:44 +12:00