Chris Forbes
447fd05723
unify handling of order expose + issue for plane/heli; was identical
2011-04-16 12:01:23 +12:00
Chris Forbes
865f3e1b74
factor out resupply activity queueing for plane/heli into aircraft
2011-04-16 11:59:42 +12:00
Paul Chote
1c2574f4f4
Add an INotifyKilled interface, which is what most things that used INotifyDamaged actually cared about.
2011-04-16 10:58:35 +12:00
Caleb Anderson
5adda21b28
fix build
2011-04-13 07:22:10 +12:00
Chris Forbes
c19881cae3
694 fixed -- the same building can now do both repair and rearm for aircraft
2011-04-12 08:49:58 +12:00
Caleb Anderson
3fe4d32674
helis don't fail to attack on diagonal approach
2011-04-12 08:17:11 +12:00
Mike Bundy
bca2797bb4
Bug Fix: Helicopters spawning under each other
2011-04-10 23:36:49 +01:00
Chris Forbes
7d29d90338
from mirey: pilot parachutes from shot down plane, sometimes
2011-04-09 11:01:17 +12:00
Paul Chote
b0425aff3b
Renormalize line endings and fix copyright headers again.
2011-04-07 21:15:42 +12:00
Paul Chote
0d53346138
Fix bogus ClampToWorld behavior (allowed helicopters to fly outside map)
2011-03-19 21:01:14 +13:00
Chris Forbes
18e1de1d4b
prefer to circle over something friendly than leave the map
2011-03-19 18:44:39 +13:00
Chris Forbes
73a34886ec
oops
2011-03-19 18:44:38 +13:00
Chris Forbes
2d480c900f
patch plane to circle after move
2011-03-19 18:44:37 +13:00
Chris Forbes
0cf022c87a
rename FlyCircle -> FlyAttackLoop, for accuracy; new FlyCircleto fly a hold
2011-03-19 18:44:36 +13:00
Paul Chote
c568759e49
Fix #595 - IDisposable crash.
2011-03-17 22:26:28 +13:00
Chris Forbes
a3994df925
queries dies
2011-03-17 22:09:10 +13:00
Chris Forbes
149324ea92
remove most of the crap from queries
2011-03-17 22:09:08 +13:00
Chris Forbes
42b88276b1
blah
2011-02-28 20:36:12 +13:00
Chris Forbes
c5684fcba5
fix crash on startup
2011-02-28 20:35:09 +13:00
Paul Chote
ced2247af8
Add more info to Reservable dispose exception.
2011-02-26 13:05:58 +13:00
Paul Chote
f74d2318d8
Unreserve helipads on heli death.
2011-02-26 12:57:25 +13:00
Paul Chote
869448296a
Sync RTB path hash.
2011-02-24 17:51:41 +13:00
Paul Chote
fa6a98cca3
Unreserve reservation on death.
2011-02-24 17:17:20 +13:00
Paul Chote
094907c1a9
Update copyright header. Normalize line endings to LF.
2011-02-13 10:38:57 +13:00
Paul Chote
48482cf09a
Add an AttackWander trait for creeps. Remove a pile of bogosity from AttackMove.
2011-02-11 21:50:10 +13:00
Paul Chote
4b3c6cc62a
Add a SubCell field to UIM. Allow UIM to query for units by subcell.
2011-02-04 18:39:03 +13:00
Chris Forbes
f52620f6fc
add ISync to all traits that have [Sync] members
2011-01-26 21:00:28 +13:00
Paul Chote
58f1589f95
Add debug traits to Aircraft so we can see what is desyncing.
2011-01-25 18:19:36 +13:00
Paul Chote
e46b00f9c4
Missed a file when unmangling a dirty rebase.
2011-01-07 20:33:14 +13:00
Paul Chote
60e3f7621f
Remove fp from CenterLocation and aircraft.
2011-01-07 20:14:22 +13:00
Paul Chote
d395c5e05d
Remove dead helicopter instability code, and some unnecessary fp.
2011-01-07 20:00:53 +13:00
Chris Forbes
2048900c10
fix some dumbness in Production/ITeleportable
2011-01-02 14:41:48 +13:00
Chris Forbes
f7b34e1c5e
#339 heli spawn offset is wrong fixed, and ReservableProduction folded back into Production
2010-12-28 18:27:00 +13:00
Chris Forbes
59fdbe8725
CanTargetUnit -> CanTargetUnit
2010-12-27 18:43:32 +13:00
Paul Chote
6ff0e41650
Remove fp from Aircraft.
2010-12-24 12:01:39 +13:00
Chris Forbes
25ebdea758
hack in stop order support to various classes. not happy with this.
2010-12-19 17:48:18 +13:00
Paul Chote
5070a81db4
Move CancelableActivity into the Activities namespace. Remove the Idle activity.
2010-11-30 11:11:14 +13:00
Paul Chote
434ea26950
Fix cloaked units.
2010-11-27 11:28:22 +13:00
Paul Chote
b423889c06
Remove a pile of duplication from target lines.
...
Remove MoveFlash.
2010-11-27 11:20:03 +13:00
Paul Chote
5f43923b80
Polish: Show the "move-blocked" cursor for locations outside the map. Clamp move orders to the map bounds for these orders.
2010-11-27 11:20:03 +13:00
Chris Forbes
23e6eada26
another ctor removed
2010-11-23 15:20:11 +13:00
Chris Forbes
490b0801a0
start removing weird ctors on Order
2010-11-23 15:14:48 +13:00
Chris Forbes
1db3ce4b59
some usings cleanup
2010-11-21 12:25:22 +13:00
Bob
a7f42dcf0c
fix interaction between autoattack and idleanimation
2010-11-16 20:32:00 +13:00
Chris Forbes
bc7a9c14d0
fix helicopters landing in silly places
2010-11-14 21:27:17 +13:00
Bob
80e897abfb
add Util.RunActivity, and have Actor.Tick use it. fix medic autoheal
2010-11-14 18:36:36 +13:00
Bob
f8e6245903
make order queuing work for buildings and turreted units, too
2010-11-14 15:48:02 +13:00
geckosoft
622f9bfe71
Added: forceQueue to IOrderTarget' CanTargetUnit / CanTargetLocation
...
Added: forceQueue to all related methods
Added: Only shows the select cursor IF hovering over a unit AND the orders return the 'default' icon
2010-11-13 17:46:36 +13:00
geckosoft
6b40abb58c
Implemented: Stances
...
Added: Basic stances (Aggressive, Guard (Hold Ground), Hold Fire, None (dummy), Return Fire)
Added: WorldCommandWidget (to be able to set said stances)
Added: WorldCommandWidget to ra (cnc will follow, later on)
Changed: Added support to AttackBase for firing with movement disabled + utility method ScanForTarget (used by stances)
Added: AssignUnitStance (attach this to unit-producing actors, together with what stances can be picked as 'default')
2010-11-13 17:26:42 +13:00
Bob
22e61a5700
refactor QueueAttack -> GetAttackActivity
2010-11-13 16:42:13 +13:00