Chris Forbes
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ea641f081f
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use ChooseAirfield in ReturnToBase.Tick bailout
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2012-09-14 23:20:18 +12:00 |
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Chris Forbes
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a641c7a87d
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add parameter to ReturnToBase.ChooseAirfield for whether the building must be unreserved
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2012-09-14 23:14:02 +12:00 |
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Matthias Mailänder
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81f035904e
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remove TODO list, use bug-tracker
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2012-08-15 08:48:48 +12:00 |
|
James Dunne
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2ff4a76955
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Fixed zombie aircraft flying around after being told to fall to earth.
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2012-06-27 22:02:29 -05:00 |
|
James Dunne
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b127ae8027
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Added sub-pixel position/vector types.
Updated Sync code to handle new sub-pixel types.
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2012-06-21 19:41:12 -05:00 |
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James Dunne
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9c49143534
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New types for cell and pixel coordinate position/vectors.
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2012-06-21 15:36:59 -05:00 |
|
Curtis Shmyr
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b8b9d34404
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Aircraft can use friendly service depots/airfields/helipads
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2012-02-13 09:11:32 +13:00 |
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Chris Forbes
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a566a372f5
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(2/2) #1210 Remove QueueResupplyActivities entirely, just queue ResupplyAircraft
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2011-12-03 10:16:10 +13:00 |
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Chris Forbes
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7b06e39390
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(1/2) #1210 Untangling QueueResupplyActivities
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2011-12-03 10:16:10 +13:00 |
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Kenny Hoxworth
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98d4af18a4
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Don't cancel the FlyAttack activity if the activity has already been canceled. The Tick routine calls Cancel() on FlyAttack, which removes any NextActivity that may have been set by an outside listener. This is the case with a rare bug causing planes to be killed, removed from the playable game, but still existing in the game world.
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2011-11-29 08:57:04 +13:00 |
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Chris Forbes
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6cb8ee1f9f
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expose appropriate *Inits, and make them work in editor
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2011-11-06 18:17:13 +13:00 |
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Curtis S
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f5807f5f3b
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Fix #1230: crash when no hpad owned by player
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2011-10-23 14:53:33 -06:00 |
|
Curtis S
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eebfb34ea2
|
Fix #1187; aircraft rearm properly now
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2011-10-22 13:41:09 -06:00 |
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Curtis S
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7d9641e195
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Update helis logic for returning to hpad, to mirror that of planes returning to aflds
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2011-10-22 13:26:51 -06:00 |
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Curtis S
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9e21282341
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Fix #725; planes don't stack afld / planes will fly to empty aflds
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2011-10-22 13:23:30 -06:00 |
|
Chris Forbes
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bc6af1841b
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fix indents everywhere
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2011-10-18 15:10:17 +13:00 |
|
Chris Forbes
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d6f4b61b1c
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fixed #1187 - aircraft now reload when ordered back to base via F
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2011-10-08 22:22:42 +13:00 |
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Chris Forbes
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6922ff3bf9
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have ReturnOnIdle use QueueResupplyActivities so it works for airfields that can both rearm and repair
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2011-10-08 22:17:15 +13:00 |
|
Chris Forbes
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1702a9e9f5
|
tidy helicopter
|
2011-10-08 22:11:01 +13:00 |
|
Chris Forbes
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38b6d3527b
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remove duplicate of ReserveSpawnBuilding from heli
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2011-10-08 22:08:38 +13:00 |
|
Chris Forbes
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9719e10edd
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drop spurious 'self' from ReserveSpawnBuilding, GetActorBelow
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2011-10-08 22:07:15 +13:00 |
|
Chris Forbes
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c7f780eb1d
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factor out GetActorBelow from ReserveSpawnBuilding
|
2011-10-08 22:04:21 +13:00 |
|
Chris Forbes
|
2bc260c833
|
move Activity from OpenRA.Traits.Activities namespace to OpenRA.Traits
|
2011-10-06 23:11:58 +13:00 |
|
Chris Forbes
|
c27af37541
|
fix busted indents in Plane.cs
|
2011-09-30 11:06:15 +13:00 |
|
Curtis S
|
174ec12ff0
|
Fixed ingame crash caused by using "F" on planes when owning no AFLDs
|
2011-09-30 08:24:17 +13:00 |
|
Chris Forbes
|
55036cd58c
|
fix trailing whitespace everywhere
|
2011-09-26 08:40:39 +13:00 |
|
Chris Forbes
|
776a1aa817
|
fix newlines in source files
|
2011-09-17 11:26:17 +12:00 |
|
Chris Forbes
|
257bd6f431
|
fixed #849 -- forceMove plumbing removed, noone uses it.
|
2011-08-17 07:52:35 +12:00 |
|
Chris Forbes
|
d3def71340
|
Add ReturnToBase (F) support for aircraft; #1084
|
2011-08-13 15:01:41 +12:00 |
|
Curtis S
|
b6560e6026
|
Fixed #1090; pilots don't drop for dead players
|
2011-08-13 15:01:40 +12:00 |
|
Chris Forbes
|
ddc1311d87
|
Make RenderUnit require IFacing; RenderSimple can be used for crates, mines, etc; fix husk facing init
|
2011-08-09 08:51:35 +12:00 |
|
Chris Forbes
|
e81cbceb99
|
aircraft sync debug traits dont really need to do trait lookups every time the synchash is taken..
|
2011-07-25 22:23:13 +12:00 |
|
Chris Forbes
|
8b78bc0602
|
move ReserveSpawnBuilding out of Plane.Tick and name it
|
2011-07-17 11:57:07 +12:00 |
|
Chris Forbes
|
37656a02d9
|
have RALint check actor type in EjectOnDeath
|
2011-07-17 11:28:40 +12:00 |
|
Chris Forbes
|
e44b965785
|
fixed #999 -- replace order/first[ordefault] with .ClosestTo(point)
|
2011-07-14 20:29:07 +12:00 |
|
Chris Forbes
|
0e45968573
|
remove 'private' keyword where possible
|
2011-06-29 09:15:39 +12:00 |
|
Lawrence Wang
|
de5db51f25
|
Fixed #856 - created trait for ammo reload time, set for some aircraft
|
2011-06-25 11:54:12 +12:00 |
|
Paul Chote
|
44c86928ec
|
Rework orca weapons and firing offsets. Now fires a volley of 10 rockets, which reload at 2 per 3 seconds. Fixes half of #930.
|
2011-06-24 23:58:30 +12:00 |
|
Paul Chote
|
ef8b6b2e71
|
Remove FlyOffMap.Interruptable. Fixes #906.
|
2011-06-24 00:40:58 +12:00 |
|
Paul Chote
|
af4093f380
|
Swap the default value for FlyOffMap.Interruptible. The common case (scripted aircraft) don't want to be interruptible. Fixes badr desync caused by the mono 2.6.7 compiler dropping initializers for bools that default to true.
|
2011-06-21 14:20:08 +12:00 |
|
Paul Chote
|
d4baf2d757
|
Refactor UnitInfluence trait -> world.ActorMap
|
2011-05-22 19:32:53 +12:00 |
|
Chris Forbes
|
d86e0ec522
|
rename ITraitPrerequisite<T> to Requires<T>
|
2011-05-04 18:02:35 +12:00 |
|
Chris Forbes
|
f84832a24a
|
remove some duplication in parachute use
|
2011-04-29 19:52:36 +12:00 |
|
Chris Forbes
|
b26d2e07e9
|
formatting
|
2011-04-29 19:50:31 +12:00 |
|
Chris Forbes
|
00c4d1b469
|
remove FlyAttackLoop
|
2011-04-19 18:40:24 +12:00 |
|
Chris Forbes
|
4ea9cdb003
|
allow FlyAttack to work without AttackPlane
|
2011-04-19 18:37:12 +12:00 |
|
Paul Chote
|
4f83e994d0
|
Tidy up Activity.Cancel(), make Tick abstract
|
2011-04-16 13:18:22 +12:00 |
|
alzeih
|
0a67c68c45
|
GetTargetQueue -> GetTargets + Exts
|
2011-04-16 12:57:55 +12:00 |
|
alzeih
|
820f67e46b
|
more for Activity
|
2011-04-16 12:56:10 +12:00 |
|
alzeih
|
255bac6aff
|
QueuedActivity's Insert is broken
|
2011-04-16 12:50:13 +12:00 |
|