Commit Graph

366 Commits

Author SHA1 Message Date
Bob
88a8d84153 use new Enter activity for engy, spy, c4 2010-10-21 20:58:07 +13:00
Chris Forbes
ad1af792e6 add CashTrickler trait, to support oil derricks, etc 2010-10-15 17:56:28 +13:00
Paul Chote
185ba80e99 Fix FMV player widget display 2010-10-14 23:30:48 +13:00
Paul Chote
127cbf3f96 Start pulling out useful scripting components - stalled by widget changes having broken the fmv player. 2010-10-14 22:16:18 +13:00
Chris Forbes
8aa180c1f4 cleaned up unused bits in attackmove 2010-10-13 19:20:17 +13:00
max621
c150fd9475 Added attack move 2010-10-13 08:13:20 +13:00
Chris Forbes
d2b9e150f1 add FallsToEarth for helicopters dying 2010-10-08 18:24:08 +13:00
pdovy
761f62292f missing files from previous commit 2010-10-07 22:46:44 +13:00
Bob
4bc9e01516 use new orders system in various traits 2010-10-07 22:07:12 +13:00
Bob
afda1647fd moved more traits from engine into mods 2010-09-20 21:17:50 +12:00
Bob
aff6889995 moved traits from engine into mod 2010-09-20 20:58:42 +12:00
katzsmile
d809fb1e7b Updated Map Editor:
New Open/Save dialogs
Added icon for program
Hacked Actors Tab.
Started work on floater with tools

Signed-off-by: katzsmile <katzsmile@lead-games.com>
2010-09-16 22:32:34 +12:00
Paul Chote
ff0c66e38c Idle animations for infantry. Enabled for cnc e3. 2010-09-07 23:30:49 +12:00
Chris Forbes
50066ec238 merge CreateMapPlayers into CreateMPPlayers 2010-08-25 21:44:54 +12:00
Paul Chote
03cdcdd4aa Start cleaning up sp player init; doesn't work 2010-08-25 20:15:49 +12:00
Paul Chote
4e86f5b252 Unbreak cnc, defaultmod 2010-08-25 20:15:46 +12:00
Paul Chote
b6b4df703a Shift loadscreen into mods 2010-08-25 20:15:46 +12:00
Chris Forbes
0f9221dc5a mostly sensible init for real players and bots 2010-08-25 19:23:25 +12:00
Chris Forbes
e74c3eeb2e hook in an ai stub. all it does for now is deploy the mcv. 2010-08-24 22:52:40 +12:00
Chris Forbes
79ced35010 make InfiltrateForSonarPulse work for any support power 2010-08-24 17:37:06 +12:00
Chris Forbes
ccb77dee12 rename ChoosePaletteOnSelect 2010-08-23 17:47:46 +12:00
Paul Chote
56b0da0b13 Singleplayer campaign support: player/world init 2010-08-17 22:59:41 +12:00
Paul Chote
7f191887ec Revamp cloak model 2010-08-15 06:18:46 +12:00
Paul Chote
ddd56e6f9b Reveal-map crate 2010-08-15 01:43:24 +12:00
Paul Chote
694fd84188 Clean up custom color palette 2010-08-15 00:18:06 +12:00
Paul Chote
40b16e33ba Fix and polish all ra production structures; remove some obsoleted Production subclasses 2010-08-03 18:29:32 +12:00
Paul Chote
711378d352 Polish cnc pyle & hand inf production; lays groundwork for future polish. Likely breaks every other production structure (untested). 2010-08-02 23:35:35 +12:00
Chris Forbes
97e43cfe40 add ReservableProduction, to start fixing afld behavior. 2010-08-01 11:57:33 +12:00
Paul Chote
d5dbd1b7da Fix Monodevelop build 2010-08-01 01:48:12 +12:00
Chris Forbes
b1736e5efd fix VS build 2010-08-01 01:40:37 +12:00
Paul Chote
bd979f65b8 Kill Unit trait; Radar signature tweaks 2010-08-01 01:26:59 +12:00
Paul Chote
d416f0be5c Shift "XXX Lost" notification onto a trait. Hook up "Structure Lost" (cnc) and "Airborne Unit Lost" (ra). 2010-08-01 01:01:31 +12:00
Paul Chote
207ee49da3 Move Facing and Altitude onto IMove impls, with associated pile of cleanups 2010-08-01 01:01:31 +12:00
Chris Forbes
765bedb592 add cloak crate action to cnc 2010-08-01 00:21:20 +12:00
Chris Forbes
491d38cafe move Weapon & friends into own file 2010-07-31 23:21:22 +12:00
Chris Forbes
449cc4a42d remove old buff crates 2010-07-31 21:34:22 +12:00
Chris Forbes
08d75cb55c add GiveMcvCrateAction, and wire unit crates / mcv crates / etc 2010-07-31 12:23:08 +12:00
Chris Forbes
4c24547c26 add GiveUnitCrateAction 2010-07-31 12:23:07 +12:00
Paul Chote
bde16e4e15 Remove a pile of duplication on mcv undeploy 2010-07-30 21:00:23 +12:00
Paul Chote
119f85dbf4 Unfail mcv deploy 2010-07-30 21:00:23 +12:00
Bob
ede160f1b6 move some more (gameplay related) widgets into mods/ 2010-07-30 20:55:03 +12:00
Bob
b4c84a11f2 changes to allow widgets to be in mods/; moved BuildPaletteWidget into mods/ 2010-07-30 20:15:14 +12:00
Paul Chote
8fab45ae39 Move Cloak, HiddenUnderFog, FrozenUnderFog into Mods.RA; Simplify a pile of related stuff. 2010-07-28 21:11:50 +12:00
Paul Chote
9a704e69b2 Shift RevealsShroud onto Unit; fix "vehicles don't update shroud" regression in last 2010-07-27 21:19:16 +12:00
Paul Chote
637fae87cd Remove a bunch of unused stuff. May help pathfinder perf a little. 2010-07-26 20:27:56 +12:00
Chris Forbes
f2bfa8e2ee reinstate range circles; IRenderSelection allows arb. plugging in of these things 2010-07-25 15:56:40 +12:00
Paul Chote
63951ac134 Run ralint after building 2010-07-25 15:11:08 +12:00
Paul Chote
5776d351b4 Fix Monodevelop build; remove Aftermath project. 2010-07-25 14:55:44 +12:00
alzeih
484bea106b OpenRA works nicely with monodevelop 2010-07-24 16:19:54 +12:00
Paul Chote
52c8c93b30 Building capture eva + wtf on silo capture 2010-07-23 22:29:27 +12:00