Bob
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88a8d84153
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use new Enter activity for engy, spy, c4
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2010-10-21 20:58:07 +13:00 |
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Chris Forbes
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ad1af792e6
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add CashTrickler trait, to support oil derricks, etc
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2010-10-15 17:56:28 +13:00 |
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Paul Chote
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185ba80e99
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Fix FMV player widget display
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2010-10-14 23:30:48 +13:00 |
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Paul Chote
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127cbf3f96
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Start pulling out useful scripting components - stalled by widget changes having broken the fmv player.
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2010-10-14 22:16:18 +13:00 |
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Chris Forbes
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8aa180c1f4
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cleaned up unused bits in attackmove
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2010-10-13 19:20:17 +13:00 |
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max621
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c150fd9475
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Added attack move
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2010-10-13 08:13:20 +13:00 |
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Chris Forbes
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d2b9e150f1
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add FallsToEarth for helicopters dying
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2010-10-08 18:24:08 +13:00 |
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pdovy
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761f62292f
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missing files from previous commit
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2010-10-07 22:46:44 +13:00 |
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Bob
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4bc9e01516
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use new orders system in various traits
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2010-10-07 22:07:12 +13:00 |
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Bob
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afda1647fd
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moved more traits from engine into mods
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2010-09-20 21:17:50 +12:00 |
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Bob
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aff6889995
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moved traits from engine into mod
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2010-09-20 20:58:42 +12:00 |
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katzsmile
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d809fb1e7b
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Updated Map Editor:
New Open/Save dialogs
Added icon for program
Hacked Actors Tab.
Started work on floater with tools
Signed-off-by: katzsmile <katzsmile@lead-games.com>
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2010-09-16 22:32:34 +12:00 |
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Paul Chote
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ff0c66e38c
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Idle animations for infantry. Enabled for cnc e3.
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2010-09-07 23:30:49 +12:00 |
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Chris Forbes
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50066ec238
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merge CreateMapPlayers into CreateMPPlayers
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2010-08-25 21:44:54 +12:00 |
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Paul Chote
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03cdcdd4aa
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Start cleaning up sp player init; doesn't work
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2010-08-25 20:15:49 +12:00 |
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Paul Chote
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4e86f5b252
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Unbreak cnc, defaultmod
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2010-08-25 20:15:46 +12:00 |
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Paul Chote
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b6b4df703a
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Shift loadscreen into mods
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2010-08-25 20:15:46 +12:00 |
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Chris Forbes
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0f9221dc5a
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mostly sensible init for real players and bots
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2010-08-25 19:23:25 +12:00 |
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Chris Forbes
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e74c3eeb2e
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hook in an ai stub. all it does for now is deploy the mcv.
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2010-08-24 22:52:40 +12:00 |
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Chris Forbes
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79ced35010
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make InfiltrateForSonarPulse work for any support power
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2010-08-24 17:37:06 +12:00 |
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Chris Forbes
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ccb77dee12
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rename ChoosePaletteOnSelect
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2010-08-23 17:47:46 +12:00 |
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Paul Chote
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56b0da0b13
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Singleplayer campaign support: player/world init
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2010-08-17 22:59:41 +12:00 |
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Paul Chote
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7f191887ec
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Revamp cloak model
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2010-08-15 06:18:46 +12:00 |
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Paul Chote
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ddd56e6f9b
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Reveal-map crate
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2010-08-15 01:43:24 +12:00 |
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Paul Chote
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694fd84188
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Clean up custom color palette
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2010-08-15 00:18:06 +12:00 |
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Paul Chote
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40b16e33ba
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Fix and polish all ra production structures; remove some obsoleted Production subclasses
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2010-08-03 18:29:32 +12:00 |
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Paul Chote
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711378d352
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Polish cnc pyle & hand inf production; lays groundwork for future polish. Likely breaks every other production structure (untested).
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2010-08-02 23:35:35 +12:00 |
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Chris Forbes
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97e43cfe40
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add ReservableProduction, to start fixing afld behavior.
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2010-08-01 11:57:33 +12:00 |
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Paul Chote
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d5dbd1b7da
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Fix Monodevelop build
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2010-08-01 01:48:12 +12:00 |
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Chris Forbes
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b1736e5efd
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fix VS build
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2010-08-01 01:40:37 +12:00 |
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Paul Chote
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bd979f65b8
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Kill Unit trait; Radar signature tweaks
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2010-08-01 01:26:59 +12:00 |
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Paul Chote
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d416f0be5c
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Shift "XXX Lost" notification onto a trait. Hook up "Structure Lost" (cnc) and "Airborne Unit Lost" (ra).
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2010-08-01 01:01:31 +12:00 |
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Paul Chote
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207ee49da3
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Move Facing and Altitude onto IMove impls, with associated pile of cleanups
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2010-08-01 01:01:31 +12:00 |
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Chris Forbes
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765bedb592
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add cloak crate action to cnc
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2010-08-01 00:21:20 +12:00 |
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Chris Forbes
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491d38cafe
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move Weapon & friends into own file
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2010-07-31 23:21:22 +12:00 |
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Chris Forbes
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449cc4a42d
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remove old buff crates
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2010-07-31 21:34:22 +12:00 |
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Chris Forbes
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08d75cb55c
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add GiveMcvCrateAction, and wire unit crates / mcv crates / etc
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2010-07-31 12:23:08 +12:00 |
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Chris Forbes
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4c24547c26
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add GiveUnitCrateAction
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2010-07-31 12:23:07 +12:00 |
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Paul Chote
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bde16e4e15
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Remove a pile of duplication on mcv undeploy
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2010-07-30 21:00:23 +12:00 |
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Paul Chote
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119f85dbf4
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Unfail mcv deploy
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2010-07-30 21:00:23 +12:00 |
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Bob
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ede160f1b6
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move some more (gameplay related) widgets into mods/
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2010-07-30 20:55:03 +12:00 |
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Bob
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b4c84a11f2
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changes to allow widgets to be in mods/; moved BuildPaletteWidget into mods/
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2010-07-30 20:15:14 +12:00 |
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Paul Chote
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8fab45ae39
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Move Cloak, HiddenUnderFog, FrozenUnderFog into Mods.RA; Simplify a pile of related stuff.
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2010-07-28 21:11:50 +12:00 |
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Paul Chote
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9a704e69b2
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Shift RevealsShroud onto Unit; fix "vehicles don't update shroud" regression in last
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2010-07-27 21:19:16 +12:00 |
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Paul Chote
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637fae87cd
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Remove a bunch of unused stuff. May help pathfinder perf a little.
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2010-07-26 20:27:56 +12:00 |
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Chris Forbes
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f2bfa8e2ee
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reinstate range circles; IRenderSelection allows arb. plugging in of these things
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2010-07-25 15:56:40 +12:00 |
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Paul Chote
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63951ac134
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Run ralint after building
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2010-07-25 15:11:08 +12:00 |
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Paul Chote
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5776d351b4
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Fix Monodevelop build; remove Aftermath project.
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2010-07-25 14:55:44 +12:00 |
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alzeih
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484bea106b
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OpenRA works nicely with monodevelop
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2010-07-24 16:19:54 +12:00 |
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Paul Chote
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52c8c93b30
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Building capture eva + wtf on silo capture
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2010-07-23 22:29:27 +12:00 |
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