Matthias Mailänder
b1c3ac20bf
brought back the MoveFlash
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closes #2592
2013-11-02 18:03:49 +01:00
Matthias Mailänder
32851e624c
specify map folders in mod.yaml
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closes #3544
2013-10-27 08:02:05 +01:00
Matthias Mailänder
d373cca9b1
avoid using the filename map.yaml for sequences
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this is already used to describe map rules and confuses newbies
2013-09-01 17:13:46 +02:00
Paul Chote
dac4d26841
Fix D2K build overlay offsets.
2013-08-22 09:46:32 +12:00
reaperrr
4ec1edac06
Sets up muzzle sequences for gun towers.
2013-08-19 23:05:18 +02:00
reaperrr
e0a30b2405
Removes Start: from muzzle sequences that use explicit Frames.
2013-08-19 18:17:39 +02:00
reaperrr
f840d6b66c
Adds muzzle sequences for regular tanks and Siege tank.
2013-08-19 14:27:01 +02:00
reaperrr
247ea6e2bd
Fixes Trike, Raider and Devastator muzzle sequences so they actually show up in-game, removes unnecessary muzzle sequence for Quad.
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Note: I'm aware that abusing Frames: for this is a bit ugly, but as a matter of fact the result simply works and looks much better than using a high tick value instead.
2013-08-19 14:26:07 +02:00
reaperrr
8fec285ea5
Change piffs to correct animation, tweaks and changes some other explosion animations.
2013-08-19 14:20:05 +02:00
reaperrr
72285b2d36
Add correct Devastator bullet sequence.
2013-08-19 14:18:46 +02:00
reaperrr
ce1f4c3eec
Add 120mm and 155mm projectile sequences.
2013-08-19 14:18:14 +02:00
reaperrr
3285e2ac71
Add Deviator gas explosion.
2013-08-19 14:17:11 +02:00
reaperrr
d88e092fc0
Fixed laserfire (currently used by sonic tank).
2013-08-19 14:16:29 +02:00
reaperrr
9721339067
Fix RPG facing.
2013-08-19 14:14:57 +02:00
Matthias Mailänder
bf521518af
cleanup the rubble
2013-08-17 23:56:12 +02:00
Matthias Mailänder
8c6074a081
WithCrumbleOverlay for Dune 2000 buildings
2013-08-17 23:47:09 +02:00
Matthias Mailänder
cb2dd333a7
read bibs from R8
2013-08-17 23:31:24 +02:00
Matthias Mailänder
c551cfca0f
welding for the light factories
2013-08-17 23:31:24 +02:00
Matthias Mailänder
0dd73a1289
welding animations for the corrino heavy factory
2013-08-17 23:31:24 +02:00
Matthias Mailänder
f480679ab1
add welding animations to the high tech factories
2013-08-17 23:31:24 +02:00
Matthias Mailänder
67c1eaf919
animate the repair button using Frames:
2013-08-17 23:31:24 +02:00
Matthias Mailänder
3db98b6554
welding in the heavy weapon factories
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overlay + alpha blending = awesome
2013-08-17 23:31:24 +02:00
Matthias Mailänder
8a1e825946
added Ix Research lights as overlays
2013-08-17 23:31:23 +02:00
Matthias Mailänder
d4364694ab
spinning radar dishes
2013-08-17 23:31:23 +02:00
Matthias Mailänder
c71e081afc
added wind trap zaps with overlays
2013-08-17 23:31:23 +02:00
Matthias Mailänder
51be8ef6bd
repair pad animations are not yet supported for overlays
2013-08-17 23:31:23 +02:00
Matthias Mailänder
93622ebeb2
use the cool new additive blend mode for Dune 2000 explosions
2013-08-17 23:31:23 +02:00
Matthias Mailänder
9950706cb1
cleanup weapon yamls
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- removed Red Alert sounds
- WaterExplosion? Arrakis is a desert planet...
- remove unused weapons/defaults and merge explosions
- give bazooka smaller sized explosions
- bigger explosions for orni strikes
2013-08-17 23:31:23 +02:00
Matthias Mailänder
c6e9b00c8c
removed legacy 90mm SHP trails
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they are too big
2013-08-17 23:31:23 +02:00
Matthias Mailänder
a831b8984a
port map actors to DATA.R8 sequences
2013-08-17 23:31:22 +02:00
Matthias Mailänder
efb55d4cb9
read support power icons from sequences
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so that d2k can grab them from DATA.R8
2013-08-17 23:31:22 +02:00
Matthias Mailänder
376a6c7a5d
read the production icons from sequences
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this allows d2k to read them from DATA.R8 without trouble
2013-08-17 23:31:22 +02:00
Matthias Mailänder
b73ca27a8f
move vehicles to load sprites from DATA.R8 directly
2013-08-17 23:31:22 +02:00
Matthias Mailänder
8718a9cb44
load projectiles, muzzles and explosions from DATA.R8
2013-08-17 23:31:22 +02:00
Matthias Mailänder
d0d2c7a49b
load Dune 2000 aircraft directly from DATA.R8
2013-08-17 23:31:22 +02:00
Matthias Mailänder
bed3fc2498
replace the infantry sequences with transposed DATA.R8 frames
2013-08-17 23:31:22 +02:00
Matthias Mailänder
341522232e
migrate all other buildings to DATA.R8 sequences
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4th conyard might be for the Corrino faction
TODO: active animations are yet unused overlays
no need to render build-top for refineries
2013-08-17 23:31:22 +02:00
Matthias Mailänder
03eaf76cd8
moved the towers to DATA.R8 sequences
2013-08-17 23:31:22 +02:00
Matthias Mailänder
a7504b5dd9
load Dune 2000 walls directly from DATA.R8
2013-08-17 23:31:22 +02:00
Paul Chote
b02fd0d002
Remove BibLayer and use sequences / RenderSprites instead.
2013-08-11 00:25:53 +12:00
Paul Chote
614d57ac08
Remove BelowUnits from D2K.
2013-08-11 00:25:52 +12:00
reaperrr
a57b43fb45
Splits D2K sequences.yaml into multiple files, organised the same way as cnc/ra mod.
2013-08-09 20:05:58 +02:00