Commit Graph

42 Commits

Author SHA1 Message Date
Matthias Mailänder
b1c3ac20bf brought back the MoveFlash
closes #2592
2013-11-02 18:03:49 +01:00
Matthias Mailänder
32851e624c specify map folders in mod.yaml
closes #3544
2013-10-27 08:02:05 +01:00
Matthias Mailänder
d373cca9b1 avoid using the filename map.yaml for sequences
this is already used to describe map rules and confuses newbies
2013-09-01 17:13:46 +02:00
Paul Chote
dac4d26841 Fix D2K build overlay offsets. 2013-08-22 09:46:32 +12:00
reaperrr
4ec1edac06 Sets up muzzle sequences for gun towers. 2013-08-19 23:05:18 +02:00
reaperrr
e0a30b2405 Removes Start: from muzzle sequences that use explicit Frames. 2013-08-19 18:17:39 +02:00
reaperrr
f840d6b66c Adds muzzle sequences for regular tanks and Siege tank. 2013-08-19 14:27:01 +02:00
reaperrr
247ea6e2bd Fixes Trike, Raider and Devastator muzzle sequences so they actually show up in-game, removes unnecessary muzzle sequence for Quad.
Note: I'm aware that abusing Frames: for this is a bit ugly, but as a matter of fact the result simply works and looks much better than using a high tick value instead.
2013-08-19 14:26:07 +02:00
reaperrr
8fec285ea5 Change piffs to correct animation, tweaks and changes some other explosion animations. 2013-08-19 14:20:05 +02:00
reaperrr
72285b2d36 Add correct Devastator bullet sequence. 2013-08-19 14:18:46 +02:00
reaperrr
ce1f4c3eec Add 120mm and 155mm projectile sequences. 2013-08-19 14:18:14 +02:00
reaperrr
3285e2ac71 Add Deviator gas explosion. 2013-08-19 14:17:11 +02:00
reaperrr
d88e092fc0 Fixed laserfire (currently used by sonic tank). 2013-08-19 14:16:29 +02:00
reaperrr
9721339067 Fix RPG facing. 2013-08-19 14:14:57 +02:00
Matthias Mailänder
bf521518af cleanup the rubble 2013-08-17 23:56:12 +02:00
Matthias Mailänder
8c6074a081 WithCrumbleOverlay for Dune 2000 buildings 2013-08-17 23:47:09 +02:00
Matthias Mailänder
cb2dd333a7 read bibs from R8 2013-08-17 23:31:24 +02:00
Matthias Mailänder
c551cfca0f welding for the light factories 2013-08-17 23:31:24 +02:00
Matthias Mailänder
0dd73a1289 welding animations for the corrino heavy factory 2013-08-17 23:31:24 +02:00
Matthias Mailänder
f480679ab1 add welding animations to the high tech factories 2013-08-17 23:31:24 +02:00
Matthias Mailänder
67c1eaf919 animate the repair button using Frames: 2013-08-17 23:31:24 +02:00
Matthias Mailänder
3db98b6554 welding in the heavy weapon factories
overlay + alpha blending = awesome
2013-08-17 23:31:24 +02:00
Matthias Mailänder
8a1e825946 added Ix Research lights as overlays 2013-08-17 23:31:23 +02:00
Matthias Mailänder
d4364694ab spinning radar dishes 2013-08-17 23:31:23 +02:00
Matthias Mailänder
c71e081afc added wind trap zaps with overlays 2013-08-17 23:31:23 +02:00
Matthias Mailänder
51be8ef6bd repair pad animations are not yet supported for overlays 2013-08-17 23:31:23 +02:00
Matthias Mailänder
93622ebeb2 use the cool new additive blend mode for Dune 2000 explosions 2013-08-17 23:31:23 +02:00
Matthias Mailänder
9950706cb1 cleanup weapon yamls
- removed Red Alert sounds
- WaterExplosion? Arrakis is a desert planet...
- remove unused weapons/defaults and merge explosions
- give bazooka smaller sized explosions
- bigger explosions for orni strikes
2013-08-17 23:31:23 +02:00
Matthias Mailänder
c6e9b00c8c removed legacy 90mm SHP trails
they are too big
2013-08-17 23:31:23 +02:00
Matthias Mailänder
a831b8984a port map actors to DATA.R8 sequences 2013-08-17 23:31:22 +02:00
Matthias Mailänder
efb55d4cb9 read support power icons from sequences
so that d2k can grab them from DATA.R8
2013-08-17 23:31:22 +02:00
Matthias Mailänder
376a6c7a5d read the production icons from sequences
this allows d2k to read them from DATA.R8 without trouble
2013-08-17 23:31:22 +02:00
Matthias Mailänder
b73ca27a8f move vehicles to load sprites from DATA.R8 directly 2013-08-17 23:31:22 +02:00
Matthias Mailänder
8718a9cb44 load projectiles, muzzles and explosions from DATA.R8 2013-08-17 23:31:22 +02:00
Matthias Mailänder
d0d2c7a49b load Dune 2000 aircraft directly from DATA.R8 2013-08-17 23:31:22 +02:00
Matthias Mailänder
bed3fc2498 replace the infantry sequences with transposed DATA.R8 frames 2013-08-17 23:31:22 +02:00
Matthias Mailänder
341522232e migrate all other buildings to DATA.R8 sequences
4th conyard might be for the Corrino faction
TODO: active animations are yet unused overlays

no need to render build-top for refineries
2013-08-17 23:31:22 +02:00
Matthias Mailänder
03eaf76cd8 moved the towers to DATA.R8 sequences 2013-08-17 23:31:22 +02:00
Matthias Mailänder
a7504b5dd9 load Dune 2000 walls directly from DATA.R8 2013-08-17 23:31:22 +02:00
Paul Chote
b02fd0d002 Remove BibLayer and use sequences / RenderSprites instead. 2013-08-11 00:25:53 +12:00
Paul Chote
614d57ac08 Remove BelowUnits from D2K. 2013-08-11 00:25:52 +12:00
reaperrr
a57b43fb45 Splits D2K sequences.yaml into multiple files, organised the same way as cnc/ra mod. 2013-08-09 20:05:58 +02:00