Paul Chote
504fe9e427
Fix infantry group damage
2011-02-04 18:39:04 +13:00
Paul Chote
73a08624ef
Hacky fix for group movement
2011-02-04 18:39:03 +13:00
Paul Chote
d45db9eb9c
Shift production audio onto ProductionQueue.
2011-01-29 12:58:56 +13:00
Paul Chote
6c14b78b7c
Load the game into an intermediate state where RAInitDelegate can install packages, etc (an even bigger hack).
2011-01-27 20:50:00 +13:00
Paul Chote
272ba08c21
Likewise for PlayerResources
2011-01-25 18:26:15 +13:00
Paul Chote
58f1589f95
Add debug traits to Aircraft so we can see what is desyncing.
2011-01-25 18:19:36 +13:00
Chris Forbes
93a56f9a18
#250 resources should have a list of allowed terrain types
2011-01-08 09:31:36 +13:00
Chris Forbes
cc1c183d66
fix initial placement and facing of mig/yak on afld
2011-01-05 09:12:29 +13:00
Paul Chote
cc356bcfee
Refactoring.
2011-01-04 14:34:00 +13:00
Paul Chote
ece50b0d57
RA Harvester docking sequence.
2011-01-04 14:34:00 +13:00
Paul Chote
76216b8dd9
Move damage sounds and shaking from Building/RenderBuilding into their own traits. Fix wall damage/death sounds under cnc.
2011-01-04 14:34:00 +13:00
Chris Forbes
f7b34e1c5e
#339 heli spawn offset is wrong fixed, and ReservableProduction folded back into Production
2010-12-28 18:27:00 +13:00
Chris Forbes
68e8565561
reduce size of attack forces to reduce base blockages
2010-12-23 08:42:45 +13:00
Chris Forbes
92e6570f50
fix a crash, add a normal bot (harder)
2010-12-23 08:42:45 +13:00
Chris Forbes
29fbeb2c5d
add enumeration of bots
2010-12-23 08:42:43 +13:00
Chris Forbes
92b0f77867
#381 fixed (thanks, [Arcturus])
2010-12-20 20:00:41 +13:00
Chris Forbes
7802931e54
SAM requires power to operate
2010-12-19 18:51:14 +13:00
Chris Forbes
14737cc1dc
nerf 1tnk pretty hard; add more hp for 2tnk but increase price slightly
2010-12-19 18:48:51 +13:00
Paul Chote
f5bffc4da9
Restore sane timings.
2010-12-07 22:19:58 +13:00
Paul Chote
48b7cdad44
InfiltrateForSupportPower / Sonar pulse.
2010-12-07 22:00:20 +13:00
Paul Chote
c7500084df
Parabomb crates. Multiple can be collected and queued. Support uncharged powers (0 charge time) with appropriate tooltip.
2010-12-07 21:50:33 +13:00
Paul Chote
c465a58976
Sonar Pulse power. It still doesn't do anything.
2010-12-07 21:49:26 +13:00
Paul Chote
6b05b2c2f0
Iron Curtain.
2010-12-07 21:45:04 +13:00
Paul Chote
cd10fb1db0
GPS Satellite.
2010-12-07 21:45:04 +13:00
Paul Chote
172e1eb295
Paratroopers, Spyplane.
2010-12-07 21:45:04 +13:00
Paul Chote
9e16eb513f
Reimplemented chronoshift. (still has desync)
2010-12-07 21:45:04 +13:00
Paul Chote
24b322053c
Fix ra shellmap; reimplement ra nuke.
2010-12-07 21:45:04 +13:00
Chris Forbes
3a309ec916
remap hotkeys 's' -> 'y' in prep for adding 'stop' order
2010-12-05 12:29:11 +13:00
Chris Forbes
3f47715c36
harvesters show colors for each resource type
2010-12-05 12:10:52 +13:00
Chris Forbes
94715a1561
add AutoTargetIgnore to ^Wall in ra and cnc
2010-12-05 11:41:14 +13:00
Chris Forbes
05718f9e8e
#400 bogus pip color for e7 fixed
2010-12-04 10:36:01 +13:00
Paul Chote
fa84cfb26e
Rebalance Invulnerability and Chronoshift.
2010-12-01 18:43:12 +13:00
Paul Chote
deed6c7267
Make LST unbuildable; it is completely broken.
2010-12-01 13:19:56 +13:00
Paul Chote
b4101c03ee
MSLO requires power and can be powered down.
2010-11-30 23:13:51 +13:00
Paul Chote
eb8682fd0e
Fix AutoHeal
2010-11-30 13:37:10 +13:00
Paul Chote
748a055a24
Disable FrozenUnderFog for this release.
2010-11-28 10:29:05 +13:00
Paul Chote
240b26a265
Remove bogus WorldGameOver trait.
2010-11-28 09:54:29 +13:00
Paul Chote
434ea26950
Fix cloaked units.
2010-11-27 11:28:22 +13:00
Paul Chote
00dc91cf49
Standardise Theater -> Tileset.
2010-11-24 10:09:51 +13:00
Paul Chote
3d1d4a1aff
AOE Chronosphere
2010-11-23 21:39:31 +13:00
Chris Forbes
cf26e4aa8a
improve appearance of smoketrails
2010-11-21 18:28:29 +13:00
Chris Forbes
060d544390
add smoke trails for damaged aircraft
2010-11-21 11:48:09 +13:00
Chris Forbes
6dcc401342
add missing EditorAppearance for trees & cnc rocks
2010-11-21 10:59:36 +13:00
Chris Forbes
bc7a9c14d0
fix helicopters landing in silly places
2010-11-14 21:27:17 +13:00
Bob
b2f3b8f2af
make AutoTarget use an activity. add AutoTarget to teslatank
2010-11-14 19:44:58 +13:00
Bob
80e897abfb
add Util.RunActivity, and have Actor.Tick use it. fix medic autoheal
2010-11-14 18:36:36 +13:00
Bob
f4e04ece12
fix tesla animations and firing at multiple targets
2010-11-14 16:35:53 +13:00
geckosoft
5d3622b79d
Removed: Unused AttackMoveInteraction
2010-11-13 17:39:58 +13:00
geckosoft
5608756a24
Moved: AutoAttack key handling out of core => RA
...
Added: AttackMoveInteraction to RA & CNC rules
2010-11-13 17:02:48 +13:00
geckosoft
ebca421856
Moved: BaseBuilding out of core => RA
...
Implemented: INotifyKeyPress for World traits (to respond on key pressed)
Moved: GotoNextBase (backspace key) out of core => RA
Added: GotoNextBase trait to both RA & CNC
2010-11-13 17:01:35 +13:00