Commit Graph

558 Commits

Author SHA1 Message Date
Chris Forbes
6de9c0b432 remove PrimaryBuilding support from afld/hpad; it doesnt make much sense for 1-unit-per-building 2011-10-04 22:18:36 +13:00
Chris Forbes
4fd3e6a390 fix #1151 -- husks should not be selectable 2011-10-04 21:57:20 +13:00
Chris Forbes
44f65f15ea increase SYRD cost to 1000 2011-09-12 09:53:35 +12:00
Chris Forbes
25e257f2fa increase SPEN cost to 800 2011-09-12 09:53:26 +12:00
Chris Forbes
446193ecc7 reduce LST speed to 8 2011-09-12 09:40:44 +12:00
Chris Forbes
9942c4cbf8 require DOME for destroyer 2011-09-12 09:38:57 +12:00
Curtis S
7306f92d22 1159: Implemented Nukem's RA AI rules 2011-09-10 22:42:44 -06:00
Curtis S
be9948426c 1078: Added ally repairing for CNC and RA 2011-09-10 16:41:40 -06:00
Chris Forbes
cc18a6a515 enable building of LST in yaml 2011-09-07 18:45:16 +12:00
Chris Forbes
0e3d07f0b2 adjust size of mcv husk 2011-08-21 18:49:54 +12:00
Chris Forbes
42ab7908d0 adjust size of harvester husk 2011-08-21 18:49:06 +12:00
Chris Forbes
67b4ef3084 #1108 changed BuildingInfo.WaterBound to a list of terraintypes. makes it possible to have buildings with custom terrain requirements 2011-08-17 07:52:35 +12:00
Curtis S
499d9736cc Fix #802; BRIK health reduced to 500. Arty effectiveness remains the same. 2011-08-13 15:01:42 +12:00
Curtis S
cc8a9552b5 Made ATEK a prerequisite for Allied Longbow 2011-08-13 15:01:42 +12:00
Curtis S
d420701e5a Split hellfire missiles into AA/AG definitions 2011-08-13 15:01:42 +12:00
Chris Forbes
7902c9847e rename Technician -> Civilian 2011-08-13 15:01:42 +12:00
Chris Forbes
54df44d43a split recoil into PrimaryRecoil/SecondaryRecoil; make recovery rate configurable per turret; #1069 2011-08-13 15:01:41 +12:00
Chris Forbes
5a9cb18881 fix #1070; allow GiveCashCrateAction to generate a cashtick 2011-08-09 08:51:35 +12:00
Chris Forbes
ddc1311d87 Make RenderUnit require IFacing; RenderSimple can be used for crates, mines, etc; fix husk facing init 2011-08-09 08:51:35 +12:00
Paul Chote
08ed7f0316 Hook up empty/full harvester husk variants in RA. 2011-07-27 20:09:37 +12:00
Paul Chote
ad12352f41 Add mcv husk by Daniel Hernandez 2011-07-27 19:26:41 +12:00
Paul Chote
eadf6fe6cf Rename RenderBuildingOre -> RenderBuildingSilo 2011-07-25 22:23:21 +12:00
Chris Forbes
a635e8a4d8 add Passenger to crate; remove special cases in Cargo to support not having Passenger; #851 2011-07-17 17:55:53 +12:00
Chris Forbes
59616671b6 add harvester husks 2011-07-17 17:55:51 +12:00
Chris Forbes
fe6a99c993 fixed #42 -- show harvester fullness in sprites 2011-07-17 17:55:51 +12:00
Chris Forbes
5f315bc404 split unit smoke out into WithSmoke trait; remove duplication 2011-07-17 11:27:20 +12:00
Curtis S
33ad765e3b Changed msub cloak time from 50 ticks to 100 2011-07-15 21:31:47 +12:00
Curtis S
4be76fcfc0 Added CashTrickler trait to RA oil derrick 2011-07-15 21:31:47 +12:00
Paul Chote
f360559869 Remove some crap from Cloak. 2011-06-30 23:54:42 +12:00
Paul Chote
adc9318a05 Add Muzzleflash to RA SAM Site. 2011-06-29 02:03:58 +12:00
Chris Forbes
43d8750aad fixed #728: BuildableInfo.BaseNormal -> GivesBuildableArea 2011-06-28 23:11:20 +12:00
Daniel Hernandez
6da5724af8 added new 2x2 oil derrick 2011-06-25 17:51:51 +12:00
Paul Chote
fc37733c3c Add a screen-space offset to barrel positions, and fix HTNK firing offsets. Fixes #803, 929. 2011-06-25 15:25:22 +12:00
Lawrence Wang
de5db51f25 Fixed #856 - created trait for ammo reload time, set for some aircraft 2011-06-25 11:54:12 +12:00
Chris Forbes
6be55b61aa fixed #934 -- convert all AttackBase.MuzzleFlash uses to WithMuzzleFlash 2011-06-25 11:51:04 +12:00
Paul Chote
64497c9b2f Fix exploding walls 2011-06-20 13:03:23 +12:00
Curtis S
b64f883658 Moved Medic cost down to 500 from 800 2011-05-31 20:44:01 +12:00
Paul Chote
9b858af2b7 Add muzzleflash to GTWR. WithMuzzleFlash now actually uses the turret position. 2011-05-31 20:44:00 +12:00
Chris Forbes
0ba41acf4a add muzzle flashes to pbox/hbox 2011-05-30 20:50:45 +12:00
Chris Forbes
24586ac056 fixed 771 -- adds Passenger.Weight, Cargo.MaxWeight, Cargo.PipCount 2011-05-30 20:09:22 +12:00
Chris Forbes
4cafabc1f3 fixed 773 -- ftur firing offset 2011-05-23 19:59:48 +12:00
Chris Forbes
d8ff3b8d3a fix 704 -- parachute offsets are configurable, and sensible now for infantry 2011-05-22 21:33:46 +12:00
Chris Forbes
4c36403b75 783 fixed -- mines are visible to spec and allies now 2011-05-22 20:41:36 +12:00
Chris Forbes
bc48044788 fix #742 tsla & ttnk offsets (from djohe) 2011-05-22 20:38:55 +12:00
Chris Forbes
0eff17240c fix #743 (from djohe) 2011-05-22 20:38:54 +12:00
Paul Chote
d4baf2d757 Refactor UnitInfluence trait -> world.ActorMap 2011-05-22 19:32:53 +12:00
Paul Chote
18c9a719ac Mission Accomplished / Lost notifications (cnc + ra) 2011-05-22 18:41:28 +12:00
Chris Forbes
0bc427c683 make helicopters actually inherit the plane stuff as intended. oops. 2011-05-03 08:21:56 +12:00
Chris Forbes
2912c921de add custom icon for harvester 2011-05-02 20:00:56 +12:00
Chris Forbes
dd4c5508fa gpsdot has sprites 2011-05-02 19:51:15 +12:00