Chris Forbes
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6de9c0b432
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remove PrimaryBuilding support from afld/hpad; it doesnt make much sense for 1-unit-per-building
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2011-10-04 22:18:36 +13:00 |
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Chris Forbes
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4fd3e6a390
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fix #1151 -- husks should not be selectable
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2011-10-04 21:57:20 +13:00 |
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Chris Forbes
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44f65f15ea
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increase SYRD cost to 1000
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2011-09-12 09:53:35 +12:00 |
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Chris Forbes
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25e257f2fa
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increase SPEN cost to 800
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2011-09-12 09:53:26 +12:00 |
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Chris Forbes
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446193ecc7
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reduce LST speed to 8
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2011-09-12 09:40:44 +12:00 |
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Chris Forbes
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9942c4cbf8
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require DOME for destroyer
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2011-09-12 09:38:57 +12:00 |
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Curtis S
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7306f92d22
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1159: Implemented Nukem's RA AI rules
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2011-09-10 22:42:44 -06:00 |
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Curtis S
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be9948426c
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1078: Added ally repairing for CNC and RA
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2011-09-10 16:41:40 -06:00 |
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Chris Forbes
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cc18a6a515
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enable building of LST in yaml
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2011-09-07 18:45:16 +12:00 |
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Chris Forbes
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0e3d07f0b2
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adjust size of mcv husk
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2011-08-21 18:49:54 +12:00 |
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Chris Forbes
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42ab7908d0
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adjust size of harvester husk
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2011-08-21 18:49:06 +12:00 |
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Chris Forbes
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67b4ef3084
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#1108 changed BuildingInfo.WaterBound to a list of terraintypes. makes it possible to have buildings with custom terrain requirements
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2011-08-17 07:52:35 +12:00 |
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Curtis S
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499d9736cc
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Fix #802; BRIK health reduced to 500. Arty effectiveness remains the same.
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2011-08-13 15:01:42 +12:00 |
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Curtis S
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cc8a9552b5
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Made ATEK a prerequisite for Allied Longbow
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2011-08-13 15:01:42 +12:00 |
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Curtis S
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d420701e5a
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Split hellfire missiles into AA/AG definitions
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2011-08-13 15:01:42 +12:00 |
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Chris Forbes
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7902c9847e
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rename Technician -> Civilian
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2011-08-13 15:01:42 +12:00 |
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Chris Forbes
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54df44d43a
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split recoil into PrimaryRecoil/SecondaryRecoil; make recovery rate configurable per turret; #1069
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2011-08-13 15:01:41 +12:00 |
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Chris Forbes
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5a9cb18881
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fix #1070; allow GiveCashCrateAction to generate a cashtick
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2011-08-09 08:51:35 +12:00 |
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Chris Forbes
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ddc1311d87
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Make RenderUnit require IFacing; RenderSimple can be used for crates, mines, etc; fix husk facing init
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2011-08-09 08:51:35 +12:00 |
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Paul Chote
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08ed7f0316
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Hook up empty/full harvester husk variants in RA.
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2011-07-27 20:09:37 +12:00 |
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Paul Chote
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ad12352f41
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Add mcv husk by Daniel Hernandez
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2011-07-27 19:26:41 +12:00 |
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Paul Chote
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eadf6fe6cf
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Rename RenderBuildingOre -> RenderBuildingSilo
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2011-07-25 22:23:21 +12:00 |
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Chris Forbes
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a635e8a4d8
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add Passenger to crate; remove special cases in Cargo to support not having Passenger; #851
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2011-07-17 17:55:53 +12:00 |
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Chris Forbes
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59616671b6
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add harvester husks
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2011-07-17 17:55:51 +12:00 |
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Chris Forbes
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fe6a99c993
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fixed #42 -- show harvester fullness in sprites
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2011-07-17 17:55:51 +12:00 |
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Chris Forbes
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5f315bc404
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split unit smoke out into WithSmoke trait; remove duplication
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2011-07-17 11:27:20 +12:00 |
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Curtis S
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33ad765e3b
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Changed msub cloak time from 50 ticks to 100
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2011-07-15 21:31:47 +12:00 |
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Curtis S
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4be76fcfc0
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Added CashTrickler trait to RA oil derrick
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2011-07-15 21:31:47 +12:00 |
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Paul Chote
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f360559869
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Remove some crap from Cloak.
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2011-06-30 23:54:42 +12:00 |
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Paul Chote
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adc9318a05
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Add Muzzleflash to RA SAM Site.
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2011-06-29 02:03:58 +12:00 |
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Chris Forbes
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43d8750aad
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fixed #728: BuildableInfo.BaseNormal -> GivesBuildableArea
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2011-06-28 23:11:20 +12:00 |
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Daniel Hernandez
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6da5724af8
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added new 2x2 oil derrick
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2011-06-25 17:51:51 +12:00 |
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Paul Chote
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fc37733c3c
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Add a screen-space offset to barrel positions, and fix HTNK firing offsets. Fixes #803, 929.
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2011-06-25 15:25:22 +12:00 |
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Lawrence Wang
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de5db51f25
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Fixed #856 - created trait for ammo reload time, set for some aircraft
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2011-06-25 11:54:12 +12:00 |
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Chris Forbes
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6be55b61aa
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fixed #934 -- convert all AttackBase.MuzzleFlash uses to WithMuzzleFlash
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2011-06-25 11:51:04 +12:00 |
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Paul Chote
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64497c9b2f
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Fix exploding walls
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2011-06-20 13:03:23 +12:00 |
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Curtis S
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b64f883658
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Moved Medic cost down to 500 from 800
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2011-05-31 20:44:01 +12:00 |
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Paul Chote
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9b858af2b7
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Add muzzleflash to GTWR. WithMuzzleFlash now actually uses the turret position.
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2011-05-31 20:44:00 +12:00 |
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Chris Forbes
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0ba41acf4a
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add muzzle flashes to pbox/hbox
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2011-05-30 20:50:45 +12:00 |
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Chris Forbes
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24586ac056
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fixed 771 -- adds Passenger.Weight, Cargo.MaxWeight, Cargo.PipCount
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2011-05-30 20:09:22 +12:00 |
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Chris Forbes
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4cafabc1f3
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fixed 773 -- ftur firing offset
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2011-05-23 19:59:48 +12:00 |
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Chris Forbes
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d8ff3b8d3a
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fix 704 -- parachute offsets are configurable, and sensible now for infantry
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2011-05-22 21:33:46 +12:00 |
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Chris Forbes
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4c36403b75
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783 fixed -- mines are visible to spec and allies now
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2011-05-22 20:41:36 +12:00 |
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Chris Forbes
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bc48044788
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fix #742 tsla & ttnk offsets (from djohe)
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2011-05-22 20:38:55 +12:00 |
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Chris Forbes
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0eff17240c
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fix #743 (from djohe)
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2011-05-22 20:38:54 +12:00 |
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Paul Chote
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d4baf2d757
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Refactor UnitInfluence trait -> world.ActorMap
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2011-05-22 19:32:53 +12:00 |
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Paul Chote
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18c9a719ac
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Mission Accomplished / Lost notifications (cnc + ra)
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2011-05-22 18:41:28 +12:00 |
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Chris Forbes
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0bc427c683
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make helicopters actually inherit the plane stuff as intended. oops.
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2011-05-03 08:21:56 +12:00 |
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Chris Forbes
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2912c921de
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add custom icon for harvester
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2011-05-02 20:00:56 +12:00 |
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Chris Forbes
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dd4c5508fa
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gpsdot has sprites
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2011-05-02 19:51:15 +12:00 |
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