Commit Graph

558 Commits

Author SHA1 Message Date
Scott_NZ
48f934f188 Set up tran husks, and stop husk placement causing crashes 2012-07-31 09:12:22 +12:00
Matthias Mailänder
f2c630731e added some files from content.open-ra.org, fixes #2182
adds Volkov with some minor changes (no C4, range fixes)
adds soviet forward command center build animation
adds icon for mines (not visible in-game yet)
2012-07-23 09:33:46 +12:00
Matthias Mailänder
36fbddbb5c fix d2k production queues
ClassicProductionQueue gets support for new notification system
d2k now uses the ClassicProductionQueue system to avoid spamming
Starport has cheaper threshold prices
adds a new production queue but has long delivery times
also no starport price fluctuation to improve balancing
2012-07-20 23:05:28 +02:00
Matthias Mailänder
6204bfcabf added hospital/bio lab to RA 2012-07-17 14:18:10 +02:00
Matthias Mailänder
e22126ca02 added ice floes to ra 2012-07-03 09:21:54 +12:00
Matthias Mailänder
c75c72b525 made palette shadowindex configurable 2012-07-01 19:37:57 +12:00
Matthias Mailänder
7a578a0679 notifications (formerly EVAalerts) centralized and race specific
outsourced into notifications.yaml
triggered with PlayNotification(...)

(v2: less redundant code for PlayVoice/Notifications)

added harvester under attack and battlecontrol terminated
2012-07-01 14:39:30 +12:00
Chris Forbes
3a87b934a6 fixed #2257 - reenable PrimaryBuilding support for afld/hpad 2012-06-30 16:10:13 +12:00
James Dunne
8e602104af Harvesters - made search radius configurable for both initial search from proc and search from harvest location. 2012-06-27 18:00:42 -05:00
James Dunne
1f0da42a15 Refineries now show which harvesters are linked by holding down ALT key. 2012-06-24 20:26:01 -05:00
James Dunne
80123b6aa4 Many harvester behavior improvements; summary below.
Implemented Harvester territory marking with a simple resource claim system in ResourceClaimLayer trait added to World.
Added customCost for PathSearch to support new Harvester search preferences.
Explicit delivery order forces harvester to always deliver to that refinery.
Explicit harvest order frees harvester from forced delivery refinery and allows for auto-balancing.
Harvesters auto-balance refinery choice such that no more than 3 harvesters are linked to any one refinery at a time.
Harvesters try very hard to not block the refinery dock location.
Harvesters try to avoid enemy territory when searching for resources.
Group-select harvest order intelligently disperses harvesters around the order location.
Fixed PathFinder caching to not be a sliding window. This is a correctness issue. Sliding window causes no-route paths to be cached permanently in tight move loops and doesn't allow eventual progress to be made. This may have negative performance implications.
2012-06-24 20:26:00 -05:00
Chris Forbes
2ed12f1d95 Merge remote-tracking branch 'scott/bleed'
Conflicts:
	OpenRA.Mods.RA/Missions/Allies01Script.cs
2012-06-25 08:45:16 +12:00
Matthias Mailänder
380875ad3e added Einstein 2012-06-24 19:24:26 +03:00
Matthias Mailänder
84d623397b made PaletteFormat configurable
as suggested in issue #2219
2012-06-19 21:36:10 +02:00
Chris Forbes
f3d68f4944 remove some junk ai profiles 2012-06-10 19:52:25 +12:00
Matthias Mailänder
b96158adcb new AI with optimized build order
Eisenhower builds less refineries, more units and techs faster
2012-06-10 16:34:31 +12:00
Chris Forbes
1bb1e00a0d fix #2195 - barrels should not be capturable or sellable 2012-06-05 19:41:30 +12:00
earthpig
059347af40 bots (once again) build pillboxes. 2012-05-22 17:20:23 +12:00
earthpig
8c218b67ab Bring back hbox, with both the new garrison stuff and with stealth until firing. 2012-05-22 17:18:26 +12:00
earthpig
c8c4507acf Few things with Zhukov AI. 2012-05-01 14:51:21 -07:00
Chris Forbes
609d5bd611 ra: fix Flame Turret -> Flame Tower in unit name 2012-05-02 08:32:43 +12:00
earthpig
e7a8cdf951 Normal AI: Gone.
Zhukov AI: Bit of a turtle, but sends large attacks with arty/v2.
Rommel AI: Modified Hard AI.
2012-04-30 21:51:46 +12:00
Curtis Shmyr
9185dc65d5 Initial pbox pax changes 2012-04-30 21:18:10 +12:00
earthpig
d625e2624a Fixed #2010 - arty in line now only has only 75% chance of exploding
When an arty in a group of them dies, each individual arty only has a 75% chance of perpetuating the genocide of arty.... so usually, it'll stop before killing your whole line but not before seriously hurting it.
2012-04-29 19:20:46 +12:00
Chris Forbes
16e00c1f12 shimmering cloak in cnc 2012-04-25 22:24:38 +12:00
Chris Forbes
f86332fd99 change pillbox hotkey to p 2012-04-20 14:41:45 +12:00
Chris Forbes
eab0e7ddf9 add range circle for gap generator 2012-04-06 18:35:04 +12:00
Curtis Shmyr
891cba456b give Gap Generator to allies 2012-04-06 18:23:30 +12:00
Chris Forbes
8dec48fee3 add spy reward for infiltrating refinery 2012-04-06 18:07:39 +12:00
Chris Forbes
b081103866 add infiltrate for exploration(reset) ability 2012-04-06 17:47:17 +12:00
Chris Forbes
b39eeddb45 adjust priority of Spy actions to prefer disguise/infiltrate when they match 2012-04-06 16:37:12 +12:00
Curtis Shmyr
bc8c433a72 Modified Capturable to have a capture time; fixes #2002 2012-04-06 14:47:04 +12:00
Chris Forbes
4d5f89909e tanya is only available to allies 2012-04-03 09:54:29 +12:00
Chris Forbes
6376615781 make 4tnk use damage cooldown for heal 2012-03-04 12:44:44 +13:00
Chris Forbes
703d6648d7 fix C2 ProximityCaptor sillyness 2012-03-04 12:31:02 +13:00
Curtis Shmyr
f19807f0ca Changed TTNK cost to 1500, hit points to 150 2012-03-03 16:18:11 -07:00
Curtis Shmyr
a523510922 Changed E4 (flamethrower) build prerequisite to FTUR 2012-03-03 16:12:13 -07:00
Curtis Shmyr
3375a5de51 Oil derricks are not required to be destroyed when eliminating a player 2012-03-03 18:07:29 +13:00
Curtis Shmyr
3b94728869 Reduced amount of mines MNLY.AT carries from 5 to 3 2012-02-13 09:11:32 +13:00
Chris Forbes
4bcd19f57c remove bogus SurrenderOnDisconnect feature 2011-12-23 16:46:40 +13:00
Chris Forbes
480c35ab58 add base attack notification 2011-12-23 16:31:29 +13:00
Chris Forbes
45c41b6696 allow building repair always 2011-11-24 15:23:08 +13:00
Chris Forbes
053d661ed7 #1251 fixed - ss,msub,stnk have correct initial stance and can autotarget 2011-11-04 16:40:43 +13:00
Chris Forbes
b88a32759c fixed #800 - infantry can walk on AT mines 2011-11-01 22:16:35 +13:00
Chris Forbes
7cc0a45727 give migs 4 salvos x 2 missiles, slightly increase damage per missile 2011-10-23 12:55:13 +13:00
Chris Forbes
b9ac25e044 split sprite-based and line-based things in Selectable into two traits 2011-10-23 12:13:11 +13:00
Curtis S
03b3649e54 changed MEDI cost to 300; changed SHOK cost to 500 2011-10-10 20:02:45 -06:00
Curtis S
16aec6ba90 Enabled tank squish in RA for 2tnk/3tnk/4tnk/ttnk/harv/mcv 2011-10-10 20:02:04 -06:00
Nukem
d2740847cf new AI configuration -- supports 3 difficulty levels 2011-10-11 08:06:06 +13:00
Curtis S
ce336b46fd fix #1196: can't capture civ buildings 2011-10-06 18:30:47 -06:00