Commit Graph

558 Commits

Author SHA1 Message Date
Matthias Mailänder
10ba7ae1c3 add the desync-debug traits to the actors of default mods 2013-03-28 11:53:50 +01:00
Matthias Mailänder
3f20415aff Merge pull request #2821 from Mailaender/ra-desert-palette-rotation-fix
fix RA Desert palette rotation regressions
2013-03-26 14:39:40 -07:00
Paul Chote
0167bbfbaa Move weapon/turret definitions out of AttackBase.
Weapons are now defined with the Armament trait
and turret parameters live in Turreted.
This has the side effect of allowing any number
and distribution of weapons and turrets.
2013-03-24 11:58:45 +13:00
Matthias Mailänder
3e63751960 fix RA Desert palette rotation regressions 2013-03-23 22:13:35 +01:00
Matthias Mailänder
36e820308f AI support power activation needs to go through order manager
fixes a desync whenever it will do so only on the host

+island map AI which will only build navy / air force to test
it and have a suitable bot for those map types (fixes pathfinder
eating up all CPU because it can't reach you with ground units)
2013-03-14 10:48:36 +01:00
Scott_NZ
712b29d233 Make FACT buildable when "Build Everything" is turned on 2013-03-12 21:13:21 +13:00
Chris Forbes
2dd53e6d99 Merge pull request #2612 from Mailaender/burning-trees
Destructible trees for both CnC and RA mod
2013-03-11 13:16:49 -07:00
Matthias Mailänder
17d032b190 destructible trees for both CnC and RA mod
- move DeadBuildingState to OpenRA.Mods.RA
- don't loop sequences with length > 1
2013-03-10 10:08:59 +01:00
Matthias Mailänder
7d0de5645f Added QuadRenderer to render shaded/colored quads. Added DebugOverlay to World to show A* bidi search cost per cell. 2013-03-10 07:32:35 +01:00
Chris Forbes
b39f540e4b Merge pull request #2736 from Mailaender/better-bots
Better AI Bots
2013-03-09 21:11:29 -08:00
Matthias Mailänder
49cfa21ddb separate spy disguise and infiltrate
- add thief to classic-ra & monster tank madness
- remove crude workarounds for allies04
2013-03-09 13:48:31 +01:00
Matthias Mailänder
ca6cc3fbe1 add unused Red Alert actors for legacy map import
- thief
- chan
- general
- mobile radar jammer
2013-03-08 11:22:59 +01:00
Matthias Mailänder
de30f0a917 make fog of war rendering optional for classic mods 2013-03-08 09:40:12 +01:00
Matthias Mailänder
d0f61faf4a add generalized ai variables 2013-03-06 11:49:45 +01:00
Matthias Mailänder
e0b7242f1b adding new ai functional 2013-03-06 11:17:02 +01:00
Matthias Mailänder
6152fa2890 fixes #2716
Gems were non-pathable and therefore also uncollectible
2013-03-02 14:58:17 +01:00
Matthias Mailänder
8358597fd2 render crystals in a different color on the mini-map 2013-03-01 21:06:09 +01:00
Chris Forbes
3ab4112631 Merge remote-tracking branch 'pchote/cleanup' 2013-02-28 08:45:47 +13:00
Scott_NZ
817e6f1ec1 Have Tanya not shoot her pistols at buildings, and have her shoot pistols at barrels instead of using C4 on them 2013-02-27 17:57:53 +13:00
Paul Chote
2d10f6b739 Remove unnecessary indirection from palette creation. 2013-02-22 17:06:29 +13:00
Paul Chote
db7887687b Remove hardcoded list of palette mod exclusions. 2013-02-22 15:04:41 +13:00
Paul Chote
f593807617 Rework color picker palette modification.
The old method had the lobby code dig around inside
the palette modification machinery, which was a giant
hack preventing necessary streamlining.
2013-02-22 15:04:41 +13:00
Scott_NZ
3b3e39b375 Don't allow MCV/FACT to be sold
This is almost always done to exploit the `free mcv` logic in the crates.
2013-02-13 15:25:47 +13:00
Scott_NZ
34b1f90200 Anti-basewalk balance adjustments. Includes moving fact over to wood and giving it 500 more health, increasing superweapon healths and moving mslo to wood, moving pbox to heavy 2013-02-11 18:00:30 +13:00
Scott_NZ
9b5b054297 Add delphi. Have einstein/delphi panic 2013-02-09 12:19:39 +13:00
Scott_NZ
4e161f0c91 Change V19 tooltip to Oil Pump 2013-02-09 12:19:39 +13:00
Scott_NZ
87190762d1 Add V19 civilian building 2013-02-09 12:19:39 +13:00
Kenny
2bd9b7a640 Enabling mobile gap generators. 2013-01-31 16:57:04 +13:00
Scott_NZ
3f6af59612 Add AutoTargetIgnore for the new bridges 2013-01-28 00:33:07 +13:00
Scott_NZ
60e9d3f660 Add c3 civilian, made by JOo 2013-01-28 00:33:06 +13:00
Scott_NZ
742a27158a Make oil derricks repairable by engineers 2013-01-12 18:55:59 +13:00
Scott_NZ
5ed383e3e2 Change mech hotkey to c 2013-01-12 18:35:01 +13:00
Carko
e313bbfb31 Added a build limit of 1 to Tanya and Volkov
Added the build limit of 1 to MSLO
2013-01-09 07:54:01 +13:00
Scott_NZ
11c45e4388 Start unbreaking ScaredyCat 2013-01-08 22:44:08 +13:00
Scott_NZ
e3d25f6fed Give MISS a tooltip 2013-01-08 22:44:07 +13:00
Scott_NZ
411aedafa0 Setup c3-c10 placeholder civilians. 2013-01-08 22:44:05 +13:00
Scott_NZ
4167d3291a Offset MGG husk spinner 2013-01-08 22:42:49 +13:00
Scott_NZ
3be6229cf2 Add MGG husk 2013-01-08 22:42:49 +13:00
Scott_NZ
82f478716c Add AutoTargetIgnore to barrels 2013-01-08 22:42:48 +13:00
Scott_NZ
ed9bb72dbe Add more things to the Combat tab 2013-01-08 22:42:43 +13:00
Scott_NZ
9753808936 Renamed OrderCounter to PlayerStatistics. Simplify income to simply earned/min. 2013-01-08 22:42:43 +13:00
Scott_NZ
36f349ecba Add Order counter for rough APM estimation. Rename Support to Production and move the production icons there 2013-01-08 22:42:42 +13:00
Scott_NZ
7bd66c2560 Render the shroud range circle for mgg 2013-01-08 22:42:35 +13:00
Scott_NZ
93e951eb75 Added mobile gap generator. It is currently unbuildable and it does not generate shroud - this requires some additional shroud work since you can paint shroud across the map by moving it. 2013-01-08 22:42:35 +13:00
Scott_NZ
c52cd77c4c Add mechanic 2013-01-08 22:42:34 +13:00
Chris Forbes
22e2d3d0f4 Merge pull request #2507 from Lookingglass/per-player-shrouds
Per-player shrouds
2012-12-22 12:26:40 -08:00
Chris Forbes
e28be10dd4 Merge pull request #2525 from Mailaender/custom-tech
don't hardcode custom prerequisites anymore
2012-12-22 12:25:03 -08:00
Matthias Mailänder
8246b2f35f don't hardcode custom prerequisites anymore
to make those strings translatable
2012-12-22 17:42:57 +01:00
hunnybunny95
f13d12acec Fixed airfield name.
The name of the airfield was airstrip... which is wrong since the icon says airfield whilte the building is called airstrip... its even called AFLD in the code so... just a simple fix :)
2012-12-21 21:57:19 +01:00
Chris Forbes
90d30005f6 Merge pull request #2498 from Mailaender/volkov
make Volkov a true Cyborg
2012-12-16 18:16:39 -08:00