Commit Graph

558 Commits

Author SHA1 Message Date
Matthias Mailänder
e7708e7b4a Added Utility Poles by @CombineCR
http://content.open-ra.org/?p=detail&table=units&id=330
2013-07-09 17:32:46 +02:00
Matthias Mailänder
8fedf1f0f4 added Czech hedgehog by @JOoGraphics
http://content.open-ra.org/?p=detail&table=units&id=339
2013-07-09 17:32:46 +02:00
Ben Thatcher
5b07a3147b reduced Mammoth Tank build time 44s->36s 2013-07-08 22:36:34 +09:30
ScottNZ
4f099348b2 Make captured hospitals in cnc/ra gradually heal all infantry units on the map 2013-07-04 18:38:49 +12:00
Chris Forbes
71656b609a Merge pull request #3518 from ScottNZ/teslacoil
Tesla Coil improvements
2013-07-01 19:17:59 -07:00
ScottNZ
53f960ebd2 Reduce price of Tesla Coil from $1500 to $1200 2013-07-02 14:15:24 +12:00
Paul Chote
04ae39caa5 Merge pull request #3467 from Mailaender/autotarget-bots
AutoTarget unarmed buildings again to help AI crush it's enemy
2013-06-29 04:16:34 -07:00
ScottNZ
07689efc6e MRJ missile deflection range increased from 3 to 4. 2013-06-29 12:49:42 +12:00
ScottNZ
14a952169b Iron Curtain duration increased from 15 to 20. Chronosphere duration decreased from 30 to 20. 2013-06-29 12:49:42 +12:00
ScottNZ
646f7c1362 RA Sniper HP reduced from 200 to 80. 2013-06-29 12:49:41 +12:00
ScottNZ
7e7d48444b Reduce RA oil derrick capture bonus from $500 to $100 2013-06-27 16:31:44 +12:00
Matthias Mailänder
c20df5874d Revert "don't auto-target unarmed buildings in ra mod"
This reverts commit c74fa90305
2013-06-23 13:10:03 +02:00
Matthias Mailänder
e6bdacce9c various fixes towards LegacyCapture
- sniper using Captures, but churches using LegacyCapturable
- unable to parse CaptureThreshold/SabotageHPRemoval from yaml
- not firing up INotifyCapture and breaking:
  * sniper transforming the church on capture in ra
  * proc not giving away it's contents in cnc
2013-06-23 12:43:24 +02:00
Paul Chote
80c3cf479d Remove harvester dependency on RenderUnit. 2013-06-22 16:58:40 +12:00
Paul Chote
5734131310 Remove unnecessary fields from RenderBuilding*. 2013-06-20 18:29:20 +12:00
Chris Forbes
5a0bd24a4e Merge pull request #3411 from Mailaender/save-the-gnomes
Made ore mines indestructible
2013-06-18 19:57:24 -07:00
Paul Chote
66383a57d1 Merge pull request #3435 from chrisforbes/revert-sniper-hotkey
fix sniper hotkey conflict AGAIN
2013-06-17 22:16:43 -07:00
Chris Forbes
698efb4995 fix sniper hotkey conflict AGAIN
You can't use `s`, it's a combat hotkey.
2013-06-18 11:32:22 +12:00
Chris Forbes
6c1d4efb07 remove useless Buildable.BuiltAt
V2: don't leave the broken [ActorReference] attached to Owner.
2013-06-18 09:02:12 +12:00
Matthias Mailänder
f918d1d0b2 removed spurious tabs 2013-06-15 11:02:46 +02:00
Matthias Mailänder
52de4e1796 made ore mines indestructible
don't inherit tree to avoid future regressions
2013-06-15 10:50:25 +02:00
Matthias Mailänder
b2201a0463 fixed conflicting sniper hotkey and too much damage vs walls
closes #3381
2013-06-15 08:35:29 +02:00
Matthias Mailänder
bad3bd5fbb added the parabox animation when parabomb cates are collected 2013-06-15 08:35:21 +02:00
Matthias Mailänder
01a625691a Merge pull request #3389 from ScottNZ/infil
Infiltration code cleanup
2013-06-14 00:08:24 -07:00
ScottNZ
5334589922 Infiltration code cleanup 2013-06-14 18:58:39 +12:00
Curtis Shmyr
6a1b37b5b7 Capture changes - Engis now capture from outside. Added classic (legacy) capturable traits. 2013-06-11 20:44:06 -06:00
ScottNZ
5184cee3ca Rework aircraft destruction to use husks instead of the original actor 2013-06-07 05:04:47 +12:00
Paul Chote
c149898592 Separate IBodyOrientation from render traits. 2013-05-28 22:37:06 +12:00
Chris Forbes
1c6a98ba93 Merge pull request #3337 from Mailaender/auto-target-buildings
Don't auto-target unarmed buildings in RA mod
2013-05-26 13:24:07 -07:00
Matthias Mailänder
90dc755ad4 fixed GPS dot shadow remapping, closes #3319 2013-05-25 19:11:12 +02:00
Matthias Mailänder
c74fa90305 don't auto-target unarmed buildings in ra mod 2013-05-25 15:39:04 +02:00
Chris Forbes
93c89a6ef5 Merge pull request #3286 from pchote/renderable-refactoring
Renderer refactoring - Renderables
2013-05-24 20:26:29 -07:00
Chris Forbes
bd360dab54 Merge pull request #3330 from ScottNZ/balance
Oil derrick buff
2013-05-24 20:23:22 -07:00
Scott_NZ
81563ee5d6 Add capture bonus to OILB 2013-05-25 03:16:58 +12:00
Paul Chote
437de8e884 Fix FTRK turret position. 2013-05-23 21:39:57 +12:00
Paul Chote
170e14546a Convert NukeLaunch to world coordinates. 2013-05-17 18:12:29 +12:00
Paul Chote
79cbb7f729 Convert Parachute to world coords. 2013-05-17 18:12:27 +12:00
Chris Forbes
8b4814e399 Merge pull request #3233 from ScottNZ/follow
Add unit following/guarding
2013-05-16 14:02:32 -07:00
Scott_NZ
6e5d58379f Add unit guarding 2013-05-16 21:23:58 +12:00
Paul Chote
c91f0dfd2f Merge the 3 turret rendering traits into WithTurret. 2013-05-15 19:17:32 +12:00
Scott_NZ
37fe6009ee Increase the health of OILB to 1000 and the amount of cash its CashTrickler brings in to 100 2013-05-13 00:18:09 +12:00
Matthias Mailänder
6aae5d2ad6 removed now redundant debug player-resource traits 2013-05-10 22:34:43 +02:00
Matthias Mailänder
e38aea276c removed now redundant debug aircraft traits 2013-05-10 22:32:05 +02:00
Matthias Mailänder
99d4d07cd5 removed now redundant debug auto-target traits 2013-05-10 22:31:54 +02:00
Scott_NZ
48010197f4 Make mines targetable and removable.
Let AP mines do damage against vehicles.
Let all mines do damage against friendly units.
2013-05-10 21:04:02 +12:00
Scott_NZ
8fe7f3f874 Increase badr and badr.bomber healths 2013-05-10 21:04:02 +12:00
Scott_NZ
57d66ed60d Increase CA ROT and speed. Increase its damage spread and accuracy. 2013-05-10 21:04:02 +12:00
Paul Chote
d7eac12d64 Merge pull request #3194 from Mailaender/ra-voice-cleanup
Removed Romanov ripped from RA2 and redundant voice definitions
2013-05-04 02:48:55 -07:00
Matthias Mailänder
0f75679e0b removed Volkov entirely as more permission problems arised
- unknown source for weapon sounds
- icon borrowed from APB without asking for permission
2013-05-04 07:34:51 +02:00
Matthias Mailänder
9c97623257 Red Alert AI configuration
building >1 production buildings is bogus as it has no benefit
generic names that describe the build order not fake personality
2013-04-30 19:00:26 +02:00