Commit Graph

558 Commits

Author SHA1 Message Date
Paul Chote
2a7318b69f Add GPSDot for RA structures. Fixes #3631. 2013-08-17 20:11:09 +12:00
Paul Chote
271ce5275c Add starting cash option. 2013-08-17 14:43:52 +12:00
Matthias Mailänder
d3edaaae4d replace WithSpinner → WithIdleOverlay 2013-08-14 00:05:24 +02:00
Paul Chote
eef941fd42 Track per-player frozen actors. 2013-08-12 21:34:18 +12:00
Matthias Mailänder
c98dfd0439 don't count walls as building kills for player stats 2013-08-11 12:21:33 +02:00
Paul Chote
b02fd0d002 Remove BibLayer and use sequences / RenderSprites instead. 2013-08-11 00:25:53 +12:00
Paul Chote
810a52af36 Remove BelowUnits from RA bibbed structures and crates. 2013-08-11 00:25:53 +12:00
reaperrr
6da236d47f Set/fix LocalOffsets for all units and structures with muzzle flashes in RA mod.
Offsets that haven't been touched were either forgotten or deemed good enough.
2013-08-04 18:33:09 +02:00
reaperrr
3dc73d286d Apply GTWR fix to RA defenses (pillboxes, flame turret) as well. 2013-08-04 18:29:27 +02:00
reaperrr
78b4f17baf Adds muzzle flash to all vehicles and ships with cannons.
Muzzle animation is a customized version of the original gunfire.shp. Not using all frames for light tank, flak truck and flak cannon is intentional.
2013-08-04 18:27:10 +02:00
Paul Chote
04e5edc811 Rewrite bib to match new FrozenUnderFog capabilities. 2013-08-04 19:42:16 +12:00
ScottNZ
c980d97027 Add RA starting units setup 2013-08-04 13:13:02 +12:00
Paul Chote
c08f602661 Add lobby options for Shroud and Fog. 2013-08-04 13:04:09 +12:00
Paul Chote
8fb7ed4913 Hide walls under fog. 2013-08-04 11:49:09 +12:00
Paul Chote
5617b2a550 Freeze civilian and map structures under fog. Fixes #3614. 2013-08-04 11:43:57 +12:00
Matthias Mailänder
b7c349b1a5 Merge pull request #3622 from ScottNZ/q
Split Plane queue into a Plane queue and a Helicopter queue to stop plan...
2013-08-03 02:21:06 -07:00
Paul Chote
8f24f93330 Add per-armament muzzle flashes. Fixes #3609. 2013-08-03 16:47:50 +12:00
ScottNZ
01fb04049e Split Plane queue into a Plane queue and a Helicopter queue to stop planes appearing on helipads etc 2013-08-03 10:50:39 +12:00
Matthias Mailänder
74ac720086 fix broken tabs before newline and remove unnecessary spaces 2013-07-28 09:10:36 +02:00
Paul Chote
c836374ae2 Enable FrozenUnderFog in C&C and RA. 2013-07-25 18:11:55 +12:00
Paul Chote
29009fe3a4 Allow husks to chronoshift and return to their parent actors location. 2013-07-21 17:35:46 +12:00
Paul Chote
e23c1ad33e Rewrite husks using world coords. 2013-07-21 17:35:46 +12:00
Matthias Mailänder
77ff985dcd Merge pull request #3574 from ScottNZ/superweapons
Add atom bomb and gps public superweapon timers to RA
2013-07-17 08:25:25 -07:00
ScottNZ
b519c915ca Add public atom bomb and gps timers to RA 2013-07-17 14:52:50 +12:00
reaperrr
aa56c6339b Tweaks to Badger contrail 2013-07-14 18:02:02 +02:00
Chris Forbes
fc458d191d Merge pull request #3563 from ScottNZ/hosp
Make ra hosp reveal shroud
2013-07-14 02:19:42 -07:00
ScottNZ
b314b37d67 Make ra hosp reveal shroud 2013-07-14 20:54:38 +12:00
ScottNZ
d930aee65d Apply offset to iron so it graphically fits on its footprint properly 2013-07-14 11:52:34 +12:00
ScottNZ
ef703d61af Move ra superweapons a little closer to the ra1 superweapons by removing bibs and changing the footprint of iron to 2,1 2013-07-14 11:52:34 +12:00
ScottNZ
2faeaca83f Add build limits to iron and pdox 2013-07-14 11:52:34 +12:00
ScottNZ
c579f885c3 Make the RA superweapon descriptions a bit more consistent 2013-07-14 11:52:33 +12:00
Paul Chote
7376cccf4d Smarter unit spawn logic. Fixes #3496. 2013-07-13 19:18:27 +12:00
Paul Chote
06b06a5dad Merge pull request #3375 from i80and/pathingdomains
Pathingdomains
2013-07-12 23:01:38 -07:00
Andrew Aldridge
ba885907ba Use MobileInfo.GetMovementClass for domain indexing, clearing path for caching and smarter behavior
* Move DomainIndex from being a manual hard-coded hook in World to an IWorldLoaded trait.
2013-07-12 09:40:55 -04:00
ScottNZ
e4e92ec900 Add RejectsOrders to disallow orders for offmap aircraft etc 2013-07-12 16:04:14 +12:00
Matthias Mailänder
6b5f40bd79 faster ants and consistent weapon naming 2013-07-11 20:53:48 +02:00
Matthias Mailänder
504dfff769 added General Stavros voice from Counterstrike 2013-07-11 20:53:48 +02:00
Matthias Mailänder
861be8f157 added ant larvae from Counterstrike 2013-07-11 20:53:48 +02:00
Matthias Mailänder
be38038782 added Ant Queen from Counterstrike 2013-07-11 20:52:55 +02:00
Matthias Mailänder
f638bf4156 added Giant Ant from Counterstrike 2013-07-11 20:52:10 +02:00
Matthias Mailänder
0cf63d9899 added a Zombie unit 2013-07-11 20:52:10 +02:00
Matthias Mailänder
4cebe6b9dc split ammobox into 3 single SHPs because of editor limitations 2013-07-09 17:33:37 +02:00
Matthias Mailänder
93d1241a72 more descriptive and consistent name for utility poles 2013-07-09 17:33:37 +02:00
Matthias Mailänder
827352aa4e consistently name tank traps 2013-07-09 17:33:34 +02:00
Matthias Mailänder
2d1a4404bc added an Asian hut by @JOoGraphics
http://content.open-ra.org/?p=detail&table=units&id=351

Conflicts:
	mods/ra/rules/civilian.yaml
2013-07-09 17:32:47 +02:00
Matthias Mailänder
e0a7819c54 Added Russian city building by @JOoGraphics
http://content.open-ra.org/?p=detail&table=units&id=308
2013-07-09 17:32:46 +02:00
Matthias Mailänder
71a4ebe8b7 added a temperat rice field by @JOoGraphics
http://content.open-ra.org/?p=detail&table=units&id=307
2013-07-09 17:32:46 +02:00
Matthias Mailänder
6a7f8c9416 added a tank trap by @CombineCR
http://content.open-ra.org/?p=detail&table=units&id=322
2013-07-09 17:32:46 +02:00
Matthias Mailänder
f93aa9511b Added a new mine that seeds gems by @CombineCR
http://content.open-ra.org/?p=detail&table=units&id=323
2013-07-09 17:32:46 +02:00
Matthias Mailänder
3cff9cc392 Added ammo boxes by @CombineCR
http://content.open-ra.org/?p=detail&table=units&id=324
2013-07-09 17:32:46 +02:00