Paul Chote
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2a7318b69f
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Add GPSDot for RA structures. Fixes #3631.
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2013-08-17 20:11:09 +12:00 |
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Paul Chote
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271ce5275c
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Add starting cash option.
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2013-08-17 14:43:52 +12:00 |
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Matthias Mailänder
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d3edaaae4d
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replace WithSpinner → WithIdleOverlay
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2013-08-14 00:05:24 +02:00 |
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Paul Chote
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eef941fd42
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Track per-player frozen actors.
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2013-08-12 21:34:18 +12:00 |
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Matthias Mailänder
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c98dfd0439
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don't count walls as building kills for player stats
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2013-08-11 12:21:33 +02:00 |
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Paul Chote
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b02fd0d002
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Remove BibLayer and use sequences / RenderSprites instead.
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2013-08-11 00:25:53 +12:00 |
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Paul Chote
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810a52af36
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Remove BelowUnits from RA bibbed structures and crates.
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2013-08-11 00:25:53 +12:00 |
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reaperrr
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6da236d47f
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Set/fix LocalOffsets for all units and structures with muzzle flashes in RA mod.
Offsets that haven't been touched were either forgotten or deemed good enough.
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2013-08-04 18:33:09 +02:00 |
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reaperrr
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3dc73d286d
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Apply GTWR fix to RA defenses (pillboxes, flame turret) as well.
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2013-08-04 18:29:27 +02:00 |
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reaperrr
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78b4f17baf
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Adds muzzle flash to all vehicles and ships with cannons.
Muzzle animation is a customized version of the original gunfire.shp. Not using all frames for light tank, flak truck and flak cannon is intentional.
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2013-08-04 18:27:10 +02:00 |
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Paul Chote
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04e5edc811
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Rewrite bib to match new FrozenUnderFog capabilities.
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2013-08-04 19:42:16 +12:00 |
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ScottNZ
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c980d97027
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Add RA starting units setup
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2013-08-04 13:13:02 +12:00 |
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Paul Chote
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c08f602661
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Add lobby options for Shroud and Fog.
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2013-08-04 13:04:09 +12:00 |
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Paul Chote
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8fb7ed4913
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Hide walls under fog.
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2013-08-04 11:49:09 +12:00 |
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Paul Chote
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5617b2a550
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Freeze civilian and map structures under fog. Fixes #3614.
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2013-08-04 11:43:57 +12:00 |
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Matthias Mailänder
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b7c349b1a5
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Merge pull request #3622 from ScottNZ/q
Split Plane queue into a Plane queue and a Helicopter queue to stop plan...
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2013-08-03 02:21:06 -07:00 |
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Paul Chote
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8f24f93330
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Add per-armament muzzle flashes. Fixes #3609.
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2013-08-03 16:47:50 +12:00 |
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ScottNZ
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01fb04049e
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Split Plane queue into a Plane queue and a Helicopter queue to stop planes appearing on helipads etc
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2013-08-03 10:50:39 +12:00 |
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Matthias Mailänder
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74ac720086
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fix broken tabs before newline and remove unnecessary spaces
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2013-07-28 09:10:36 +02:00 |
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Paul Chote
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c836374ae2
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Enable FrozenUnderFog in C&C and RA.
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2013-07-25 18:11:55 +12:00 |
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Paul Chote
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29009fe3a4
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Allow husks to chronoshift and return to their parent actors location.
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2013-07-21 17:35:46 +12:00 |
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Paul Chote
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e23c1ad33e
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Rewrite husks using world coords.
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2013-07-21 17:35:46 +12:00 |
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Matthias Mailänder
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77ff985dcd
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Merge pull request #3574 from ScottNZ/superweapons
Add atom bomb and gps public superweapon timers to RA
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2013-07-17 08:25:25 -07:00 |
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ScottNZ
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b519c915ca
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Add public atom bomb and gps timers to RA
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2013-07-17 14:52:50 +12:00 |
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reaperrr
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aa56c6339b
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Tweaks to Badger contrail
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2013-07-14 18:02:02 +02:00 |
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Chris Forbes
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fc458d191d
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Merge pull request #3563 from ScottNZ/hosp
Make ra hosp reveal shroud
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2013-07-14 02:19:42 -07:00 |
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ScottNZ
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b314b37d67
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Make ra hosp reveal shroud
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2013-07-14 20:54:38 +12:00 |
|
ScottNZ
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d930aee65d
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Apply offset to iron so it graphically fits on its footprint properly
|
2013-07-14 11:52:34 +12:00 |
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ScottNZ
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ef703d61af
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Move ra superweapons a little closer to the ra1 superweapons by removing bibs and changing the footprint of iron to 2,1
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2013-07-14 11:52:34 +12:00 |
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ScottNZ
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2faeaca83f
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Add build limits to iron and pdox
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2013-07-14 11:52:34 +12:00 |
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ScottNZ
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c579f885c3
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Make the RA superweapon descriptions a bit more consistent
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2013-07-14 11:52:33 +12:00 |
|
Paul Chote
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7376cccf4d
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Smarter unit spawn logic. Fixes #3496.
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2013-07-13 19:18:27 +12:00 |
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Paul Chote
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06b06a5dad
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Merge pull request #3375 from i80and/pathingdomains
Pathingdomains
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2013-07-12 23:01:38 -07:00 |
|
Andrew Aldridge
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ba885907ba
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Use MobileInfo.GetMovementClass for domain indexing, clearing path for caching and smarter behavior
* Move DomainIndex from being a manual hard-coded hook in World to an IWorldLoaded trait.
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2013-07-12 09:40:55 -04:00 |
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ScottNZ
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e4e92ec900
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Add RejectsOrders to disallow orders for offmap aircraft etc
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2013-07-12 16:04:14 +12:00 |
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Matthias Mailänder
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6b5f40bd79
|
faster ants and consistent weapon naming
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2013-07-11 20:53:48 +02:00 |
|
Matthias Mailänder
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504dfff769
|
added General Stavros voice from Counterstrike
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2013-07-11 20:53:48 +02:00 |
|
Matthias Mailänder
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861be8f157
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added ant larvae from Counterstrike
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2013-07-11 20:53:48 +02:00 |
|
Matthias Mailänder
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be38038782
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added Ant Queen from Counterstrike
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2013-07-11 20:52:55 +02:00 |
|
Matthias Mailänder
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f638bf4156
|
added Giant Ant from Counterstrike
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2013-07-11 20:52:10 +02:00 |
|
Matthias Mailänder
|
0cf63d9899
|
added a Zombie unit
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2013-07-11 20:52:10 +02:00 |
|
Matthias Mailänder
|
4cebe6b9dc
|
split ammobox into 3 single SHPs because of editor limitations
|
2013-07-09 17:33:37 +02:00 |
|
Matthias Mailänder
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93d1241a72
|
more descriptive and consistent name for utility poles
|
2013-07-09 17:33:37 +02:00 |
|
Matthias Mailänder
|
827352aa4e
|
consistently name tank traps
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2013-07-09 17:33:34 +02:00 |
|
Matthias Mailänder
|
2d1a4404bc
|
added an Asian hut by @JOoGraphics
http://content.open-ra.org/?p=detail&table=units&id=351
Conflicts:
mods/ra/rules/civilian.yaml
|
2013-07-09 17:32:47 +02:00 |
|
Matthias Mailänder
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e0a7819c54
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Added Russian city building by @JOoGraphics
http://content.open-ra.org/?p=detail&table=units&id=308
|
2013-07-09 17:32:46 +02:00 |
|
Matthias Mailänder
|
71a4ebe8b7
|
added a temperat rice field by @JOoGraphics
http://content.open-ra.org/?p=detail&table=units&id=307
|
2013-07-09 17:32:46 +02:00 |
|
Matthias Mailänder
|
6a7f8c9416
|
added a tank trap by @CombineCR
http://content.open-ra.org/?p=detail&table=units&id=322
|
2013-07-09 17:32:46 +02:00 |
|
Matthias Mailänder
|
f93aa9511b
|
Added a new mine that seeds gems by @CombineCR
http://content.open-ra.org/?p=detail&table=units&id=323
|
2013-07-09 17:32:46 +02:00 |
|
Matthias Mailänder
|
3cff9cc392
|
Added ammo boxes by @CombineCR
http://content.open-ra.org/?p=detail&table=units&id=324
|
2013-07-09 17:32:46 +02:00 |
|