Matthias Mailänder
b1c3ac20bf
brought back the MoveFlash
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closes #2592
2013-11-02 18:03:49 +01:00
Matthias Mailänder
f00e4254fc
Merge pull request #4005 from ScottNZ/madtank
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Add MAD Tank
2013-11-02 03:13:06 -07:00
Matthias Mailänder
14b15b5ba1
Merge pull request #4042 from pchote/dog-fix
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A simple fix for dogs vs barrels.
2013-11-02 00:58:24 -07:00
ScottNZ
9eff54c217
Add MAD Tank and InvalidTargets field to WeaponInfo
2013-11-02 17:19:08 +13:00
Paul Chote
e30d8cb817
Remove redundant CanAttackGround flag.
2013-11-02 12:49:26 +13:00
Paul Chote
da2e9682c5
Prevent dogs from attacking non-infantry. Fixes #4039 .
2013-11-02 12:48:33 +13:00
Paul Chote
47209f5848
CarpetBomb -> AttackBomber.
2013-11-01 17:47:30 +13:00
Paul Chote
5722d2226a
Merge pull request #4021 from cjshmyr/capturing
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Renamed Capture traits to ExternalCapture & LegacyCapture traits to Capture
2013-10-27 23:10:42 -07:00
Curtis Shmyr
888bab8753
Move Zombie up in the infantry tab build palette order
2013-10-27 18:02:20 -06:00
Curtis Shmyr
2229bbf985
Rename LegacyCapture related traits to Capture
2013-10-27 17:25:44 -06:00
Curtis Shmyr
c1e5be380e
Rename Capture related traits to ExternalCapture
2013-10-27 17:25:44 -06:00
Paul Chote
11b131e70b
Hook up RA infantry.
2013-10-26 11:05:08 +13:00
reaperrr
a873f099ff
Gives ant adequate health radius and fixes instant turn
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Ant was using the same tiny health radius as other infantry. Additionally, I gave it a ROT value so it no longer insta-turns up to 180° without the slightest delay.
2013-10-14 21:35:11 +02:00
Paul Chote
68cd537c9b
Rename DebugOverlay -> PathfinderDebugOverlay.
2013-10-14 21:16:46 +13:00
Paul Chote
5da2c319c1
Fix inconsistent naming in DebugMuzzlePositions.
2013-10-14 20:57:20 +13:00
Taryn Hill
e3e7d0b38c
Add ignoreActor and checkTransientActors to IPositionable.CanEnterCell
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Improved 'return' checks
Removed unnecessary 'using'
Fixed defaults.yaml spelling error
2013-10-13 20:24:29 -04:00
Taryn Hill
e9652db486
EjectOnDeath works with air & ground vehicles, updated defaults.yaml
2013-10-13 20:13:55 -04:00
Matthias Mailänder
9b5b019a36
Merge pull request #3894 from ScottNZ/balance
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More RA balance work
2013-10-05 01:16:59 -07:00
reaperrr
8a23f63f1b
Corrects paradrop description. It actually drops two rocket soldiers as well.
2013-10-03 17:37:23 +02:00
reaperrr
79b989b560
Downsize ant selection box. Fixes #3885
2013-10-03 17:36:10 +02:00
ScottNZ
d15a53d88b
Reduce prices of medi and mech
2013-10-03 19:13:48 +13:00
ScottNZ
e100d525b9
Increase longbow health to 150
2013-09-30 20:34:49 +13:00
ScottNZ
55a792b929
Increase arty hp to 100
2013-09-30 19:55:54 +13:00
ScottNZ
62acd78b35
Increase v2rl hp to 200
2013-09-30 19:55:43 +13:00
ScottNZ
ac148afd6e
Reduce v2rl speed to 6
2013-09-30 19:34:43 +13:00
ScottNZ
4280f18c4c
Increase price of v2rl to $900
2013-09-30 19:33:16 +13:00
ScottNZ
4ada54064d
Increase price of arty to $800
2013-09-30 19:32:32 +13:00
ScottNZ
9ccdf629f6
Reduce mcv build time to 32s
2013-09-30 00:01:19 +13:00
ScottNZ
749965acd1
Use baseprovider in ra
2013-09-29 13:50:15 +13:00
ScottNZ
f7d46b8ca1
Reduce price of shok to $400
2013-09-29 12:59:41 +13:00
ScottNZ
0c75c8de18
Increase speeds of e3, e4 and shok to match e1's speed
2013-09-29 12:51:26 +13:00
ScottNZ
a1ddbf78f8
Reduce prices of gap to $800 and mgg to $1200
2013-09-29 12:44:08 +13:00
ScottNZ
70e22a89d5
Increase MGG shroud generation range from 4 to 6
2013-09-29 12:42:16 +13:00
ScottNZ
ec80d82fbc
Uparmour MGG
2013-09-29 12:38:24 +13:00
ScottNZ
0f9b2041ae
Make fact sellable again
2013-09-29 11:22:14 +13:00
ScottNZ
3225899a20
Reduce mcv crate no base selection shares to 100 (~70% chance of getting mcv with no mcv or fact)
2013-09-29 11:22:03 +13:00
ScottNZ
be523e2a38
Uparmour MRJ
2013-09-28 23:10:31 +12:00
Paul Chote
3f8d75a1ac
Remove SpatialBins.
2013-09-27 15:36:51 +12:00
Paul Chote
4a2a747556
Pull ActorMap back out into a trait.
2013-09-27 15:36:49 +12:00
Paul Chote
dfd51c0caa
Introduce ScreenMap trait for caching screen-coord queries.
2013-09-27 15:36:25 +12:00
epicelite
ebcd4a8b8c
Update civilian.yaml
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Remove bib from Oil Derrick as it caused graphical errors on some maps where it was placed near terrain obstacles. (The bib being on top of a river for example)
2013-09-10 01:29:07 -04:00
Matthias Mailänder
cc5b7c5676
Disabled AttackWander for ants and zombies
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closes #3565
2013-09-08 15:42:34 +02:00
Matthias Mailänder
420542ba5d
Merge pull request #3818 from pchote/palette-fix
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Player color / highlight palette fix
2013-09-07 04:09:44 -07:00
Paul Chote
dca59f12f7
Split highlight and player palettes. Fixes #3799 .
2013-09-07 20:59:43 +12:00
epicelite
e88c113857
Update civilian.yaml
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Changed armor type of barrels to none so they can be shot by Tonya, Snipers, or other weapons with damage only applying to armor type none.
2013-09-03 04:23:24 -04:00
Matthias Mailänder
ebd8adae5e
sonar pulse and para bombs icon to sequence transition
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fixes #3720
2013-08-22 21:40:37 +02:00
Matthias Mailänder
d8b0c0d440
added support for nuke launch sound to confirm strike
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separated into IncomingSound = "nuke approaching/detected"
and changed LaunchSound into "nuke lauched"
also nuke with small L .aud in cnc rules looks like a typo
2013-08-22 21:40:36 +02:00
Matthias Mailänder
efb55d4cb9
read support power icons from sequences
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so that d2k can grab them from DATA.R8
2013-08-17 23:31:22 +02:00
Matthias Mailänder
376a6c7a5d
read the production icons from sequences
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this allows d2k to read them from DATA.R8 without trouble
2013-08-17 23:31:22 +02:00
Matthias Mailänder
d565413e4d
Merge pull request #3687 from pchote/mapoptions
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Lobby map option improvements.
2013-08-17 02:42:23 -07:00