Commit Graph

11 Commits

Author SHA1 Message Date
reaperrr
bac7f147d2 Enables Nod power plant lights, adds and enables Hand of Nod lights, removes obsolete copy-paste stuff. 2013-08-29 19:38:38 +02:00
reaperrr
7378d9e49a Fix missing NAWEAP RallyPoint indention. 2013-08-28 12:48:44 +02:00
reaperrr
271dc3b4d4 Adding Nod buildings matching current GDI tech tree (power plant, production facilities).
Improving Weapons Factory exit, enabling RallyPoint (so you don't have to move units out of the way manually).
2013-08-28 00:10:02 +02:00
Matthias Mailänder
376a6c7a5d read the production icons from sequences
this allows d2k to read them from DATA.R8 without trouble
2013-08-17 23:31:22 +02:00
Matthias Mailänder
004d3669c2 complete the spotlight tower sequences 2013-08-13 16:45:09 +02:00
Matthias Mailänder
9dbbd32686 set up the GDI helipad better with overlays 2013-08-13 16:40:56 +02:00
Matthias Mailänder
6cfca021bc lights and flags for the GDI barracks 2013-08-13 16:16:37 +02:00
Matthias Mailänder
d7b7c18489 lights and plugs for the power plant 2013-08-13 16:16:18 +02:00
Matthias Mailänder
6b5747f017 light and fans animation for the construction yard 2013-08-13 16:15:59 +02:00
Paul Chote
04e5edc811 Rewrite bib to match new FrozenUnderFog capabilities. 2013-08-04 19:42:16 +12:00
Matthias Mailänder
389aa6c929 Added a minimal work in progress TS mod with few backfalls on RA
to showcase infantry, vehicles, aircraft
2013-07-28 09:17:34 +02:00