Paul Chote
ce41eb2361
Add "Build off Ally ConYards" option. Fixes #2464 .
2013-08-17 14:42:40 +12:00
Paul Chote
059c88ca1b
Reorganize map options panel.
2013-08-17 14:41:44 +12:00
Paul Chote
d76a8c2950
Allow maps to override options. Closes #3646 .
...
Also set sensible defaults for most of the maps and mini games.
2013-08-17 14:41:40 +12:00
Paul Chote
7278739e45
Allow tilesets to specify their sheet size.
...
Decreased the default size from 4096 to 512.
2013-08-15 18:05:34 +12:00
Paul Chote
f83ad88d2a
Use Manifest.TileSize everywhere.
2013-08-15 17:43:12 +12:00
Matthias Mailänder
e1f4a9d5b5
adjust the d2k timer position a little
2013-08-14 07:57:23 +02:00
Matthias Mailänder
b4146dea86
adjust the d2k production palette icon width to 60 again
2013-08-14 07:57:23 +02:00
Matthias Mailänder
0393f75729
remove failed experiment with fundaments
2013-08-14 07:57:23 +02:00
Matthias Mailänder
c07dc9d120
remove sandworm test that did not work out
2013-08-14 07:57:23 +02:00
Matthias Mailänder
f7abeddaad
give the d2k tower rockets an angle
...
as the turrets points upwards
2013-08-14 07:57:23 +02:00
Matthias Mailänder
265106d760
remove unused artwork
2013-08-14 07:57:23 +02:00
Matthias Mailänder
d3edaaae4d
replace WithSpinner → WithIdleOverlay
2013-08-14 00:05:24 +02:00
Matthias Mailänder
004d3669c2
complete the spotlight tower sequences
2013-08-13 16:45:09 +02:00
Matthias Mailänder
9dbbd32686
set up the GDI helipad better with overlays
2013-08-13 16:40:56 +02:00
Matthias Mailänder
6cfca021bc
lights and flags for the GDI barracks
2013-08-13 16:16:37 +02:00
Matthias Mailänder
d7b7c18489
lights and plugs for the power plant
2013-08-13 16:16:18 +02:00
Matthias Mailänder
6b5747f017
light and fans animation for the construction yard
2013-08-13 16:15:59 +02:00
Matthias Mailänder
ec83c34281
developer cheats by default in Tiberian Sun
...
as long it is in development
2013-08-13 16:15:17 +02:00
Matthias Mailänder
3fdf9ddbc9
Merge pull request #3648 from pchote/frozen-fog-rework
...
Rework frozen actors to support tooltips and orders
2013-08-12 04:19:21 -07:00
Matthias Mailänder
f975e7b414
Merge pull request #3674 from pchote/lobby-fix
...
Improve RA lobby dropdown group background.
2013-08-12 04:07:54 -07:00
Paul Chote
0a2455a0bb
Merge pull request #3657 from Mailaender/sniper-versus
...
Made snipers unable to shoot anything else than infantry
2013-08-12 03:22:34 -07:00
Paul Chote
4b51b0c205
Allow custom dropdown group background. Fixes #3584 .
2013-08-12 21:48:39 +12:00
Paul Chote
eef941fd42
Track per-player frozen actors.
2013-08-12 21:34:18 +12:00
reaperrr
08ea277891
Improved turret and muzzle offsets for buggy and jeep.
2013-08-11 14:46:18 +02:00
Paul Chote
9ccf2014b0
Merge pull request #3662 from Mailaender/player-stats
...
Cleanup kill/death counts
2013-08-11 03:23:11 -07:00
Matthias Mailänder
c98dfd0439
don't count walls as building kills for player stats
2013-08-11 12:21:33 +02:00
Matthias Mailänder
771c32255c
use advanced player statistics in cnc mod
2013-08-11 12:21:28 +02:00
Paul Chote
59d821b8ef
Merge pull request #3647 from Mailaender/ip2geo
...
Show locations of client and servers using a local GeoIP database
2013-08-11 03:21:23 -07:00
Matthias Mailänder
f4371f886c
Merge pull request #3665 from pchote/frozen-fog-prereqs
...
Rework bibs (again).
2013-08-11 02:14:34 -07:00
Paul Chote
b02fd0d002
Remove BibLayer and use sequences / RenderSprites instead.
2013-08-11 00:25:53 +12:00
Paul Chote
810a52af36
Remove BelowUnits from RA bibbed structures and crates.
2013-08-11 00:25:53 +12:00
Paul Chote
614d57ac08
Remove BelowUnits from D2K.
2013-08-11 00:25:52 +12:00
Paul Chote
7d1931cd80
Remove BelowUnits from C&C bibbed structures.
...
It interacts badly with the rewritten Bib trait.
2013-08-11 00:25:52 +12:00
reaperrr
b18e1aa8ca
Increases contrast between main snow color and darker patches of snow, additionally gives the darker patches a slightly more blueish color.
2013-08-10 13:19:56 +02:00
reaperrr
751836ad68
ImpactSound for Longbow's HellfireAA.
...
In addition, I noticed a missing .aud extension and fixed that as well.
2013-08-10 11:23:26 +02:00
Matthias Mailänder
c034715f69
only colorize the LatencyDescription
...
not together with the prefix
2013-08-10 09:52:13 +02:00
Paul Chote
8271e5ed63
Merge pull request #3634 from Mailaender/style
...
StyleCop Cleanup
2013-08-09 19:19:03 -07:00
Paul Chote
53d098d96f
Merge pull request #3652 from Mailaender/perf-info
...
Performance Graph Cleanup
2013-08-09 19:14:00 -07:00
Matthias Mailänder
af5321b51c
made snipers unable to shoot anything else than infantry
...
fixes #3530 using a target type workaround
2013-08-09 22:03:19 +02:00
reaperrr
a57b43fb45
Splits D2K sequences.yaml into multiple files, organised the same way as cnc/ra mod.
2013-08-09 20:05:58 +02:00
reaperrr
69275d9e2a
Renaming RA animations.yaml sequences file to misc.yaml for consistency.
2013-08-09 19:53:23 +02:00
reaperrr
cf725d3442
Splits cnc aircraft sequences into separate aircraft.yaml.
2013-08-09 19:49:41 +02:00
Matthias Mailänder
03a0640f65
merged RA/CncPerfDebugLogic
...
separate text and graph, fixes #3491
small repositions to fit with other widgets
2013-08-08 23:09:48 +02:00
reaperrr
f55ed62ebf
ImpactSound overhaul.
...
Nearly all cannons and missiles now have ImpactSounds. Rule of thumb: kaboom12 for cannons (tanks, gun turret), kaboom15 for artillery weapons (cruiser, missile sub, artillery), kaboom25 for missiles.
Exceptions are the Flak Truck and Light Tank, due to their high rate of fire.
2013-08-08 22:43:48 +02:00
reaperrr
be2fd7b9df
WaterImpactSound overhaul.
...
Nearly all ballistic or missile weapons now have a splash sound when hitting water.
2013-08-08 22:42:38 +02:00
reaperrr
f8a2290cb7
Changes explosion animations for artillery, cruiser and missile sub weapons from large_explosion to artillery_explosion.
2013-08-08 22:32:52 +02:00
reaperrr
d47912a58f
Changes Explosion from med_explosion to either small_explosion_air or med_explosion_air for several weapons that are (mostly) anti-air, for more animation variety.
2013-08-08 22:28:53 +02:00
reaperrr
b56b0075e4
Adds explosion sequences for flak.shp and veh-hit1.shp, labeled small_explosion_air and med_explosion_air, respectively.
2013-08-08 22:24:29 +02:00
reaperrr
e80785b59b
Adds water piff(s) animations to machine gun/pistol/rifle weapons.
2013-08-08 22:22:46 +02:00
Matthias Mailänder
51e4d6d4c5
Add location to Dune 2000 lobby tooltip
2013-08-08 13:39:18 +02:00