Chris Forbes
2958c80e51
Merge pull request #3342 from baxtor/setup-z-fix
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Fixes #2216 InstallShield .Z package decompression
2013-05-26 13:23:51 -07:00
Chris Forbes
33376b52bd
Merge pull request #3312 from ScottNZ/forcemove
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Add force-move
2013-05-26 13:23:14 -07:00
Chris Forbes
5af277d20e
Merge pull request #3338 from Mailaender/gps-dots
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Added GPS dot shadows again and removed pixelation
2013-05-26 13:21:47 -07:00
Chris Forbes
a863f556a6
Merge pull request #3339 from reaperrr/laserzap
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LaserZap improvements rev.2
2013-05-26 13:20:15 -07:00
baxtor
629fe95ebd
Fixes issue #2216 InstallShield .Z package decompression
2013-05-26 21:51:37 +02:00
reaperrr
547e64724f
Changes name of LaserZap Explosion trait to HitAnim.
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Additionally sets default HitAnim to null instead of "laserfire", to avoid crashes when neither a custom HitAnim nor laserfire anim are present.
2013-05-26 16:47:23 +02:00
reaperrr
afb67f8595
Replaces BeamRadius with BeamWidth.
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Allows for more fine-grained control over laserbeam width.
2013-05-26 16:45:16 +02:00
Matthias Mailänder
413b476c01
this is not the repository for the open-ra.org website
2013-05-25 19:13:03 +02:00
Matthias Mailänder
113968aaa7
PNGs are not artsrc
2013-05-25 19:12:39 +02:00
Matthias Mailänder
770477f7a5
removed hard-coded GPS dot upscaling
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please create a bigger sprite instead
2013-05-25 19:12:22 +02:00
Matthias Mailänder
90dc755ad4
fixed GPS dot shadow remapping, closes #3319
2013-05-25 19:11:12 +02:00
Matthias Mailänder
c74fa90305
don't auto-target unarmed buildings in ra mod
2013-05-25 15:39:04 +02:00
Chris Forbes
93c89a6ef5
Merge pull request #3286 from pchote/renderable-refactoring
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Renderer refactoring - Renderables
2013-05-24 20:26:29 -07:00
Chris Forbes
9d074c6721
Merge pull request #3305 from pchote/mixdatabase
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Parse XCC mix databases
2013-05-24 20:25:38 -07:00
Chris Forbes
835dfd0780
Merge pull request #3320 from reaperrr/improved_visuals_v2
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several visual improvements
2013-05-24 20:24:18 -07:00
Chris Forbes
bd360dab54
Merge pull request #3330 from ScottNZ/balance
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Oil derrick buff
2013-05-24 20:23:22 -07:00
Scott_NZ
81563ee5d6
Add capture bonus to OILB
2013-05-25 03:16:58 +12:00
Paul Chote
0dd8d7f7b6
Distinguish between classic and crc file hashes. Fixes #3306 , #3328 .
2013-05-24 21:10:41 +12:00
Paul Chote
a11e403084
Draw turrets, spinners, rotors at ZOffset +1 relative to the body.
2013-05-24 18:18:47 +12:00
Paul Chote
d048d083c4
Convert px z offsets to world coords.
2013-05-24 17:41:55 +12:00
Paul Chote
437de8e884
Fix FTRK turret position.
2013-05-23 21:39:57 +12:00
Paul Chote
25dd8d9fa7
Fix aircraft shadow render order.
2013-05-23 21:25:11 +12:00
psydev
debfdfbad2
fix bialystok map--removed viceroids. && renamed.
2013-05-20 20:14:52 -07:00
psydev
923df5eafe
dd: changed to 1vs1. dd+: added more land
2013-05-20 19:58:37 -07:00
psydev
38fcfe9a83
fixed map: the_hourglass. Creeps & biolab problems.
2013-05-20 19:20:31 -07:00
reaperrr
f85fce2ed1
adding myself to AUTHORS
2013-05-20 21:34:00 +02:00
reaperrr
e1669ecd70
construction yard with shadow
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It always annoyed me that the CY had no shadow at all. This adds some at the edges.
2013-05-20 15:48:59 +02:00
reaperrr
3cc3a7dd65
crates with shadow and wood crate palette fix
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- westwood never bothered converting the wood crate to RA's palette. I did.
- shadows added to both wood crate and silver crate.
2013-05-20 02:14:02 +02:00
reaperrr
2abb6421fe
gap gen & mgg with shadows
2013-05-20 02:03:53 +02:00
reaperrr
579bafd439
Yak shp fix
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Originally, the 2nd frame of yak.shp used greyscale for the tail fins instead of remap.
2013-05-20 02:01:09 +02:00
reaperrr
0719b89cdf
adjusting explosion position
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- originally, frag1 was not centric and appears to the right of the impact/exploding vehicle.
- fball1 appeared quite a bit below the impact point. This moves it up a little.
2013-05-20 01:58:53 +02:00
reaperrr
e3391d1535
changes light tank bullet to 50cal.shp
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a better match for the low damage per shot, imo.
2013-05-20 01:54:54 +02:00
reaperrr
04fd2e6d0f
changes civ pistol explosion to single piff
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multiple piffs from a civilian pistol shot? Looks a little strange ;)
2013-05-20 01:53:07 +02:00
reaperrr
fbe06df9e6
silo gfx improvements
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- fixed some minor errors on the undamaged frames.
- added shadow.
2013-05-20 01:49:28 +02:00
reaperrr
4e7f04da5f
airfield gfx improvements
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- added separate idle shp to allow using all 8 frames while keeping idle/active separate.
- replaced some empty/background pixels inside tower with shadow.
2013-05-20 01:47:42 +02:00
psydev
4e3da1c081
updated & renamed rock_canyon. && Fewer players.
2013-05-19 00:43:27 -07:00
Paul Chote
d9fab238d5
Show individual packages in the asset browser list.
2013-05-19 19:16:15 +12:00
Paul Chote
de3d4da000
Allow mounted IFolders to be queried.
2013-05-19 19:14:20 +12:00
psydev
9067c2c842
updated 2 maps to allow for fewer players
2013-05-18 23:39:21 -07:00
psydev
69ae57b246
removed old version of east vs. west
2013-05-18 23:13:48 -07:00
psydev
6d3cf83052
update & rename east vs. west; made expanded ver.
2013-05-18 23:13:48 -07:00
psydev
e6745f80ce
new map: expansion of east vs. west redux
2013-05-18 23:13:47 -07:00
Paul Chote
f7aca32e0e
Fix unit turret vs War Factory roof rendering.
2013-05-19 11:10:04 +12:00
Scott_NZ
ac430bd3bc
Add force-move
2013-05-18 17:52:36 +12:00
Matthias Mailänder
be3b18057a
replace PackageContent yamls with XCC database
2013-05-18 07:34:49 +02:00
Curtis Shmyr
9772f9b770
Merge pull request #3311 from chrisforbes/placebuilding-resolve
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validate building placement in ResolveOrder as well
2013-05-17 21:14:53 -07:00
Chris Forbes
4d85605cca
fix validation of startgame order
2013-05-18 15:58:16 +12:00
Chris Forbes
96ecb7c232
validate building placement in ResolveOrder as well
2013-05-18 15:47:11 +12:00
Paul Chote
112034a41d
Allow hashes to be accepted as valid mix filenames.
2013-05-18 03:59:46 +12:00
Paul Chote
9dc3f4bf2d
Add IFolder.AllFileNames() for listing the filenames in a package.
2013-05-17 23:52:02 +12:00