Chris Forbes
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5bc47f4834
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Add generation counting to Actor and Target
This allows us to invalidate targets based on arbitrary conditions,
just by bumping the actor's generation number.
The next patches will use this.
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2013-06-13 09:44:13 +12:00 |
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Chris Forbes
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a9b6a94ade
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Merge pull request #3396 from wuschel/bleed
wuschel's OpenRA map update
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2013-06-12 14:30:24 -07:00 |
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Chris Forbes
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1258a6186c
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Merge pull request #3379 from NukemBro/bleed
Mission Changes
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2013-06-12 14:30:11 -07:00 |
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Chris Forbes
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b91c8f0b6a
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Merge pull request #3384 from cjshmyr/engi2
Capture changes - Engis now capture from outside. Added classic (legacy)...
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2013-06-12 14:29:42 -07:00 |
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wuschel
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1b4521fd51
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Added new OpenRA map: Artemis
Added new large OpenRA map based on western part of Zeus map. NOTE: The
file on the content.openra website is out of date.
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2013-06-12 22:38:28 +02:00 |
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Paul Chote
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f871998a35
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Merge pull request #3380 from Mailaender/setup.z
Added an InstallShield extraction frontend for Dune 2000
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2013-06-12 11:18:22 -07:00 |
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Matthias Mailänder
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0554ef35b7
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added support for WAVE sound files
closes #2174
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2013-06-12 20:18:07 +02:00 |
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Paul Chote
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1ea322ff9b
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Merge pull request #3294 from Mailaender/single-player-orderlag
Set the OrderLatency to 1 in single player games
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2013-06-12 11:02:53 -07:00 |
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wuschel
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5ea2598ea9
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Updated my maps: Apollo, Ares, Ares National Park, Poseidon
Removed the oil derrick and mine layer modd in the yaml files, since
they are no longer necessary.
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2013-06-12 19:56:49 +02:00 |
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Curtis Shmyr
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6a1b37b5b7
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Capture changes - Engis now capture from outside. Added classic (legacy) capturable traits.
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2013-06-11 20:44:06 -06:00 |
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Matthias Mailänder
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801f293948
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also extract GAMESFX from Dune 2000 setup.z
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2013-06-09 17:31:14 +02:00 |
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Matthias Mailänder
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c9466f995b
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extracting d2k setup.z works now, adapting the UI
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2013-06-09 16:54:13 +02:00 |
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Chris Forbes
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d898899de7
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Revert "sound and explosion changes"
This reverts commit 7e3f90ee1d.
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2013-06-09 13:17:15 +12:00 |
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Grant H.
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54439f8af8
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Mission changes
Mission changes
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2013-06-08 18:46:32 -05:00 |
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Grant H.
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eb159afb64
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Fixed Survival02
Few Changes
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2013-06-08 18:39:59 -05:00 |
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Chris Forbes
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e7fcb758e3
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Merge pull request #3361 from pchote/voxels
TS/RA2 Voxel support
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2013-06-06 17:25:39 -07:00 |
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Matthias Mailänder
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22a8af34ea
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Merge pull request #3373 from ScottNZ/husk
Rework aircraft destruction to use husks instead of the original actor. Fixes #3324 and closes #3216.
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2013-06-06 10:20:17 -07:00 |
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ScottNZ
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5184cee3ca
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Rework aircraft destruction to use husks instead of the original actor
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2013-06-07 05:04:47 +12:00 |
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Matthias Mailänder
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fd3f48b359
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Merge pull request #3372 from ScottNZ/missions
Mission objectives refactoring
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2013-06-05 09:37:44 -07:00 |
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ScottNZ
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d040153017
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Sort/remove usings
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2013-06-06 03:10:21 +12:00 |
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ScottNZ
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77f66fa8b8
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Add dynamic heights for things in the objectives panel.
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2013-06-06 03:09:02 +12:00 |
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ScottNZ
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20058b137e
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Adjust CountdownTimerWidget's red-white time threshold to 60s
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2013-06-06 02:16:45 +12:00 |
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ScottNZ
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11d8b4e747
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Change some Destroyed checks to IsDead checks
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2013-06-06 02:08:29 +12:00 |
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ScottNZ
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82128be9e2
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Refactor Survival 01 objectives code
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2013-06-06 02:07:07 +12:00 |
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ScottNZ
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51fcb8d679
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Refactor Soviet 01 Classic objectives code
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2013-06-06 02:04:24 +12:00 |
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ScottNZ
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0acfb77be9
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Refactor Monster Tank Madness objectives code
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2013-06-06 01:59:32 +12:00 |
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ScottNZ
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e4cd7220cc
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Refactor Allies 04 objectives code
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2013-06-06 01:54:40 +12:00 |
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ScottNZ
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cdb74fd547
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Refactor Allies 03 objectives code
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2013-06-06 01:51:15 +12:00 |
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ScottNZ
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aecc3624ba
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Refactor Allies 02 objectives code
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2013-06-06 01:47:38 +12:00 |
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ScottNZ
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fdfd2eacea
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Refactor Allies 01 objectives code
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2013-06-06 01:40:42 +12:00 |
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Chris Forbes
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9383e0572d
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Merge pull request #3370 from pchote/server-admin-fix
Simplify admin promotion check in ValidateClient.
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2013-06-05 03:40:27 -07:00 |
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Paul Chote
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18f1683968
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Simplify admin promotion check in ValidateClient.
This also fixes a crash if we want to allow
multiple admins in a server.
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2013-06-05 22:35:30 +12:00 |
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Grant H.
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980c44bf62
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Added Sahara
Sahara 4v4 desert map.
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2013-06-05 02:13:41 -05:00 |
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Grant H.
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1043f58cc4
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Finished Fort LoneStar
Finished Fort LoneStar + Added 2 new Desert maps:
-Great Sahara
-Suffrage
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2013-06-05 01:57:08 -05:00 |
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Paul Chote
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7fb643f962
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Add render trait for Mammoth Mk II.
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2013-06-04 20:40:25 +12:00 |
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Paul Chote
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5cfde95358
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Add a basic set of voxel render traits.
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2013-06-04 20:40:24 +12:00 |
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Paul Chote
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235042ea65
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Add VoxelRenderable to integrate voxel drawing with render traits.
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2013-06-04 20:40:24 +12:00 |
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Paul Chote
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82faf7e929
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Allow mods and maps to define voxel sequences.
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2013-06-04 20:40:24 +12:00 |
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Paul Chote
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a00696ec3b
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Add core voxel rendering code.
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2013-06-04 20:40:24 +12:00 |
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Paul Chote
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6cef4290df
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Store the voxel normals table in a palette.
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2013-06-04 20:40:24 +12:00 |
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Paul Chote
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af6791d942
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Implement hva parser.
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2013-06-04 20:25:21 +12:00 |
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Paul Chote
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992db08f71
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Implement vxl parser.
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2013-06-04 20:25:21 +12:00 |
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Paul Chote
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656a529249
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Support Vertex objects with custom z coordinate.
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2013-06-04 20:25:21 +12:00 |
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Paul Chote
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f6264eeba4
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Expose stencil buffer to render code.
The intention is to provide a layer for tracking shadow
rendering, so a single bit is sufficient for now.
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2013-06-04 20:25:21 +12:00 |
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Paul Chote
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1b34c7d6b9
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Expose depth buffer to render code.
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2013-06-04 20:25:21 +12:00 |
|
Paul Chote
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9566385aac
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Add renderer support for additional vec* uniforms.
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2013-06-04 20:25:20 +12:00 |
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Paul Chote
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064938378f
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Add renderer support for matrix uniforms.
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2013-06-04 20:25:20 +12:00 |
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Paul Chote
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fb3e776cb9
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Add matrix helpers to Graphics.Util.
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2013-06-04 20:25:20 +12:00 |
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Paul Chote
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eff46cf40d
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Add a Name field to Armament for other traits to reference.
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2013-06-04 20:25:20 +12:00 |
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Grant H.
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9ed7d05ca7
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Added Sahara Map
Added Sahara 4v4 map
Good balanced ore and symmetrical
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2013-06-02 20:23:12 -05:00 |
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