Tyson Liddell
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8a760fedf2
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Yaml files updated with Description moved from Tooltip to Buildable
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2016-10-16 12:10:07 +11:00 |
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Paul Chote
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e9d2da948e
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Merge pull request #12189 from SoScared/MSubAATweak
Tweak SubMissileAA towards more traditional AA.
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2016-10-15 15:56:41 +01:00 |
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reaperrr
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7da3ecbb80
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Merge pull request #12216 from MustaphaTR/ra-ai-changes2
RA - Some AI Improvements 2
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2016-10-15 13:50:27 +02:00 |
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abcdefg30
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da591a9030
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Merge pull request #11974 from abc013/SecondWeaponAnimation
Add support for multiple fire animations in WithInfantryBody
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2016-10-15 12:49:41 +02:00 |
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abc013
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268dcd7d41
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changed AttackSequence to DefaultAttackSequence
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2016-10-14 14:53:02 +02:00 |
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abcdefg30
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bf3441f5d6
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Fix transport husks revealing more/less than the normal actor
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2016-10-12 17:02:54 +02:00 |
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Mustafa Alperen Seki
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a2933808cc
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Make Rush AI don't build Helipad/Airfield
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2016-10-12 14:43:36 +02:00 |
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Mustafa Alperen Seki
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c53a1cb0bc
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Limit Barracks counts for Naval AI.
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2016-10-12 14:43:09 +02:00 |
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Mustafa Alperen Seki
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6bbca7ef0e
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Make AI Build Gap Generator
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2016-10-12 14:42:24 +02:00 |
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SoScared
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d2147adb0d
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move AA towards traditional
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2016-10-09 18:19:06 +02:00 |
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Paul Chote
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de856f8c1a
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Fix non-selectable support actor health bars.
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2016-10-04 01:43:15 +01:00 |
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abc013
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78305ca7d6
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Fix the secondary weapon of e3 being named "primary"
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2016-09-30 22:18:17 +02:00 |
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Paul Chote
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c781061300
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Allow spys to infiltrate fake structures in RA.
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2016-09-29 23:17:11 +01:00 |
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reaperrr
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678f9563f6
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Merge pull request #12103 from pchote/resource-tooltip
Add tooltips to map resources.
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2016-09-29 18:36:00 +02:00 |
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reaperrr
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11728df14e
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Merge pull request #12106 from SoScared/MSubAA
[RA] AA Missile Sub + Tweak
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2016-09-28 13:29:23 +02:00 |
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Jonas A. Lind
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83d4cc15f3
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Changed MSUB Description
Simplified initial text and fixed strong/weak vs.
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2016-09-28 04:26:30 +02:00 |
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SoScared
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cba38816ee
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AA Missile Sub + Tweak
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2016-09-25 21:48:01 +02:00 |
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Paul Chote
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365bd5b9bd
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Rename ResourceType trait fields for consistency.
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2016-09-25 17:04:18 +01:00 |
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SoScared
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f73d8481a7
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Camo Pillbox HP 450
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2016-09-25 00:44:34 +02:00 |
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SoScared
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a5aecf1da4
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Mammoth Tank speed 50
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2016-09-25 00:43:18 +02:00 |
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Paul Chote
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5e974b4959
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Fix control group decoration position.
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2016-09-21 14:39:44 +01:00 |
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Oliver Brakmann
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b598e31d4b
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Add WithRearmAnimation to buildings that need it
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2016-09-18 13:48:17 +02:00 |
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Oliver Brakmann
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47a24e7ad4
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Remove 'campaign-' prefix from disable-experience.yaml files
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2016-09-16 18:27:20 +02:00 |
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Oliver Brakmann
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c58ec4d14f
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Merge pull request #11636 from abcdefg30/noGuard
Don't allow tanya to automatically target, but allow her to move within a attack-moving/guarding group
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2016-09-04 13:44:46 +02:00 |
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reaperrr
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b8f89ac5fb
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Merge pull request #11945 from MustaphaTR/ant-dog-fix
RA - Fix Dogs can attack Giant Ants
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2016-09-02 22:35:18 +02:00 |
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Mustafa Alperen Seki
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09be3d2ab2
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Fix dogs can attack ants
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2016-09-02 09:13:41 +02:00 |
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Mustafa Alperen Seki
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ec82924b48
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Fix ants and zombies can be trained from kennel
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2016-09-02 08:54:41 +02:00 |
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abcdefg30
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8475ad40a7
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Remove the bogus Health property from CAMERA
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2016-08-30 11:31:47 +02:00 |
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abcdefg30
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aec6bb295a
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Remove AutoTarget but keep AttackMove (and Guard) on E7.noautotarget
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2016-08-29 21:39:16 +02:00 |
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abc013
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ad108a0108
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Added an ugrade rule and updated the ra mod
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2016-08-27 22:10:35 +02:00 |
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reaperrr
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7ac5a25ce6
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Merge pull request #11882 from pchote/remove-astar-overlay
Remove legacy A* visualisation.
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2016-08-27 18:37:23 +02:00 |
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Paul Chote
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32eb98c17d
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Remove legacy A* visualisation.
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2016-08-26 16:55:46 +01:00 |
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abc013
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ee033e031f
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Add gps icons for oil derricks, hospitals and biolabs
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2016-08-26 17:08:54 +02:00 |
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reaperrr
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d5e0135de7
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RA yaml style fixes
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2016-08-21 19:30:54 +02:00 |
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Zimmermann Gyula
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5648daeeed
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Manual cleanup.
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2016-08-21 12:05:34 +02:00 |
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Zimmermann Gyula
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5eec9ef463
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Automatically upgrade rules.
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2016-08-21 12:05:34 +02:00 |
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abcdefg30
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3024d47f89
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Apply the upgrade rule to the ra mod
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2016-08-21 01:19:55 +02:00 |
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Matthias Mailänder
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bb444eb5f0
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Merge pull request #11838 from obrakmann/yaml-cleanups
Mission-related yaml cleanups
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2016-08-19 21:48:03 +02:00 |
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Oliver Brakmann
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88391391b2
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Fix disabling the CrateSpawner the wrong way
In multiplayer maps, disabling the CrateSpawner by removing the trait leads to error messages in the lobby when you click on the "Crate" checkbox.
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2016-08-19 19:11:22 +02:00 |
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reaperrr
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0ec9725c2a
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Merge pull request #11621 from Mailaender/text-controlgroup
Added With*ControlGroup
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2016-08-18 21:25:32 +02:00 |
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Matthias Mailänder
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7485404c87
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Tweak the infantry control group positioning.
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2016-08-18 21:10:57 +02:00 |
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Matthias Mailänder
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1a53bfd8a3
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Keep sprite ctrl groups for Dune 2000, Red Alert, Tiberian Dawn.
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2016-08-12 21:54:51 +02:00 |
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Zimmermann Gyula
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028edc8051
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Update Red Alert AI.
Increase land AI infantry percentages.
Add medic and mechanic to Normal and Turtle AI.
Limit Engineers at Rush AI.
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2016-08-12 14:38:49 +02:00 |
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Oliver Brakmann
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da3333073f
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Merge pull request #11800 from WolfGaming/FixHuntable
RA: Delete the Huntable trait for walls and gates.
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2016-08-12 14:14:07 +02:00 |
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WolfGaming
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299e925180
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Only define Huntable for actors that need to be hunted.
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2016-08-11 20:25:22 +00:00 |
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Taryn Hill
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4e4676036f
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RA: Add capturing to Rush AI
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2016-08-10 19:06:24 -05:00 |
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Matthias Mailänder
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5c230803fe
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Merge pull request #11696 from Mailaender/lonely-cactus
Removed a burnt cactus from TEMPERAT & SNOW terrain
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2016-07-24 07:04:32 +02:00 |
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Matthias Mailänder
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37ff8420f2
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Exclude burnt cactus from TEMPERAT & SNOW terrain.
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2016-07-23 18:29:54 +02:00 |
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Oliver Brakmann
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3083c8a175
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Add a yaml rules include file to disable player experience for scripted maps
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2016-07-19 22:14:40 +02:00 |
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Oliver Brakmann
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d292f15cc2
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Enable player experience tracking in mod rules
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2016-07-19 20:20:38 +02:00 |
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